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fix: lower raw terrain coefficients are actually better
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c51065e512
commit
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2 files changed
+18
-3
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@@ -266,6 +266,7 @@ export function Body({ stats }: BodyProps) {
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stats={stats}
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name="Raw terrain coefficient"
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value="hardTerrainCoefficientRaw"
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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<CompareRow
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@@ -273,6 +274,7 @@ export function Body({ stats }: BodyProps) {
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name="medium terrain"
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indent
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value="mediumTerrainCoefficientRaw"
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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<CompareRow
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@@ -280,6 +282,7 @@ export function Body({ stats }: BodyProps) {
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name="soft terrain"
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indent
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value="softTerrainCoefficientRaw"
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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<CompareRow
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+15
-3
@@ -532,14 +532,26 @@ export function Characteristics() {
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<InfoWithDelta decimals={0} unit="%" indent name="Soft">
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{stats.softTerrainCoefficient}
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</InfoWithDelta>
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<Info name="Raw terrain coefficients" />
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<Info name="Raw terrain coefficients" deltaType="lowerIsBetter" />
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<InfoWithDelta decimals={2} unit="%" indent name="Hard">
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{stats.hardTerrainCoefficientRaw}
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</InfoWithDelta>
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<InfoWithDelta decimals={2} unit="%" indent name="Medium">
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<InfoWithDelta
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decimals={2}
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unit="%"
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indent
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name="Medium"
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deltaType="lowerIsBetter"
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>
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{stats.mediumTerrainCoefficientRaw}
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</InfoWithDelta>
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<InfoWithDelta decimals={2} unit="%" indent name="Soft">
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<InfoWithDelta
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decimals={2}
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unit="%"
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indent
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name="Soft"
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deltaType="lowerIsBetter"
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>
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{stats.softTerrainCoefficientRaw}
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</InfoWithDelta>
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<Info name="Power to weight ratio" unit="hp/tn" />
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