mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-23 19:49:50 +02:00
feat: better compare layout
This commit is contained in:
1 parent
cf68c9812c
commit
9f89903a6e
1 file changed
+59
-30
@@ -178,6 +178,7 @@ export default function Page() {
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deltaType = 'higherIsBetter',
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deltaType = 'higherIsBetter',
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decimals,
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decimals,
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deltaNominalDisplay,
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deltaNominalDisplay,
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indent,
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}: {
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}: {
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name: string;
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name: string;
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value:
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value:
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@@ -191,6 +192,7 @@ export default function Page() {
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deltaType?: 'higherIsBetter' | 'lowerIsBetter';
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deltaType?: 'higherIsBetter' | 'lowerIsBetter';
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decimals?: number;
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decimals?: number;
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deltaNominalDisplay?: (delta: number) => string | number;
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deltaNominalDisplay?: (delta: number) => string | number;
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indent?: boolean;
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}) {
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}) {
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const values = stats.map((stat) =>
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const values = stats.map((stat) =>
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typeof value === 'function' ? value(stat)! : (stat[value] as number),
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typeof value === 'function' ? value(stat)! : (stat[value] as number),
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@@ -199,7 +201,11 @@ export default function Page() {
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return (
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return (
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<Table.Row>
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<Table.Row>
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<Table.RowHeaderCell>
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<Table.RowHeaderCell>
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<Flex align="center" gap="2">
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<Flex
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align="center"
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style={{ whiteSpace: 'nowrap' }}
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gap={indent ? '6' : '2'}
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>
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<IconButton
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<IconButton
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color={sorting?.by === name ? undefined : 'gray'}
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color={sorting?.by === name ? undefined : 'gray'}
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variant="ghost"
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variant="ghost"
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@@ -620,7 +626,7 @@ export default function Page() {
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{members.length > 0 && (
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{members.length > 0 && (
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<Flex justify="center">
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<Flex justify="center">
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<Box maxWidth="100%" position="relative">
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<Box maxWidth="100%" position="relative">
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<Table.Root variant="surface" style={{ maxWidth: '100%' }}>
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<Table.Root size="1" variant="surface" style={{ maxWidth: '100%' }}>
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<Table.Header>
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<Table.Header>
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<Table.Row>
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<Table.Row>
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<Table.ColumnHeaderCell
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<Table.ColumnHeaderCell
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@@ -1282,67 +1288,81 @@ export default function Page() {
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decimals={3}
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decimals={3}
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/>
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/>
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<Row
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<Row
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name="Dispersion moving"
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name="moving"
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indent
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value="dispersionMoving"
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value="dispersionMoving"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={3}
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decimals={3}
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/>
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/>
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<Row
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<Row
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name="Dispersion hull traversing"
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name="hull traversing"
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indent
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value="dispersionHullTraversing"
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value="dispersionHullTraversing"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={3}
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decimals={3}
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/>
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/>
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<Row
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<Row
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name="Dispersion turret traversing"
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name="turret traversing"
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indent
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value="dispersionTurretTraversing"
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value="dispersionTurretTraversing"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={3}
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decimals={3}
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/>
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/>
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<Row
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<Row
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name="Dispersion shooting"
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name="shooting"
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indent
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value="dispersionShooting"
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value="dispersionShooting"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={3}
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decimals={3}
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/>
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/>
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<Row
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<Row
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name="Dispersion gun damaged"
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name="gun damaged"
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indent
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value="dispersionGunDamaged"
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value="dispersionGunDamaged"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={3}
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decimals={3}
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/>
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/>
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<Row
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<Row
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name="Max dispersion"
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name="maximum"
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indent
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value="maxDispersion"
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value="maxDispersion"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={3}
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decimals={3}
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/>
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/>
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<Row name="Gun depression" value="gunDepression" decimals={1} />
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<Row name="Gun depression" value="gunDepression" decimals={1} />
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<Row name="Gun elevation" value="gunElevation" decimals={1} />
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<Row
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name="elevation"
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indent
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value="gunElevation"
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decimals={1}
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/>
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</Table.Body>
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</Table.Body>
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<Title>Maneuverability</Title>
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<Title>Maneuverability</Title>
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<Table.Body>
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<Table.Body>
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<Row name="Speed forwards" value="speedForwards" decimals={0} />
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<Row name="Speed forwards" value="speedForwards" decimals={0} />
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<Row
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<Row
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name="Speed backwards"
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name="backwards"
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indent
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value="speedBackwards"
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value="speedBackwards"
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decimals={0}
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decimals={0}
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/>
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/>
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<Row name="Engine power" value="enginePower" decimals={0} />
