fix: some linting for new proto

This commit is contained in:
TrèsAbhi committed 2024-10-05 15:24:54 -05:00
1 parent 78dce028d9
commit 94f67e30f1
21 files changed
+372 -327

No files matched your search

@@ -5,65 +5,74 @@ import {
TankClass,
TankType,
Tier,
} from '.';
} from '../../protos';
export const SHELL_NAMES: Record<ShellType, string> = {
ap: 'AP',
ap_cr: 'APCR',
hc: 'HEAT',
he: 'HE',
[ShellType.AP]: 'AP',
[ShellType.APCR]: 'APCR',
[ShellType.HEAT]: 'HEAT',
[ShellType.HE]: 'HE',
[ShellType.UNRECOGNIZED]: 'unrecognized',
};
export const CREW_MEMBER_NAMES: Record<CrewType, string> = {
commander: 'Commander',
radioman: 'Radioman',
gunner: 'Gunner',
driver: 'Driver',
loader: 'Loader',
[CrewType.COMMANDER]: 'Commander',
[CrewType.DRIVER]: 'Driver',
[CrewType.GUNNER]: 'Gunner',
[CrewType.LOADER]: 'Loader',
[CrewType.RADIOMAN]: 'Radioman',
[CrewType.UNRECOGNIZED]: 'unrecognized',
};
export const GUN_TYPE_NAMES: Record<GunDefinition['type'], string> = {
regular: 'Regular',
export const GUN_TYPE_NAMES: Record<
Exclude<GunDefinition['gunType'], undefined>['$case'],
string
> = {
autoLoader: 'Auto loader',
autoReloader: 'Auto reloader',
regular: 'Regular',
};
/**
* @deprecated use svg
*/
export const TANK_ICONS: Record<TankClass, string> = {
'AT-SPG': 'https://i.imgur.com/BIHSEH0.png',
lightTank: 'https://i.imgur.com/CSNha5V.png',
mediumTank: 'https://i.imgur.com/wvf3ltm.png',
heavyTank: 'https://i.imgur.com/ECeqlZa.png',
[TankClass.TANK_DESTROYER]: 'https://i.imgur.com/BIHSEH0.png',
[TankClass.LIGHT]: 'https://i.imgur.com/CSNha5V.png',
[TankClass.MEDIUM]: 'https://i.imgur.com/wvf3ltm.png',
[TankClass.HEAVY]: 'https://i.imgur.com/ECeqlZa.png',
[TankClass.UNRECOGNIZED]: 'https://i.imgur.com/6FBBzb9.png', // lmfao click on this
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
'AT-SPG': 'https://i.imgur.com/TCu3EdR.png',
lightTank: 'https://i.imgur.com/zdkpTRb.png',
mediumTank: 'https://i.imgur.com/3z7eHX6.png',
heavyTank: 'https://i.imgur.com/P3vbmyA.png',
[TankClass.TANK_DESTROYER]: 'https://i.imgur.com/TCu3EdR.png',
[TankClass.LIGHT]: 'https://i.imgur.com/zdkpTRb.png',
[TankClass.MEDIUM]: 'https://i.imgur.com/3z7eHX6.png',
[TankClass.HEAVY]: 'https://i.imgur.com/P3vbmyA.png',
[TankClass.UNRECOGNIZED]: 'https://i.imgur.com/6FBBzb9.png',
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
'AT-SPG': 'https://i.imgur.com/WTjeirB.png',
lightTank: 'https://i.imgur.com/EwhtKkU.png',
mediumTank: 'https://i.imgur.com/u8YDMBh.png',
heavyTank: 'https://i.imgur.com/8xRf3nc.png',
[TankClass.TANK_DESTROYER]: 'https://i.imgur.com/WTjeirB.png',
[TankClass.LIGHT]: 'https://i.imgur.com/EwhtKkU.png',
[TankClass.MEDIUM]: 'https://i.imgur.com/u8YDMBh.png',
[TankClass.HEAVY]: 'https://i.imgur.com/8xRf3nc.png',
[TankClass.UNRECOGNIZED]: 'https://i.imgur.com/6FBBzb9.png',
};
export const TIERS = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] as const;
export const TIER_ROMAN_NUMERALS: Record<Tier, string> = {
1: 'I',
2: 'II',
3: 'III',
4: 'IV',
5: 'V',
6: 'VI',
7: 'VII',
8: 'VIII',
9: 'IX',
10: 'X',
[Tier.I]: 'I',
[Tier.II]: 'II',
[Tier.III]: 'III',
[Tier.IV]: 'IV',
[Tier.V]: 'V',
[Tier.VI]: 'VI',
[Tier.VII]: 'VII',
[Tier.VIII]: 'VIII',
[Tier.IX]: 'IX',
[Tier.X]: 'X',
[Tier.UNRECOGNIZED]: 'unrecognized',
};
export const flags: Record<string, string> = {
@@ -78,7 +87,14 @@ export const flags: Record<string, string> = {
other: '<:other:1218421572243558482>',
};
