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https://github.com/blitzkit/blitzkit.git
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feat: gamemode consumable and provisions
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94db2c9159
commit
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14 files changed
+225
-216
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@@ -2,12 +2,12 @@ import { readdir } from 'fs/promises';
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import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
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import { commitAssets } from '../../src/core/blitzkit/commitAssets';
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import { FileChange } from '../../src/core/blitzkit/commitMultipleFiles';
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import { DATA, POI } from './constants';
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import { DATA } from './constants';
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export async function scratchedFlags(production: boolean) {
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console.log('Building scratched flags...');
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const flags = await readdir(`${DATA}/${POI.flags}`);
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const flags = await readdir(`${DATA}/Gfx/Lobby/flags`);
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const changes = await Promise.all(
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flags
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.filter(
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@@ -16,7 +16,7 @@ export async function scratchedFlags(production: boolean) {
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!flag.endsWith('@2x.packed.webp.dvpl'),
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)
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.map(async (flag) => {
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const content = await readBase64DVPL(`${DATA}/${POI.flags}/${flag}`);
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const content = await readBase64DVPL(`${DATA}/Gfx/Lobby/flags/${flag}`);
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const name = flag.match(/flag_tutor-tank_(.+)\.packed\.webp/)![1];
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return {
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