mirror of
https://github.com/blitzkit/blitzkit.git
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fix: remove useless tooltips
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1 parent
78e6b2696c
commit
9ef6eea4a9
1 file changed
+42
-60
@@ -1,13 +1,5 @@
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import { Cross1Icon, ShuffleIcon } from '@radix-ui/react-icons';
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import {
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Button,
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Card,
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Dialog,
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Flex,
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Heading,
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Tabs,
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Tooltip,
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} from '@radix-ui/themes';
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import { Button, Card, Dialog, Flex, Heading, Tabs } from '@radix-ui/themes';
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import { useState } from 'react';
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import { ModuleButton } from '../../../../../components/ModuleButtons/ModuleButton';
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import { ShellButton } from '../../../../../components/ModuleButtons/ShellButton';
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@@ -169,61 +161,51 @@ export function AntagonistBar({ floating }: AntagonistBarProps) {
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<Flex gap="2" wrap="wrap">
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<Flex>
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{antagonist.tank.turrets.map((turret, index) => (
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<Tooltip content={turret.name} key={turret.id}>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index ===
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antagonist.tank.turrets.length - 1
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}
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key={turret.id}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.turret = turret;
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draft.antagonist!.gun =
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turret.guns.at(-1)!;
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draft.antagonist!.shell =
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draft.antagonist!.gun.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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}}
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selected={
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antagonist.turret.id === turret.id
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}
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discriminator={
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TIER_ROMAN_NUMERALS[turret.tier]
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}
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module="turret"
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/>
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</Tooltip>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index === antagonist.tank.turrets.length - 1
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}
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key={turret.id}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.turret = turret;
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draft.antagonist!.gun =
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turret.guns.at(-1)!;
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draft.antagonist!.shell =
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draft.antagonist!.gun.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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}}
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selected={antagonist.turret.id === turret.id}
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discriminator={
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TIER_ROMAN_NUMERALS[turret.tier]
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}
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module="turret"
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/>
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))}
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</Flex>
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<Flex>
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{antagonist.turret.guns.map((gun, index) => (
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<Tooltip content={gun.name} key={gun.id}>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index ===
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antagonist.turret.guns.length - 1
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}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.gun = gun;
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draft.antagonist!.shell = gun.shells[0];
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});
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}}
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selected={antagonist.gun.id === gun.id}
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discriminator={
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TIER_ROMAN_NUMERALS[gun.tier]
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}
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module="gun"
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/>
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</Tooltip>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index === antagonist.turret.guns.length - 1
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}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.gun = gun;
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draft.antagonist!.shell = gun.shells[0];
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});
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}}
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selected={antagonist.gun.id === gun.id}
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discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
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module="gun"
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/>
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))}
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</Flex>
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</Flex>
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