feat: sc2 typings

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TrèsAbhi committed 2023-12-18 16:28:15 -06:00
1 parent 7a22ce5af5
commit 9db43db3cf
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export interface SC2 {
'#dataNodes': DataNode[];
'#hierarchy': Hierarchy[];
'#sceneComponents': SceneComponents;
}
type DataNode = {
'##name': 'NMaterial';
'#id': Buffer;
materialName: string;
parentMaterialKey?: string;
configCount?: number;
qualityGroup?: string;
fxName?: string;
} & Record<`configArchive_${number}`, ConfigArchive>;
interface ConfigArchive {
configName: string;
fxName: string;
properties: Properties;
textureSampleStates: TextureSampleStates;
textures: Textures;
customCullMode?: number;
enabledPresets?: EnabledPresets;
flags?: Flags;
}
interface EnabledPresets {
AlphaTest: boolean;
}
interface Flags {
AMBIENT_ATTENUATION_BOX: number;
}
interface Properties {
alphatestThreshold: Buffer;
attenuationBoxHalfSize: Buffer;
attenuationBoxSmoothness: Buffer;
baseColorFactor?: Buffer;
decalTileCoordScale?: Buffer;
inGlossiness: Buffer;
inSpecularity: Buffer;
metalFresnelReflectance: Buffer;
metallicRoughnessFactor?: Buffer;
}
interface TextureSampleStates {
albedo: number;
baseColorMap: number;
baseNormalMap: number;
baseRMMap: number;
decalmask?: number;
maskMap: number;
miscMap: number;
normalmap: number;
}
interface Textures {
albedo: string;
baseColorMap: string;
baseNormalMap: string;
baseRMMap: string;
decalmask?: string;
maskMap: string;
miscMap: string;
normalmap: string;
}
interface Hierarchy {
'##name': 'Entity';
'#hierarchy'?: Hierarchy[];
components: Components;
flags: number;
id: number;
name: string;
}
// 0001, 0002, 0003...: Component
type Components = {
count: number;
} & Record<string, Component>;
type LODDistance = Record<`distance${number}`, number>;
// 0001, 0002, 0003...
type RoBatches = Record<
string,
{
'##name': 'RenderBatch';
'rb.aabbox': RbAabbox;
'rb.classname': 'RenderBatch';
'rb.datasource': bigint;
'rb.nmatname': string;
'rb.sortingKey': number;
}
>;
interface RbAabbox {
minimum: number[];
maximum: number[];
}
type Component =
| {
'comp.typename': 'TransformComponent';
'tc.localRotation': number[];
'tc.localScale': number[];
'tc.localTranslation': number[];
'tc.worldRotation': number[];
'tc.worldScale': number[];
'tc.worldTranslation': number[];
}
| {
'comp.typename': 'RenderComponent';
'rc.renderObj': {
'##name': 'Mesh';
'ro.batchCount': number;
'ro.batches': RoBatches;
'ro.debugflags': number;
'ro.flags': number;
'ro.notShadowOnly': boolean;
'ro.sOclCull': boolean;
'ro.sOclIndex': number;
} & Record<`rb${number}.${'lodIndex' | 'switchIndex'}`, number>;
}
| {
'comp.typename': 'SlotComponent';
'sc.attachmentRotation': number[];
'sc.attachmentScale': number[];
'sc.attachmentTranslation': number[];
'sc.configFilePath': string;
'sc.slotName': string;
'sc.template': string;
'sc.typeFiltersCount': number;
}
| {
'comp.typename': 'LodComponent';
'lc.loddist': LODDistance;
};
interface SceneComponents {
count: number;
}