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
researchable: TANK_ICONS,
premium: TANK_ICONS_PREMIUM,
collector: TANK_ICONS_COLLECTOR,
[TankType.RESEARCHABLE]: TANK_ICONS,
[TankType.PREMIUM]: TANK_ICONS_PREMIUM,
[TankType.COLLECTOR]: TANK_ICONS_COLLECTOR,
[TankType.UNRECOGNIZED]: {
'-1': 'https://i.imgur.com/6FBBzb9.png',
'0': 'https://i.imgur.com/6FBBzb9.png',
'1': 'https://i.imgur.com/6FBBzb9.png',
'2': 'https://i.imgur.com/6FBBzb9.png',
'3': 'https://i.imgur.com/6FBBzb9.png',
},
};
@@ -1,47 +1,47 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
message AverageDefinitions {
map<uint32, AverageDefinitionsEntry> averages = 1;
Samples samples = 2;
uint64 time = 3;
required Samples samples = 2;
required uint64 time = 3;
}
message AverageDefinitionsEntry {
AverageDefinitionsAllStats mu = 1;
AverageDefinitionsAllStats sigma = 2;
AverageDefinitionsAllStats r = 3;
Samples samples = 4;
required AverageDefinitionsAllStats mu = 1;
required AverageDefinitionsAllStats sigma = 2;
required AverageDefinitionsAllStats r = 3;
required Samples samples = 4;
}
message AverageDefinitionsAllStats {
float battles = 1;
float capture_points = 2;
float damage_dealt = 3;
float damage_received = 4;
float dropped_capture_points = 5;
float frags = 6;
float frags8p = 7;
float hits = 8;
float losses = 9;
float max_frags = 10;
float max_xp = 11;
float shots = 12;
float spotted = 13;
float survived_battles = 14;
float win_and_survived = 15;
float wins = 16;
float xp = 17;
float battle_life_time = 18;
required float battles = 1;
required float capture_points = 2;
required float damage_dealt = 3;
required float damage_received = 4;
required float dropped_capture_points = 5;
required float frags = 6;
required float frags8p = 7;
required float hits = 8;
required float losses = 9;
required float max_frags = 10;
required float max_xp = 11;
required float shots = 12;
required float spotted = 13;
required float survived_battles = 14;
required float win_and_survived = 15;
required float wins = 16;
required float xp = 17;
required float battle_life_time = 18;
}
message Samples {
uint32 d_1 = 1;
uint32 d_7 = 2;
uint32 d_30 = 3;
uint32 d_60 = 4;
uint32 d_90 = 5;
uint32 d_120 = 6;
uint32 total = 7;
required uint32 d_1 = 1;
required uint32 d_7 = 2;
required uint32 d_30 = 3;
required uint32 d_60 = 4;
required uint32 d_90 = 5;
required uint32 d_120 = 6;
required uint32 total = 7;
}
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -7,8 +7,8 @@ message CamouflageDefinitions {
}
message Camouflage {
uint32 id = 1;
string name = 2;
required uint32 id = 1;
required string name = 2;
optional string tank_name = 3;
optional string tank_name_full = 4;
}
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -9,11 +9,11 @@ message ConsumableDefinitions {
}
message Consumable {
uint32 id = 1;
string name = 2;
uint32 cooldown = 3;
required uint32 id = 1;
required string name = 2;
required uint32 cooldown = 3;
optional uint32 duration = 4;
bool game_mode_exclusive = 5;
required bool game_mode_exclusive = 5;
repeated ConsumableTankFilter include = 6;
repeated ConsumableTankFilter exclude = 7;
}
@@ -28,8 +28,8 @@ message ConsumableTankFilter {
}
message ConsumableTankTierFilter {
Tier min = 1;
Tier max = 2;
required Tier min = 1;
required Tier max = 2;
}
message ConsumableTankIdsFilter {
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -8,8 +8,8 @@ message EquipmentDefinitions {
}
message Equipment {
