Merge branch 'main' into fixes

This commit is contained in:
TrèsAbhi authored and GitHub committed 2026-05-14 22:47:53 -05:00
commit a188a01244
5 files changed
+98 -81

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+18 -8
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@@ -58,12 +58,14 @@ export function Guesser() {
const [results, setResults] = useState<TankDefinition[] | null>(null);
const [selected, setSelected] = useState<TankDefinition | null>(null);
const tiers = Guess.use((state) => state.tiers);
const status = useRef<HTMLSpanElement>(null);
const requestSearch = useCallback(() => {
setSelected(null);
setSearching(true);
search();
}, []);
const search = useCallback(
debounce(() => {
if (!input.current) return;
@@ -92,6 +94,20 @@ export function Guesser() {
if (guessState !== GuessState.NotGuessed) setSelected(null);
}, [guessState]);
useEffect(() => {
const interval = setInterval(() => {
if (!status.current) return;
status.current.innerText = literals(strings.website.tools.guess.stats, {
correct: correctGuesses,
total: totalGuesses,
streak: streak,
});
}, 1000 / 200);
return () => clearInterval(interval);
}, [correctGuesses, totalGuesses, streak]);
return (
<Flex
direction="column"
@@ -158,13 +174,7 @@ export function Guesser() {
</Box>
<Flex justify="center" style={{ userSelect: "none" }}>
<Text>
{literals(strings.website.tools.guess.stats, {
correct: correctGuesses,
total: totalGuesses,
streak: streak,
})}
</Text>
<Text ref={status} />
</Flex>
<Flex gap={{ initial: "2", sm: "3" }}>
@@ -312,7 +322,7 @@ export function Guesser() {
? GuessState.Correct
: GuessState.Incorrect;
draft.totalGuesses++;
draft.correctGuesses += correct ? 1 : 0;
draft.correctGuesses += correct && draft.tiers.length === 10 ? 1 : 0;
draft.streak = correct ? draft.streak + 1 : 0;
});
} else {
@@ -70,37 +70,6 @@ export function Equalizer() {
<Switch checked={equalize} />
</Flex>
</Box>
<Popover.Root>
<Popover.Trigger>
<Text style={{ cursor: "pointer" }} size="2" color="gray">
<Flex align="center" gap="2">
Brought to you by{" "}
<img
src="/assets/images/third-party/wotb-news.png"
style={{
width: "1rem",
height: "1rem",
objectFit: "cover",
borderRadius: "50%",
}}
/>{" "}
WoTB News <InfoCircledIcon />
</Flex>
</Text>
</Popover.Trigger>
<Popover.Content>
<Text>
This feature was brought to you early, ahead of the release of the
game mode, thanks to{" "}
<Link href="https://discord.gg/WHdER7ZPAD" target="_blank">
WoTB News
</Link>
.
</Text>
</Popover.Content>
</Popover.Root>
</ConfigurationChildWrapper>
);
}
+15 -19
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@@ -1,23 +1,19 @@
import { asset } from '@blitzkit/core';
import { type ObjectMap, useLoader } from '@react-three/fiber';
import { type GLTF, GLTFLoader } from 'three-stdlib';
const cache: Record<
number,
{ gltf: GLTF & ObjectMap; hasDynamicArmor: boolean }
> = {};
import { asset } from "@blitzkit/core";
import { useLoader } from "@react-three/fiber";
import { GLTFLoader } from "three-stdlib";
import { useDispose } from "./useDispose";
export function useArmor(id: number) {
const gltf = useLoader(GLTFLoader, asset(`3d/tanks/armor/${id}.glb`));
const path = asset(`3d/tanks/armor/${id}.glb`);
const gltf = useLoader(GLTFLoader, path);
if (!cache[id]) {
cache[id] = {
gltf,
hasDynamicArmor: Object.values(gltf.nodes).some(
(node) =>
node.name.includes('state_00') || node.name.includes('state_01'),
),
};
}
return cache[id];
useDispose(gltf, path);
return {
gltf,
hasDynamicArmor: Object.values(gltf.nodes).some(
(node) =>
node.name.includes("state_00") || node.name.includes("state_01"),
),
};
}
+50
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@@ -0,0 +1,50 @@
import { useLoader, type ObjectMap } from "@react-three/fiber";
import { useEffect } from "react";
import { Cache, Group, Mesh, MeshStandardMaterial, Object3D } from "three";
import { GLTFLoader, type GLTF } from "three-stdlib";
export function useDispose(gltf: GLTF & ObjectMap, path: string) {
useEffect(() => {
return () => {
gltf.scene.traverse((object) => {
if (object instanceof Mesh) {
if (object.material instanceof MeshStandardMaterial) {
const maps = [
object.material.map,
object.material.aoMap,
object.material.envMap,
object.material.bumpMap,
object.material.alphaMap,
object.material.lightMap,
object.material.normalMap,
object.material.emissiveMap,
object.material.roughnessMap,
object.material.metalnessMap,
object.material.displacementMap,
];
for (const map of maps) {
if (!map) continue;
map.source.data.close();
map.dispose();
}
object.material.dispose();
} else {
throw new TypeError(
`Unexpected material type: ${object.material.type}`,
);
}
} else if (object instanceof Group || object instanceof Object3D) {
// traverse will get children
} else {
throw new TypeError(`Unexpected object type: ${object}`);
}
});
useLoader.clear(GLTFLoader, path);
Cache.remove(path);
};
}, [gltf, path]);
}
+15 -23
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@@ -1,30 +1,22 @@
import { asset } from "@blitzkit/core";
import { type ObjectMap, useLoader } from "@react-three/fiber";
import { useLoader } from "@react-three/fiber";
import { Mesh, MeshStandardMaterial } from "three";
import { type GLTF, GLTFLoader } from "three-stdlib";
const cache: Record<
number,
{
gltf: GLTF & ObjectMap;
hasPbr: boolean;
}
> = {};
import { GLTFLoader } from "three-stdlib";
import { useDispose } from "./useDispose";
export function useModel(id: number) {
const gltf = useLoader(GLTFLoader, asset(`3d/tanks/models/${id}.glb`));
const path = asset(`3d/tanks/models/${id}.glb`);
const gltf = useLoader(GLTFLoader, path);
if (!cache[id]) {
cache[id] = {
gltf,
hasPbr: Object.values(gltf.nodes).some(
(node) =>
node instanceof Mesh &&
node.material instanceof MeshStandardMaterial &&
node.material.roughnessMap !== null
),
};
}
useDispose(gltf, path);
return cache[id];
return {
gltf,
hasPbr: Object.values(gltf.nodes).some(
(node) =>
node instanceof Mesh &&
node.material instanceof MeshStandardMaterial &&
node.material.roughnessMap !== null,
),
};
}