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feat: non-pbr tank lighting and model cache
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@@ -1,15 +1,24 @@
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export function Lighting() {
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import { useModel } from '../../../../../hooks/useModel';
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import { Duel } from '../page';
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interface LightingProps {
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duel: Duel;
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}
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export function Lighting({ duel }: LightingProps) {
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const { hasPbr } = useModel(duel.protagonist.tank.id);
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return (
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<>
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<directionalLight
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position={[1, 1, -1]}
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intensity={3}
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intensity={hasPbr ? 3 : 5}
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castShadow
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color={'rgb(225, 225, 255)'}
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/>
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<directionalLight
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position={[-1, 1, 1]}
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intensity={2}
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intensity={hasPbr ? 2 : 4}
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castShadow
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color={'rgb(240, 255, 240)'}
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/>
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@@ -162,7 +162,7 @@ export function TankSandbox({ duel }: TankSandboxProps) {
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>
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<Controls duel={duel} />
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<SceneProps />
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<Lighting />
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<Lighting duel={duel} />
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<Suspense
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fallback={
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+1
-1
@@ -114,7 +114,7 @@ export const ExternalModuleMask = memo<ExternalModuleMaskProps>(({ duel }) => {
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});
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const armorGltf = useArmor(duel.protagonist.tank.id);
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const modelGltf = useModel(duel.protagonist.tank.id);
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const { gltf: modelGltf } = useModel(duel.protagonist.tank.id);
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const armorNodes = Object.values(armorGltf.nodes);
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const modelNodes = Object.values(modelGltf.nodes);
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+1
-1
@@ -120,7 +120,7 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(({ duel }) => {
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});
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const armorGltf = useArmor(duel.protagonist.tank.id);
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const modelGltf = useModel(duel.protagonist.tank.id);
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const { gltf: modelGltf } = useModel(duel.protagonist.tank.id);
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const armorNodes = Object.values(armorGltf.nodes);
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const modelNodes = Object.values(modelGltf.nodes);
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@@ -122,7 +122,7 @@ export const TankModel = memo(({ duel: { protagonist } }: TankModelProps) => {
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const gltf = useModel(protagonist.tank.id);
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const { gltf } = useModel(protagonist.tank.id);
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const nodes = Object.values(gltf.nodes);
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return (
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