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<Row name="Engine power" value="enginePower" decimals={0} />
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<Row name="Weight" value="weight" decimals={1} />
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<Row name="Weight" value="weight" decimals={1} />
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<Row
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<Row
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name="Power to weight ratio on hard terrain"
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name="Power to weight ratio"
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value="powerToWeightRatioHardTerrain"
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value="powerToWeightRatioHardTerrain"
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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<Row
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name="Power to weight ratio on medium terrain"
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name="medium terrain"
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indent
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value="powerToWeightRatioMediumTerrain"
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value="powerToWeightRatioMediumTerrain"
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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<Row
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name="Power to weight ratio on soft terrain"
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name="soft terrain"
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indent
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value="powerToWeightRatioSoftTerrain"
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value="powerToWeightRatioSoftTerrain"
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decimals={1}
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decimals={1}
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/>
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/>
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@@ -1352,17 +1372,19 @@ export default function Page() {
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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<Row
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name="Traverse speed on hard terrain"
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name="Traverse speed"
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value="hullTraverseHardTerrain"
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value="hullTraverseHardTerrain"
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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<Row
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name="Traverse speed on medium terrain"
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name="medium terrain"
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indent
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value="hullTraverseMediumTerrain"
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value="hullTraverseMediumTerrain"
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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<Row
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name="Traverse speed on soft terrain"
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name="soft terrain"
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indent
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value="hullTraverseSoftTerrain"
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value="hullTraverseSoftTerrain"
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decimals={1}
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decimals={1}
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/>
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/>
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@@ -1380,19 +1402,21 @@ export default function Page() {
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/>
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/>
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<Row name="View range" value="viewRange" decimals={0} />
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<Row name="View range" value="viewRange" decimals={0} />
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<Row
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<Row
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name="Camouflage still"
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name="Camouflage"
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value="camouflageStill"
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value="camouflageStill"
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display={(stats) => (stats.camouflageStill * 100).toFixed(0)}
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display={(stats) => (stats.camouflageStill * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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/>
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<Row
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<Row
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name="Camouflage moving"
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name="moving"
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indent
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value="camouflageMoving"
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value="camouflageMoving"
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display={(stats) => (stats.camouflageMoving * 100).toFixed(0)}
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display={(stats) => (stats.camouflageMoving * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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/>
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<Row
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<Row
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name="Camouflage shooting still"
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name="shooting"
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indent
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value="camouflageShootingStill"
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value="camouflageShootingStill"
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display={(stats) =>
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display={(stats) =>
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(stats.camouflageShootingStill * 100).toFixed(0)
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(stats.camouflageShootingStill * 100).toFixed(0)
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@@ -1400,7 +1424,8 @@ export default function Page() {
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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/>
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<Row
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<Row
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name="Camouflage shooting moving"
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name="shooting & moving"
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indent
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value="camouflageShootingMoving"
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value="camouflageShootingMoving"
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display={(stats) =>
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display={(stats) =>
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(stats.camouflageShootingMoving * 100).toFixed(0)
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(stats.camouflageShootingMoving * 100).toFixed(0)
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@@ -1408,7 +1433,8 @@ export default function Page() {
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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/>
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<Row
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<Row
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name="Camouflage caught on fire"
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name="caught on fire"
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indent
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value="camouflageCaughtOnFire"
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value="camouflageCaughtOnFire"
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display={(stats) =>
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display={(stats) =>
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(stats.camouflageCaughtOnFire * 100).toFixed(0)
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(stats.camouflageCaughtOnFire * 100).toFixed(0)
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@@ -1416,29 +1442,32 @@ export default function Page() {
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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/>
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<Row
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<Row
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name="Width"
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name="Volume"
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value="volume"
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deltaType="lowerIsBetter"
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decimals={1}
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/>
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<Row
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name="width"
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indent
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value="width"
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value="width"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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<Row
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name="Height"
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name="height"
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indent
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value="height"
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value="height"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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<Row
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name="Length"
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name="length"
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indent
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value="length"
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value="length"
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deltaType="lowerIsBetter"
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deltaType="lowerIsBetter"
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decimals={1}
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decimals={1}
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/>
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/>
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<Row
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name="Volume"
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value="volume"
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deltaType="lowerIsBetter"
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decimals={1}
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/>
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</Table.Body>
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</Table.Body>
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</Table.Root>
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</Table.Root>
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