feat: non-pbr tank lighting and model cache

This commit is contained in:
TrèsAbhi committed 2024-01-22 15:42:49 -06:00
1 parent ea480aa365
commit a32ee2a344
7 files changed
+47 -13

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@@ -1,15 +1,24 @@
export function Lighting() {
import { useModel } from '../../../../../hooks/useModel';
import { Duel } from '../page';
interface LightingProps {
duel: Duel;
}
export function Lighting({ duel }: LightingProps) {
const { hasPbr } = useModel(duel.protagonist.tank.id);
return (
<>
<directionalLight
position={[1, 1, -1]}
intensity={3}
intensity={hasPbr ? 3 : 5}
castShadow
color={'rgb(225, 225, 255)'}
/>
<directionalLight
position={[-1, 1, 1]}
intensity={2}
intensity={hasPbr ? 2 : 4}
castShadow
color={'rgb(240, 255, 240)'}
/>
@@ -162,7 +162,7 @@ export function TankSandbox({ duel }: TankSandboxProps) {
>
<Controls duel={duel} />
<SceneProps />
<Lighting />
<Lighting duel={duel} />
<Suspense
fallback={
@@ -114,7 +114,7 @@ export const ExternalModuleMask = memo<ExternalModuleMaskProps>(({ duel }) => {
});
const armorGltf = useArmor(duel.protagonist.tank.id);
const modelGltf = useModel(duel.protagonist.tank.id);
const { gltf: modelGltf } = useModel(duel.protagonist.tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
@@ -120,7 +120,7 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(({ duel }) => {
});
const armorGltf = useArmor(duel.protagonist.tank.id);
const modelGltf = useModel(duel.protagonist.tank.id);
const { gltf: modelGltf } = useModel(duel.protagonist.tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
@@ -122,7 +122,7 @@ export const TankModel = memo(({ duel: { protagonist } }: TankModelProps) => {
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const gltf = useModel(protagonist.tank.id);
const { gltf } = useModel(protagonist.tank.id);
const nodes = Object.values(gltf.nodes);
return (
+7 -3
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@@ -1,7 +1,11 @@
import { useLoader } from '@react-three/fiber';
import { GLTFLoader } from 'three-stdlib';
import { ObjectMap, useLoader } from '@react-three/fiber';
import { GLTF, GLTFLoader } from 'three-stdlib';
import { asset } from '../core/blitzkrieg/asset';
const cache: Record<number, GLTF & ObjectMap> = {};
export function useArmor(id: number) {
return useLoader(GLTFLoader, asset(`3d/tanks/armor/${id}.glb`));
const gltf = useLoader(GLTFLoader, asset(`3d/tanks/armor/${id}.glb`));
if (!cache[id]) cache[id] = gltf;
return cache[id];
}
+24 -3
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@@ -1,7 +1,28 @@
import { useLoader } from '@react-three/fiber';
import { GLTFLoader } from 'three-stdlib';
import { ObjectMap, useLoader } from '@react-three/fiber';
import { Mesh, MeshStandardMaterial } from 'three';
import { GLTF, GLTFLoader } from 'three-stdlib';
import { asset } from '../core/blitzkrieg/asset';
const cache: Record<
number,
{
gltf: GLTF & ObjectMap;
hasPbr: boolean;
}
> = {};
export function useModel(id: number) {
return useLoader(GLTFLoader, asset(`3d/tanks/models/${id}.glb`));
const gltf = useLoader(GLTFLoader, asset(`3d/tanks/models/${id}.glb`));
if (!cache[id]) {
cache[id] = {
gltf,
hasPbr: Object.values(gltf.nodes).some(
(node) =>
node instanceof Mesh &&
node.material instanceof MeshStandardMaterial &&
node.material.roughnessMap !== null,
),
};
}
return cache[id];
}