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woohoo more data driven stats!
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@@ -110,7 +110,7 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
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// render: CharacteristicsGroupRender.Statistical,
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order: [
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{ name: "penetration", units: "mm" },
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{ name: "penetration_loss_by_distance" },
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{ name: "penetration_loss_by_distance", units: "percentage" },
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{ name: "penetration_loss_after_ricochet" },
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{ name: "shell_velocity", units: "m_s" },
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{ name: "shell_range", units: "m" },
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@@ -127,7 +127,7 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
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name: "accuracy",
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// render: CharacteristicsGroupRender.Statistical,
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order: [
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{ name: "aim_time", decimals: 1, units: "s" },
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{ name: "aim_time", decimals: 2, units: "s" },
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{ name: "dispersion", decimals: 3, units: "m" },
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{ name: "dispersion_angle", decimals: 3, units: "deg" },
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{ toy: "aim_time" },
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@@ -178,9 +178,9 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
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// render: CharacteristicsGroupRender.Statistical,
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order: [
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{ name: "health", units: "hp" },
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{ name: "fire_chance", units: "%" },
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{ name: "fire_chance", units: "percentage" },
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{ name: "fire_rate", units: "hp_s" },
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{ name: "ramming_resistance", units: "%" },
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{ name: "ramming_resistance", units: "percentage" },
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{ toy: "fire_health_burn" },
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@@ -193,7 +193,7 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
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// render: CharacteristicsGroupRender.Statistical,
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order: [
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{ name: "view_range", units: "m" },
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{ name: "camouflage", decimals: 0, units: "%" },
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{ name: "camouflage", decimals: 0, units: "percentage" },
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{ toy: "view_range" },
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