diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/Control.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/Control.tsx index cc60f1009..20bfd72e6 100644 --- a/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/Control.tsx +++ b/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/Control.tsx @@ -55,17 +55,17 @@ export function Controls({ const protagonistHullOrigin = new Vector3( protagonistTrackModelDefinition.origin.x, protagonistTrackModelDefinition.origin.y, - -protagonistTrackModelDefinition.origin.z + -protagonistTrackModelDefinition.origin.z, ); const protagonistTurretOrigin = new Vector3( protagonistModelDefinition.turret_origin.x, protagonistModelDefinition.turret_origin.y, - -protagonistModelDefinition.turret_origin.z + -protagonistModelDefinition.turret_origin.z, ); const protagonistGunOrigin = new Vector3( protagonistTurretModelDefinition.gun_origin.x, protagonistTurretModelDefinition.gun_origin.y, - -protagonistTurretModelDefinition.gun_origin.z + -protagonistTurretModelDefinition.gun_origin.z, ); const antagonistGunHeight = protagonistTrackModelDefinition.origin.y + @@ -106,12 +106,12 @@ export function Controls({ const hasImprovedVerticalStabilizer = hasEquipment( 122, Duel.state.protagonist.tank.equipment_preset, - Duel.state.protagonist.equipmentMatrix + Duel.state.protagonist.equipmentMatrix, ); const hasDownImprovedVerticalStabilizer = hasEquipment( 124, Duel.state.protagonist.tank.equipment_preset, - Duel.state.protagonist.equipmentMatrix + Duel.state.protagonist.equipmentMatrix, ); switch (event) { @@ -122,7 +122,7 @@ export function Controls({ protagonistGunModelDefinition.pitch, protagonistTurretModelDefinition.yaw, hasImprovedVerticalStabilizer, - hasDownImprovedVerticalStabilizer + hasDownImprovedVerticalStabilizer, ); camera.position @@ -134,14 +134,14 @@ export function Controls({ new Vector3( 0, poseDistances[event] * Math.sin(pitch), - poseDistances[event] * -Math.cos(pitch) - ) + poseDistances[event] * -Math.cos(pitch), + ), ); camera.lookAt( protagonistHullOrigin .clone() .add(protagonistTurretOrigin) - .add(protagonistGunOrigin) + .add(protagonistGunOrigin), ); orbitControls.current?.target.set(0, antagonistGunHeight, 0); @@ -155,7 +155,7 @@ export function Controls({ protagonistGunModelDefinition.pitch, protagonistTurretModelDefinition.yaw, hasImprovedVerticalStabilizer, - hasDownImprovedVerticalStabilizer + hasDownImprovedVerticalStabilizer, ); camera.position @@ -167,8 +167,8 @@ export function Controls({ new Vector3( 0, poseDistances[event] * Math.sin(pitch), - poseDistances[event] * -Math.cos(pitch) - ) + poseDistances[event] * -Math.cos(pitch), + ), ); orbitControls.current?.target .set(0, 0, 0) @@ -179,8 +179,8 @@ export function Controls({ new Vector3( 0, 0.5 * poseDistances[event] * Math.sin(pitch), - 0.5 * poseDistances[event] * -Math.cos(pitch) - ) + 0.5 * poseDistances[event] * -Math.cos(pitch), + ), ); break; @@ -251,7 +251,7 @@ export function Controls({ return (