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fix: some linting for new proto 5
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commit
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@@ -6,7 +6,6 @@ import {
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fetchTankNames,
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normalizeBoundingBox,
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resolveDpm,
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resolveGun,
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unionBoundingBox,
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type TankDefinition,
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} from '@blitzkit/core';
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@@ -115,10 +114,10 @@ export const TankSearch = memo<TankSearchProps>(
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sorted = filtered.sort(
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(a, b) =>
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a.camouflageStill *
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resolveGun(a.turrets.at(-1)!.guns.at(-1)!).gun!
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.camouflageLoss -
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b.camouflageStill *
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resolveGun(b.turrets.at(-1)!.guns.at(-1)!).gun!
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.camouflageLoss,
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);
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break;
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@@ -143,8 +142,8 @@ export const TankSearch = memo<TankSearchProps>(
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bTurretModelDefinition.boundingBox,
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),
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);
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const aVolume = aSize[0] * aSize[1] * aSize[2];
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const bVolume = bSize[0] * bSize[1] * bSize[2];
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const aVolume = aSize.x * aSize.y * aSize.z;
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const bVolume = bSize.x * bSize.y * bSize.z;
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return aVolume - bVolume;
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});
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@@ -170,8 +169,8 @@ export const TankSearch = memo<TankSearchProps>(
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bTurretModelDefinition.boundingBox,
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),
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);
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const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
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const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
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const aLength = Math.max(aSize.x, aSize.y, aSize.z);
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const bLength = Math.max(bSize.x, bSize.y, bSize.z);
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return aLength - bLength;
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});
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