diff --git a/src/core/blitz/applyPitchYawLimits.ts b/src/core/blitz/applyPitchYawLimits.ts index f51cef659..639a9412d 100644 --- a/src/core/blitz/applyPitchYawLimits.ts +++ b/src/core/blitz/applyPitchYawLimits.ts @@ -19,8 +19,8 @@ export function applyPitchYawLimits( ); } - const depressionBuff = verticalStabilizer ? degToRad(4) : 0; - const elevationBuff = verticalStabilizer ? degToRad(3) : 0; + const depressionBuff = verticalStabilizer ? degToRad(3) : 0; + const elevationBuff = verticalStabilizer ? degToRad(4) : 0; let lowerPitch = -degToRad(pitchLimits.max) - depressionBuff; let upperPitch = -degToRad(pitchLimits.min) + elevationBuff; const transition = degToRad(pitchLimits.transition ?? 10); diff --git a/src/core/blitzkit/tankCharacteristics.ts b/src/core/blitzkit/tankCharacteristics.ts index 1eb36f5b4..6180572e4 100644 --- a/src/core/blitzkit/tankCharacteristics.ts +++ b/src/core/blitzkit/tankCharacteristics.ts @@ -5,7 +5,7 @@ import { resolvePenetrationCoefficient } from '../blitz/resolvePenetrationCoeffi import { coefficient } from './coefficient'; import { degressiveStat } from './degressiveStat'; import { EquipmentDefinitions } from './equipmentDefinitions'; -import { ModelDefinition, ModelDefinitions } from './modelDefinitions'; +import { ModelDefinition } from './modelDefinitions'; import { normalizeBoundingBox } from './normalizeBoundingBox'; import { progressiveStat } from './progressiveStat'; import { ProvisionDefinitions } from './provisionDefinitions'; @@ -75,7 +75,7 @@ export function tankCharacteristics( provisionDefinitions: ProvisionDefinitions; }, ) { - const presetRows = equipmentDefinitions.presets[tank.equipment]; + const presetRows = equipmentDefinitions.presets[tank.equipment]; const turretModelDefinition = tankModelDefinition.turrets[turret.id]; const gunModelDefinition = turretModelDefinition.guns[gun.id]; @@ -387,11 +387,11 @@ export function tankCharacteristics( const gunDepression = gunModelDefinition.pitch.max + gunDefaultPitch + - (hasImprovedVerticalStabilizer ? 4 : 0); + (hasImprovedVerticalStabilizer ? 3 : 0); const gunElevation = -gunModelDefinition.pitch.min - gunDefaultPitch + - (hasImprovedVerticalStabilizer ? 3 : 0); + (hasImprovedVerticalStabilizer ? 4 : 0); const gunFrontalDepression = gunModelDefinition.pitch.front?.max; const gunFrontalElevation = gunModelDefinition.pitch.front ? -gunModelDefinition.pitch.front.min