string name = 1;
string description = 2;
required string name = 1;
required string description = 2;
}
message EquipmentPreset {
@@ -17,6 +17,6 @@ message EquipmentPreset {
}
message EquipmentSlot {
uint32 left = 1;
uint32 right = 2;
required uint32 left = 1;
required uint32 right = 2;
}
@@ -1,16 +1,16 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
message GameDefinitions {
string version = 1;
required string version = 1;
repeated string nations = 2;
map<uint32, GameMode> gameModes = 3;
map<uint32, GameModeRole> roles = 4;
}
message GameMode {
string name = 1;
required string name = 1;
}
message GameModeRole {
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -7,6 +7,6 @@ message MapDefinitions {
}
message MapDefinition {
uint32 id = 1;
string name = 2;
required uint32 id = 1;
required string name = 2;
}
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -7,12 +7,12 @@ message ModelDefinitions {
}
message ModelDefinition {
Armor armor = 1;
Vector3 turret_origin = 2;
required Armor armor = 1;
required Vector3 turret_origin = 2;
optional InitialTurretRotation initial_turret_rotation = 3;
map<uint32, TurretModelDefinition> turrets = 4;
map<uint32, TrackModelDefinition> tracks = 5;
BoundingBox bounding_box = 6;
required BoundingBox bounding_box = 6;
}
message Armor {
@@ -21,59 +21,59 @@ message Armor {
}
message Vector3 {
float x = 1;
float y = 2;
float z = 3;
required float x = 1;
required float y = 2;
required float z = 3;
}
message InitialTurretRotation {
float yaw = 1;
float pitch = 2;
float roll = 3;
required float yaw = 1;
required float pitch = 2;
required float roll = 3;
}
message TurretModelDefinition {
BoundingBox bounding_box = 1;
Armor armor = 2;
uint32 model_id = 3;
Vector3 gun_origin = 4;
required BoundingBox bounding_box = 1;
required Armor armor = 2;
required uint32 model_id = 3;
required Vector3 gun_origin = 4;
map<uint32, GunModelDefinition> guns = 5;
optional YawLimits yaw = 6;
}
message YawLimits {
float min = 1;
float max = 2;
required float min = 1;
required float max = 2;
}
message BoundingBox {
Vector3 min = 1;
Vector3 max = 2;
required Vector3 min = 1;
required Vector3 max = 2;
}
message TrackModelDefinition {
uint32 thickness = 1;
Vector3 origin = 2;
required uint32 thickness = 1;
required Vector3 origin = 2;
}
message GunModelDefinition {
Armor armor = 1;
uint32 thickness = 2;
uint32 model_id = 3;
PitchLimits pitch = 4;
required Armor armor = 1;
required uint32 thickness = 2;
required uint32 model_id = 3;
required PitchLimits pitch = 4;
optional float mask = 5;
}
message PitchLimits {
float min = 1;
float max = 2;
required float min = 1;
required float max = 2;
optional PitchLimitsExtrema front = 3;
optional PitchLimitsExtrema back = 4;
optional float transition = 5;
}
message PitchLimitsExtrema {
float min = 1;
float max = 2;
float range = 3;
required float min = 1;
required float max = 2;
required float range = 3;
}
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -9,10 +9,10 @@ message ProvisionDefinitions {
}
message Provision {
uint32 id = 1;
string name = 2;
required uint32 id = 1;
required string name = 2;
optional float crew = 3;
bool game_mode_exclusive = 5;
required bool game_mode_exclusive = 5;
repeated ConsumableTankFilter include = 6;
repeated ConsumableTankFilter exclude = 7;
}
+4 -4
View File
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -7,11 +7,11 @@ message Reviews {
}
message Review {
