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fix: some filtering
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@@ -4,54 +4,54 @@ import {
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GunDefinition,
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Provision,
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TankDefinition,
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} from '../protos';
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} from "../protos";
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export function checkConsumableProvisionInclusivity(
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consumableProvision: Consumable | Provision,
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tank: TankDefinition,
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gun: GunDefinition,
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gun: GunDefinition
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) {
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const included =
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!consumableProvision.game_mode_exclusive &&
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consumableProvision.include?.every((rule) => {
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switch (rule.filter_type!.$case) {
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case 'tiers':
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case "tiers":
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return (
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rule.filter_type!.value.min <= tank.tier &&
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tank.tier <= rule.filter_type!.value.max
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);
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case 'ids':
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case "ids":
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return rule.filter_type!.value.ids.includes(tank.id);
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case 'nations':
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case "nations":
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return rule.filter_type!.value.nations.includes(tank.nation);
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case 'categories':
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throw new SyntaxError('Category filtering found in include rule');
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case "categories":
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throw new SyntaxError("Category filtering found in include rule");
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}
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});
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const excluded =
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consumableProvision.game_mode_exclusive ||
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consumableProvision.exclude?.some((rule) => {
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switch (rule.filter_type!.$case) {
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case 'tiers':
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case "tiers":
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return (
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rule.filter_type!.value.min <= tank.tier &&
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tank.tier <= rule.filter_type!.value.max
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);
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case 'ids':
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case "ids":
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return rule.filter_type!.value.ids.includes(tank.id);
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case 'nations':
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case "nations":
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return rule.filter_type!.value.nations.includes(tank.nation);
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case 'categories':
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case "categories":
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return rule.filter_type!.value.categories.some((category) => {
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switch (category) {
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case ConsumableTankCategoryFilterCategory.CLIP:
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return gun.gun_type!.$case !== 'regular';
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return gun.gun_type!.$case !== "regular";
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}
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});
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}
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@@ -70,6 +70,30 @@ export async function filterTank(
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)
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)
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)
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)) &&
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(filters.abilities.length === 0 ||
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filters.abilities.every((ability) =>
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tank.turrets.some((turret) =>
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turret.guns.some((gun) =>
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checkConsumableProvisionInclusivity(
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consumableDefinitions.consumables[ability],
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tank,
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gun
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)
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)
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)
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)) &&
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(filters.powers.length === 0 ||
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filters.powers.every((power) =>
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tank.turrets.some((turret) =>
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turret.guns.some((gun) =>
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checkConsumableProvisionInclusivity(
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provisionDefinitions.provisions[power],
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tank,
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gun
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)
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)
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)
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))
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);
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}
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