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texture mapping actually works omg!
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@@ -109,7 +109,7 @@ public partial class GameInterface
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{ "gun", "DT_Guns" },
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};
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public string TankPart(string tag, string part)
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public byte[] TankPart(string tag, string part)
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{
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try
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{
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@@ -146,7 +146,7 @@ public partial class GameInterface
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var gltf = new MonoGltf(mesh);
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return gltf.Write();
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return gltf.Write($"{tag}/${part}");
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}
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catch (Exception e)
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{
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