float last_updated = 1;
required float last_updated = 1;
repeated Video videos = 2;
}
message Video {
string id = 1;
string author = 2;
required string id = 1;
required string author = 2;
}
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
+89 -89
View File
@@ -1,4 +1,4 @@
syntax = "proto3";
syntax = "proto2";
package blitzkit;
@@ -7,37 +7,37 @@ message TankDefinitions {
}
message TankDefinition {
uint32 id = 1;
required uint32 id = 1;
map<uint32, uint32> roles = 2;
optional string description = 3;
bool fixed_camouflage = 4;
required bool fixed_camouflage = 4;
repeated int32 camouflages = 5;
repeated int32 ancestors = 6;
repeated int32 successors = 7;
repeated Crew crew = 8;
uint32 health = 9;
string nation = 10;
string name = 11;
required uint32 health = 9;
required string nation = 10;
required string name = 11;
optional string name_full = 12;
TankType type = 13;
uint32 max_consumables = 14;
uint32 max_provisions = 15;
Tier tier = 16;
TankClass class = 17;
bool testing = 18;
bool deprecated = 19;
required TankType type = 13;
required uint32 max_consumables = 14;
required uint32 max_provisions = 15;
required Tier tier = 16;
required TankClass class = 17;
required bool testing = 18;
required bool deprecated = 19;
repeated TurretDefinition turrets = 20;
repeated EngineDefinition engines = 21;
repeated TrackDefinition tracks = 22;
TankPrice price = 23;
required TankPrice price = 23;
optional uint32 xp = 24;
float speed_forwards = 25;
float speed_backwards = 26;
float camouflage_still = 27;
float camouflage_moving = 28;
float camouflage_onFire = 29;
string equipment_preset = 30;
uint32 weight = 31;
required float speed_forwards = 25;
required float speed_backwards = 26;
required float camouflage_still = 27;
required float camouflage_moving = 28;
required float camouflage_onFire = 29;
required string equipment_preset = 30;
required uint32 weight = 31;
}
enum TankPriceType {
@@ -46,45 +46,45 @@ enum TankPriceType {
}
message TankPrice {
TankPriceType type = 1;
uint32 value = 2;
required TankPriceType type = 1;
required uint32 value = 2;
}
message TrackDefinition {
uint32 id = 1;
Tier tier = 2;
string name = 3;
uint32 weight = 4;
float traverse_speed = 5;
required uint32 id = 1;
required Tier tier = 2;
required string name = 3;
required uint32 weight = 4;
required float traverse_speed = 5;
optional uint32 xp = 6;
float dispersion_move = 7;
float dispersion_traverse = 8;
float resistance_hard = 9;
float resistance_medium = 10;
float resistance_soft = 11;
required float dispersion_move = 7;
required float dispersion_traverse = 8;
required float resistance_hard = 9;
required float resistance_medium = 10;
required float resistance_soft = 11;
repeated Unlock unlocks = 12;
}
message EngineDefinition {
uint32 id = 1;
string name = 2;
required uint32 id = 1;
required string name = 2;
optional uint32 xp = 3;
Tier tier = 4;
required Tier tier = 4;
optional float fire_chance = 5;
uint32 power = 6;
uint32 weight = 7;
required uint32 power = 6;
required uint32 weight = 7;
repeated Unlock unlocks = 8;
}
message TurretDefinition {
uint32 id = 1;
uint32 health = 2;
uint32 view_range = 3;
float traverse_speed = 4;
required uint32 id = 1;
required uint32 health = 2;
required uint32 view_range = 3;
required float traverse_speed = 4;
optional uint32 xp = 5;
string name = 6;
Tier tier = 7;
uint32 weight = 8;
required string name = 6;
required Tier tier = 7;
required uint32 weight = 8;
