Merge branch 'main' into dev

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tresabhi committed 2025-01-16 19:58:31 -06:00
commit a62179a853
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@@ -65,59 +65,59 @@
"0": "轻型坦克",
"1": "Medium",
"2": "Heavy",
"3": "Tank destroyer"
"3": "坦克歼击车"
},
"tree_type": {
"-1": "unrecognized",
"0": "Tech tree",
"1": "Premium",
"2": "Collector"
"0": "科技树",
"1": "加值",
"2": "收藏"
},
"regions": {
"normal": {
"com": "North America",
"eu": "Europe",
"asia": "Asia-Pacific"
"com": "北美",
"eu": "欧洲",
"asia": "亚太"
},
"short": {
"com": "NA",
"eu": "EU",
"com": "北美",
"eu": "欧洲",
"asia": "APAC"
}
},
"leagues": {
"diamond": "Diamond",
"platinum": "Platinum",
"gold": "Gold",
"silver": "Silver",
"bronze": "Bronze"
"diamond": "钻石",
"platinum": "白金",
"gold": "黃金",
"silver": "白银",
"bronze": "青铜"
},
"composite_stats": {
"normalized_damage_dealt": "Damage",
"normalized_damage_received": "Damage received",
"normalized_deaths": "Deathrate",
"normalized_frags": "Kills",
"normalized_hits": "Hits",
"normalized_losses": "Lossrate",
"normalized_misses": "Misses",
"normalized_shots": "Shots",
"normalized_spotted": "Spots",
"normalized_survived_battles": "Survival rate",
"normalized_win_and_survived": "Winning and surviving rate",
"normalized_wins": "Winrate",
"normalized_xp": "XP",
"normalized_battle_life_time": "Battle time",
"cumulative_accuracy": "Accuracy",
"cumulative_battles": "Battles",
"cumulative_capture_points": "Total capture points",
"cumulative_damage_dealt": "Total damage",
"cumulative_damage_ratio": "Damage ratio",
"cumulative_damage_received": "Total damage received",
"cumulative_deaths": "Total deaths",
"cumulative_dropped_capture_points": "Total dropped capture points",
"cumulative_frags": "Total kills",
"cumulative_hits": "Total hits",
"cumulative_inaccuracy": "Inaccuracy",
"normalized_damage_dealt": "伤害",
"normalized_damage_received": "受到的伤害",
"normalized_deaths": "阵亡率",
"normalized_frags": "击杀数",
"normalized_hits": "命中数",
"normalized_losses": "战败率",
"normalized_misses": "未命中数",
"normalized_shots": "开火次数",
"normalized_spotted": "点亮次数",
"normalized_survived_battles": "存活率",
"normalized_win_and_survived": "胜利并存活率",
"normalized_wins": "胜率",
"normalized_xp": "经验值",
"normalized_battle_life_time": "战斗时间",
"cumulative_accuracy": "命中率",
"cumulative_battles": "战斗场次",
"cumulative_capture_points": "总占领点数",
"cumulative_damage_dealt": "总伤害",
"cumulative_damage_ratio": "伤害比率",
"cumulative_damage_received": "总承受伤害",
"cumulative_deaths": "总阵亡数",
"cumulative_dropped_capture_points": "总阻止的占领点数",
"cumulative_frags": "总击杀数",
"cumulative_hits": "总命中数",
"cumulative_inaccuracy": "未命中率",
"cumulative_kills_to_death_ratio": "战损比",
"cumulative_losses": "失败",
"cumulative_misses": "总射击失误数",
@@ -257,11 +257,11 @@
"battles": "Battles",
"winrate": "Winrate",
"damage": "Damage",
"damage_ratio": "Damage ratio",
"tier": "Tier",
"survival": "Survival",
"damage_ratio": "伤害比率",
"tier": "等级",
"survival": "生存性",
"accuracy": "Accuracy",
"kills": "Kills"
"kills": "击杀数"
}
},
"commands": {