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woohoo more data driven stats!
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@@ -1,3 +1,3 @@
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export function degressiveStat(crew: number) {
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return 0.875 / (0.00375 * 100 * crew + 0.5) - 1;
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return 0.875 / (0.00375 * 100 * crew + 0.5);
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}
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@@ -17,7 +17,6 @@ export * from "./normalizeBoundingBox";
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export * from "./patientFetchJSON";
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export * from "./popularTanks";
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export * from "./progressiveStat";
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export * from "./resolveDpm";
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export * from "./resolvePenetrationCoefficient";
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export * from "./reviews";
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export * from "./romanize";
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@@ -1,3 +1,3 @@
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export function progressiveStat(crew: number) {
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return (0.00375 * 100 * crew + 0.5) / 0.875 - 1;
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return (0.00375 * 100 * crew + 0.5) / 0.875;
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}
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@@ -1,63 +0,0 @@
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import {
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GunDefinition,
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GunDefinitionAutoReloader,
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ShellDefinition,
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} from '../protos';
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export function resolveDpm(
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gun: GunDefinition,
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shell: ShellDefinition,
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damageCoefficient = 1,
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reloadCoefficient = 1,
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intraClipCoefficient = 1,
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) {
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const alpha = shell.armor_damage * damageCoefficient;
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let dps: number;
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if (gun.gun_type!.$case === 'regular') {
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dps = alpha / (reloadCoefficient * gun.gun_type!.value.reload);
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} else if (gun.gun_type!.$case === 'auto_loader') {
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const damage = alpha * gun.gun_type!.value.shell_count;
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let time = gun.gun_type!.value.clip_reload * reloadCoefficient;
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if (gun.burst) {
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time +=
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(gun.gun_type!.value.shell_count / gun.burst.count - 1) *
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gun.gun_type!.value.intra_clip *
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intraClipCoefficient;
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time +=
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(gun.gun_type!.value.shell_count / gun.burst.count) *
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(gun.burst.count - 1) *
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gun.burst.interval;
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} else {
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time +=
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(gun.gun_type!.value.shell_count - 1) *
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gun.gun_type!.value.intra_clip *
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intraClipCoefficient;
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}
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dps = damage / time;
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} else {
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const mostOptimalShell = gun.gun_type!.value.shell_reloads.reduce<null | {
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index: number;
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reload: number;
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}>((current, reloadRaw, index) => {
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const reload =
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reloadRaw * reloadCoefficient +
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(index > 0
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? (gun.gun_type!.value as GunDefinitionAutoReloader).intra_clip *
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intraClipCoefficient
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: 0);
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if (current === null || reload < current.reload) {
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return { index, reload };
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}
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return current;
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}, null)!;
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dps = alpha / mostOptimalShell?.reload;
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}
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return dps * 60;
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}
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