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all objects
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@@ -2,6 +2,7 @@ import { OrbitControls } from "@react-three/drei";
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import { Canvas, useLoader } from "@react-three/fiber";
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import { Mesh, MeshStandardMaterial } from "three";
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import { GLTFLoader } from "three-stdlib";
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import { useProtagonist } from "../../hooks/useProtagonist";
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import styles from "./index.module.css";
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export function TankopediaSandbox() {
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@@ -22,28 +23,46 @@ export function TankopediaSandbox() {
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}
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function Content() {
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const gltf = useLoader(
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const tank = useProtagonist();
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const turret = useLoader(
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GLTFLoader,
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"/models/tanks/TankEntity.A128_Concept_1b/hull.glb",
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`/models/tanks/${tank.id}/turret_01.glb`,
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);
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const gun = useLoader(GLTFLoader, `/models/tanks/${tank.id}/gun_01.glb`);
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const hull = useLoader(GLTFLoader, `/models/tanks/${tank.id}/hull.glb`);
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const chassis = useLoader(GLTFLoader, `/models/tanks/${tank.id}/chassis.glb`);
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gltf.scene.traverse((child) => {
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if (
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child instanceof Mesh &&
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child.material instanceof MeshStandardMaterial
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) {
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// TODO: remove this hack and fix the gltf
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child.material.vertexColors = false;
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}
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const gltfs = [turret, gun, hull, chassis];
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child.castShadow = true;
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child.receiveShadow = true;
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});
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for (const gltf of gltfs) {
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gltf.scene.traverse((child) => {
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if (
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child instanceof Mesh &&
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child.material instanceof MeshStandardMaterial
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) {
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// TODO: remove this hack and fix the gltf
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child.material.vertexColors = false;
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}
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child.castShadow = true;
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child.receiveShadow = true;
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});
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}
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return (
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<>
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<group>
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<primitive object={gltf.scene} />
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<primitive object={chassis.scene} />
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<primitive object={hull.scene} />
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</group>
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<group position={[0, 0, 5]}>
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<primitive object={turret.scene} />
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</group>
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<group position={[0, 0, -5]}>
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<primitive object={gun.scene} />
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</group>
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<spotLight
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@@ -54,7 +73,7 @@ function Content() {
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/>
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<ambientLight />
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<mesh receiveShadow position={[0, -1, 0]} rotation={[-Math.PI / 2, 0, 0]}>
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<mesh receiveShadow rotation={[-Math.PI / 2, 0, 0]}>
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<planeGeometry args={[2 ** 8, 2 ** 8]} />
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<meshStandardMaterial color="gray" />
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</mesh>
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