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https://github.com/blitzkit/blitzkit.git
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feat: syncronize tank model
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commit
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4 files changed
+53
-71
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+38
-10
@@ -7,14 +7,42 @@ import { Duel } from '../../../../../../../../stores/duel';
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const modelDefinitions = await awaitableModelDefinitions;
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const surfaceMaterial = new MeshBasicMaterial({
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color: mauveDark.mauve6,
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toneMapped: false,
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});
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const outlineMaterial = new LineBasicMaterial({
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color: mauveDark.mauve8,
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toneMapped: false,
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});
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const surfaceMaterial: Record<Props['only'], MeshBasicMaterial> = {
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gun: new MeshBasicMaterial({
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color: mauveDark.mauve11,
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toneMapped: false,
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}),
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turret: new MeshBasicMaterial({
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color: mauveDark.mauve6,
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toneMapped: false,
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transparent: true,
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opacity: 0.25,
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}),
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body: new MeshBasicMaterial({
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color: mauveDark.mauve9,
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toneMapped: false,
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transparent: true,
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opacity: 0.5,
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}),
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};
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const outlineMaterial: Record<Props['only'], LineBasicMaterial> = {
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gun: new LineBasicMaterial({
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color: mauveDark.mauve3,
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toneMapped: false,
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}),
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turret: new LineBasicMaterial({
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color: mauveDark.mauve8,
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toneMapped: false,
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transparent: true,
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opacity: 0.25,
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}),
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body: new LineBasicMaterial({
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color: mauveDark.mauve11,
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toneMapped: false,
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transparent: true,
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opacity: 0.5,
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}),
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};
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interface Props {
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only: 'gun' | 'turret' | 'body';
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@@ -67,8 +95,8 @@ export function ModelChunk({ only }: Props) {
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mesh(mesh, props, key) {
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return (
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<>
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<mesh key={key} {...props} material={surfaceMaterial} />
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<lineSegments material={outlineMaterial}>
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<mesh key={key} {...props} material={surfaceMaterial[only]} />
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<lineSegments material={outlineMaterial[only]}>
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<edgesGeometry args={[mesh.geometry, 29]} />
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</lineSegments>
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</>
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+2
-2
@@ -194,8 +194,8 @@ export function GunFlexibilityVisualizer({
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transparent,
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${Var('orange-a2')} ${Math.PI / 2 - maxPitch - CONIC_TRANSITION}rad,
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${Var('cyan-a5')} ${Math.PI / 2 - maxPitch}rad,
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${Var('jade-a5')} ${Math.PI / 2 - minPitch}rad,
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${Var('cyan-a6')} ${Math.PI / 2 - maxPitch}rad,
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${Var('jade-a6')} ${Math.PI / 2 - minPitch}rad,
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${Var('orange-a2')} ${Math.PI / 2 - minPitch + CONIC_TRANSITION}rad,
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transparent 180deg
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-53
@@ -110,23 +110,6 @@ export function TankModel() {
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/>
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);
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},
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// group(group) {
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// return {
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// visible:
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// group.name !== 'ST_base' &&
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// group.name !== 'MR_Base2' &&
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// (!group.name.includes('state_entity') ||
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// (isDynamicArmorActive &&
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// group.name.includes('state_entity_01')) ||
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// (!isDynamicArmorActive &&
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// group.name.includes('state_entity_00'))) &&
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// (!group.name.includes('shields') ||
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// (isDynamicArmorActive &&
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// group.name.includes('shields_rev')) ||
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// (!isDynamicArmorActive && group.name.endsWith('shields'))),
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// };
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// },
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});
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})}
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@@ -214,24 +197,6 @@ export function TankModel() {
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/>
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);
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},
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// group(group) {
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// return {
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// visible:
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// group.name !== 'ST_base' &&
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// group.name !== 'MR_Base2' &&
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// (!group.name.includes('state_entity') ||
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// (isDynamicArmorActive &&
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// group.name.includes('state_entity_01')) ||
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// (!isDynamicArmorActive &&
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// group.name.includes('state_entity_00'))) &&
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// (!group.name.includes('shields') ||
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// (isDynamicArmorActive &&
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// group.name.includes('shields_rev')) ||
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// (!isDynamicArmorActive &&
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// group.name.endsWith('shields'))),
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// };
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// },
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});
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})}
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@@ -321,24 +286,6 @@ export function TankModel() {
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/>
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);
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},
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// group(group) {
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// return {
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// visible:
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// group.name !== 'ST_base' &&
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// group.name !== 'MR_Base2' &&
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// (!group.name.includes('state_entity') ||
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// (isDynamicArmorActive &&
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// group.name.includes('state_entity_01')) ||
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// (!isDynamicArmorActive &&
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// group.name.includes('state_entity_00'))) &&
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// (!group.name.includes('shields') ||
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// (isDynamicArmorActive &&
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// group.name.includes('shields_rev')) ||
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// (!isDynamicArmorActive &&
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// group.name.endsWith('shields'))),
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// };
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// },
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});
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})}
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</group>
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@@ -6,6 +6,7 @@ import {
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TurretDefinition,
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} from '@blitzkit/core';
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import { invalidate } from '@react-three/fiber';
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import type { QuicklimeEvent } from 'quicklime';
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import { type RefObject, useEffect } from 'react';
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import { Euler, Group, Vector3 } from 'three';
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import { degToRad } from 'three/src/math/MathUtils.js';
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@@ -37,10 +38,16 @@ export function useTankTransform(
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const gunPosition = new Vector3();
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const gunRotation = new Euler();
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function handleModelTransform(modelTransform?: ModelTransformEventData) {
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function handleModelTransform(
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event: QuicklimeEvent<ModelTransformEventData>,
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) {
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handleModelTransformInner(event.data);
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}
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function handleModelTransformInner(data?: ModelTransformEventData) {
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const duel = duelStore.getState();
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const yaw = modelTransform?.yaw ?? duel.protagonist.yaw;
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const pitch = modelTransform?.pitch ?? duel.protagonist.pitch;
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const yaw = data?.yaw ?? duel.protagonist.yaw;
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const pitch = data?.pitch ?? duel.protagonist.pitch;
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gunPosition
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.set(0, 0, 0)
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@@ -91,18 +98,18 @@ export function useTankTransform(
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invalidate();
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}
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handleModelTransform();
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handleModelTransformInner();
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modelTransformEvent.on(handleModelTransform);
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const unsubscribes = [
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duelStore.subscribe(
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(state) => state.protagonist.pitch,
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() => handleModelTransform(),
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() => handleModelTransformInner(),
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),
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duelStore.subscribe(
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(state) => state.protagonist.yaw,
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() => handleModelTransform(),
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() => handleModelTransformInner(),
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),
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() => modelTransformEvent.off(handleModelTransform),
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];
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