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feat: sc2 typings
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export interface SC2 {
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'#dataNodes': DataNode[];
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'#hierarchy': Hierarchy[];
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'#sceneComponents': SceneComponents;
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}
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type DataNode = {
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'##name': 'NMaterial';
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'#id': Buffer;
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materialName: string;
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parentMaterialKey?: string;
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configCount?: number;
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qualityGroup?: string;
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fxName?: string;
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} & Record<`configArchive_${number}`, ConfigArchive>;
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interface ConfigArchive {
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configName: string;
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fxName: string;
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properties: Properties;
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textureSampleStates: TextureSampleStates;
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textures: Textures;
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customCullMode?: number;
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enabledPresets?: EnabledPresets;
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flags?: Flags;
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}
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interface EnabledPresets {
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AlphaTest: boolean;
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}
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interface Flags {
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AMBIENT_ATTENUATION_BOX: number;
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}
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interface Properties {
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alphatestThreshold: Buffer;
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attenuationBoxHalfSize: Buffer;
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attenuationBoxSmoothness: Buffer;
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baseColorFactor?: Buffer;
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decalTileCoordScale?: Buffer;
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inGlossiness: Buffer;
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inSpecularity: Buffer;
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metalFresnelReflectance: Buffer;
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metallicRoughnessFactor?: Buffer;
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}
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interface TextureSampleStates {
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albedo: number;
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baseColorMap: number;
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baseNormalMap: number;
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baseRMMap: number;
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decalmask?: number;
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maskMap: number;
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miscMap: number;
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normalmap: number;
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}
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interface Textures {
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albedo: string;
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baseColorMap: string;
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baseNormalMap: string;
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baseRMMap: string;
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decalmask?: string;
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maskMap: string;
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miscMap: string;
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normalmap: string;
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}
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interface Hierarchy {
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'##name': 'Entity';
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'#hierarchy'?: Hierarchy[];
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components: Components;
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flags: number;
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id: number;
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name: string;
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}
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// 0001, 0002, 0003...: Component
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type Components = {
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count: number;
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} & Record<string, Component>;
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type LODDistance = Record<`distance${number}`, number>;
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// 0001, 0002, 0003...
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type RoBatches = Record<
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string,
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{
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'##name': 'RenderBatch';
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'rb.aabbox': RbAabbox;
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'rb.classname': 'RenderBatch';
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'rb.datasource': bigint;
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'rb.nmatname': string;
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'rb.sortingKey': number;
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}
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>;
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interface RbAabbox {
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minimum: number[];
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maximum: number[];
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}
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type Component =
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| {
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'comp.typename': 'TransformComponent';
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'tc.localRotation': number[];
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'tc.localScale': number[];
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'tc.localTranslation': number[];
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'tc.worldRotation': number[];
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'tc.worldScale': number[];
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'tc.worldTranslation': number[];
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}
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| {
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'comp.typename': 'RenderComponent';
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'rc.renderObj': {
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'##name': 'Mesh';
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'ro.batchCount': number;
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'ro.batches': RoBatches;
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'ro.debugflags': number;
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'ro.flags': number;
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'ro.notShadowOnly': boolean;
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'ro.sOclCull': boolean;
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'ro.sOclIndex': number;
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} & Record<`rb${number}.${'lodIndex' | 'switchIndex'}`, number>;
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}
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| {
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'comp.typename': 'SlotComponent';
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'sc.attachmentRotation': number[];
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'sc.attachmentScale': number[];
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'sc.attachmentTranslation': number[];
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'sc.configFilePath': string;
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'sc.slotName': string;
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'sc.template': string;
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'sc.typeFiltersCount': number;
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}
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| {
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'comp.typename': 'LodComponent';
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'lc.loddist': LODDistance;
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};
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interface SceneComponents {
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count: number;
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}
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