repeated GunDefinition guns = 9;
repeated Unlock unlocks = 10;
}
@@ -98,66 +98,66 @@ message GunDefinition {
}
message GunDefinitionRegular {
GunDefinitionBase gun = 1;
GunDefinitionRegularProperties regular = 2;
required GunDefinitionBase gun = 1;
required GunDefinitionRegularProperties regular = 2;
}
message GunDefinitionRegularProperties {
float reload = 1;
required float reload = 1;
}
message GunDefinitionAutoLoader {
GunDefinitionBase gun = 1;
GunDefinitionAutoLoaderProperties auto_loader = 2;
required GunDefinitionBase gun = 1;
required GunDefinitionAutoLoaderProperties auto_loader = 2;
}
message GunDefinitionAutoLoaderProperties {
float clip_reload = 1;
float intra_clip = 2;
float shell_count = 3;
required float clip_reload = 1;
required float intra_clip = 2;
required float shell_count = 3;
}
message GunDefinitionAutoReloader {
GunDefinitionBase gun = 1;
GunDefinitionAutoReloaderProperties auto_reloader = 2;
required GunDefinitionBase gun = 1;
required GunDefinitionAutoReloaderProperties auto_reloader = 2;
}
message GunDefinitionAutoReloaderProperties {
repeated float shell_reloads = 1;
float intra_clip = 2;
float shell_count = 3;
required float intra_clip = 2;
required float shell_count = 3;
}
message GunDefinitionBase {
uint32 id = 1;
float rotation_speed = 2;
required uint32 id = 1;
required float rotation_speed = 2;
optional uint32 xp = 3;
uint32 weight = 4;
string name = 5;
Tier tier = 6;
required uint32 weight = 4;
required string name = 5;
required Tier tier = 6;
repeated ShellDefinition shells = 7;
float camouflage_loss = 8;
float aim_time = 9;
float dispersion_base = 10;
float dispersion_traverse = 11;
float dispersion_shot = 12;
float dispersion_damaged = 13;
required float camouflage_loss = 8;
required float aim_time = 9;
required float dispersion_base = 10;
required float dispersion_traverse = 11;
required float dispersion_shot = 12;
required float dispersion_damaged = 13;
repeated Unlock unlocks = 14;
}
message ShellDefinition {
uint32 id = 1;
string name = 2;
uint32 velocity = 3;
uint32 armor_damage = 4;
uint32 module_damage = 5;
uint32 caliber = 6;
string icon = 7;
ShellPenetration penetration = 8;
ShellType type = 9;
uint32 normalization = 10;
uint32 ricochet = 11;
uint32 explosion_radius = 12;
required uint32 id = 1;
required string name = 2;
required uint32 velocity = 3;
required uint32 armor_damage = 4;
required uint32 module_damage = 5;
required uint32 caliber = 6;
required string icon = 7;
required ShellPenetration penetration = 8;
required ShellType type = 9;
required uint32 normalization = 10;
required uint32 ricochet = 11;
required uint32 explosion_radius = 12;
}
enum ShellType {
@@ -168,19 +168,19 @@ enum ShellType {
}
message ShellPenetration {
uint32 near = 1;
uint32 far = 2;
required uint32 near = 1;
required uint32 far = 2;
}
message Unlock {
int32 id = 1;
ModuleType type = 2;
UnlockCost cost = 3;
required int32 id = 1;
required ModuleType type = 2;
required UnlockCost cost = 3;
}
message UnlockCost {
string type = 1;
int32 value = 2;
required string type = 1;
required int32 value = 2;
}
enum ModuleType {
@@ -218,8 +218,8 @@ enum TankType {
}
message Crew {
CrewType type = 1;
uint32 count = 2;
required CrewType type = 1;
required uint32 count = 2;
repeated CrewType substitute = 3;
}
-10
View File
@@ -1,10 +0,0 @@
syntax = "proto3";
message Test {
Child child_b = 1;
uint32 child_a = 2;
}
message Child {
string value = 1;
}