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feat: migrate to asset uploader
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@@ -1,44 +1,38 @@
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import { toUniqueId } from '@blitzkit/core';
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import { NodeIO } from '@gltf-transform/core';
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import { readdir } from 'fs/promises';
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import { extractArmor } from '../core/blitz/extractArmor';
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import { readXMLDVPL } from '../core/blitz/readXMLDVPL';
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import { commitAssets } from '../core/github/commitAssets';
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import { FileChange } from '../core/github/commitMultipleFiles';
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import { DATA } from './constants';
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import { VehicleDefinitionList } from './definitions';
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import { toUniqueId } from "@blitzkit/core";
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import { NodeIO } from "@gltf-transform/core";
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import { readdir } from "fs/promises";
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import { extractArmor } from "../core/blitz/extractArmor";
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import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
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import { AssetUploader } from "../core/github/assetUploader";
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import { DATA } from "./constants";
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import { VehicleDefinitionList } from "./definitions";
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export async function tankArmors() {
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console.log('Building tank armors...');
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console.log("Building tank armors...");
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const changes: FileChange[] = [];
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using uploader = new AssetUploader("tank armors");
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const nodeIO = new NodeIO();
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const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
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(nations) => nations.filter((nation) => nation !== 'common'),
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(nations) => nations.filter((nation) => nation !== "common")
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);
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await Promise.all(
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nations.map(async (nation) => {
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const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
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`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`,
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);
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for (const nation of nations) {
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const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
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`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
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);
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await Promise.all(
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Object.entries(tanks.root).map(async ([tankKey, tank]) => {
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if (tankKey.includes('tutorial_bot')) return;
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for (const tankKey in tanks.root) {
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const tank = tanks.root[tankKey];
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const id = toUniqueId(nation, tank.id);
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const model = await extractArmor(DATA, `${nation}-${tankKey}`);
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const content = await nodeIO.writeBinary(model);
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if (tankKey.includes("tutorial_bot")) continue;
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changes.push({
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path: `3d/tanks/armor/${id}.glb`,
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content,
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});
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}),
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);
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}),
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);
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const id = toUniqueId(nation, tank.id);
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const model = await extractArmor(DATA, `${nation}-${tankKey}`);
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const content = await nodeIO.writeBinary(model);
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await commitAssets('tank armor', changes);
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await uploader.add({ path: `3d/tanks/armor/${id}.glb`, content });
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}
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}
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await uploader.flush();
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}
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