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https://github.com/blitzkit/blitzkit.git
synced 2026-10-23 19:49:50 +02:00
feat: upgrade tankopediaEphemeral
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commit
ac29d1ead0
28 files changed
+165
-168
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@@ -21,11 +21,9 @@ export function ArmorPlateDisplay() {
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const highlightArmor = TankopediaEphemeral.use(
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(state) => state.highlightArmor,
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);
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const developerMode = App.useDeferred((state) => state.developerMode, false);
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const duelStore = Duel.useStore();
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const input = useRef<HTMLInputElement>(null);
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const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
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if (highlightArmor === undefined) return null;
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@@ -95,7 +93,7 @@ export function ArmorPlateDisplay() {
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if (event.key === 'Enter') {
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input.current?.blur();
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.highlightArmor = undefined;
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const { protagonist } = duelStore.getState();
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const tank = draft.model;
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@@ -119,7 +117,7 @@ export function ArmorPlateDisplay() {
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});
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} else if (event.key === 'Escape') {
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input.current?.blur();
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.highlightArmor = undefined;
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});
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}
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@@ -137,7 +135,7 @@ export function ArmorPlateDisplay() {
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mt="2"
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color="red"
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onClick={() => {
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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if (!highlightArmor.editingPlate) return;
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const index = resolveArmorIndex(highlightArmor.name);
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@@ -145,8 +143,7 @@ export function ArmorPlateDisplay() {
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if (index === undefined) return;
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draft.highlightArmor = undefined;
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const initialState =
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tankopediaEphemeralStore.getInitialState();
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const initialState = TankopediaEphemeral.initial;
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const { protagonist } = duelStore.getState();
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const tank = draft.model;
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const initialTank = initialState.model;
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+3
-7
@@ -43,7 +43,6 @@ export function PrimaryArmorSceneComponent({
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}: PrimaryArmorSceneComponentProps) {
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const tankopediaPersistentStore = TankopediaPersistent.useStore();
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const duelStore = Duel.useStore();
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const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
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const material = new ShaderMaterial({
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fragmentShader,
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vertexShader,
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@@ -82,7 +81,7 @@ export function PrimaryArmorSceneComponent({
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useEffect(() => {
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function handleShellChange() {
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const duel = duelStore.getState();
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const tankopediaEphemeral = tankopediaEphemeralStore.getState();
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const tankopediaEphemeral = TankopediaEphemeral.state;
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const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
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material.uniforms.caliber.value = shell.caliber;
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@@ -136,7 +135,7 @@ export function PrimaryArmorSceneComponent({
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noInvalidate = false,
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) {
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const duel = duelStore.getState();
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const tankopediaEphemeral = tankopediaEphemeralStore.getState();
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const tankopediaEphemeral = TankopediaEphemeral.state;
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const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
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const penetration = shell.penetration.near;
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const hasCalibratedShells = hasEquipment(
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@@ -168,10 +167,7 @@ export function PrimaryArmorSceneComponent({
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const unsubscribes = [
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duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
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tankopediaEphemeralStore.subscribe(
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(state) => state.customShell,
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handleShellChange,
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),
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TankopediaEphemeral.on((state) => state.customShell, handleShellChange),
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tankopediaPersistentStore.subscribe(
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(state) => state.greenPenetration,
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handleGreenPenetrationChange,
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+3
-7
@@ -29,7 +29,6 @@ export function SpacedArmorSubExternal({
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variant,
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clip,
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}: SpacedArmorSubExternalProps) {
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const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
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const duelStore = Duel.useStore();
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const material = new ShaderMaterial({
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fragmentShader,
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@@ -50,7 +49,7 @@ export function SpacedArmorSubExternal({
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useEffect(() => {
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function handleShellChange() {
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const duel = duelStore.getState();
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const tankopediaEphemeral = tankopediaEphemeralStore.getState();
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const tankopediaEphemeral = TankopediaEphemeral.state;
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const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
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material.uniforms.penetration.value = shell.penetration.near;
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}
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@@ -67,7 +66,7 @@ export function SpacedArmorSubExternal({
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}
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function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
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const duel = duelStore.getState();
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const tankopediaEphemeral = tankopediaEphemeralStore.getState();
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const tankopediaEphemeral = TankopediaEphemeral.state;
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const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
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const penetration = shell.penetration.near;
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const hasCalibratedShells = hasEquipment(
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@@ -91,10 +90,7 @@ export function SpacedArmorSubExternal({
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const unsubscribes = [
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duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
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tankopediaEphemeralStore.subscribe(
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(state) => state.customShell,
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handleShellChange,
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),
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TankopediaEphemeral.on((state) => state.customShell, handleShellChange),
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duelStore.subscribe(
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(state) => state.protagonist.equipmentMatrix,
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handleProtagonistEquipmentChange,
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+3
-7
@@ -30,7 +30,6 @@ export function SpacedArmorSubSpaced({
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node,
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thickness,
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}: SpacedArmorSubSpacedProps) {
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const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
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const duelStore = Duel.useStore();
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const material = new ShaderMaterial({
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fragmentShader,
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@@ -52,7 +51,7 @@ export function SpacedArmorSubSpaced({
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useEffect(() => {
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function handleShellChange() {
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const duel = duelStore.getState();
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const tankopediaEphemeral = tankopediaEphemeralStore.getState();
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const tankopediaEphemeral = TankopediaEphemeral.state;
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const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
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material.uniforms.penetration.value = shell.penetration.near;
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@@ -77,7 +76,7 @@ export function SpacedArmorSubSpaced({
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}
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function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
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const duel = duelStore.getState();
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const tankopediaEphemeral = tankopediaEphemeralStore.getState();
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const tankopediaEphemeral = TankopediaEphemeral.state;
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const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
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const penetration = shell.penetration.near;
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const hasCalibratedShells = hasEquipment(
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@@ -101,10 +100,7 @@ export function SpacedArmorSubSpaced({
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const unsubscribes = [
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duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
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tankopediaEphemeralStore.subscribe(
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(state) => state.customShell,
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handleShellChange,
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),
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TankopediaEphemeral.on((state) => state.customShell, handleShellChange),
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duelStore.subscribe(
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(state) => state.protagonist.equipmentMatrix,
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handleProtagonistEquipmentChange,
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+4
-3
@@ -76,7 +76,6 @@ export function SpacedArmorSceneComponent({
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clip,
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...props
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}: SpacedArmorSceneComponentProps) {
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const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
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const duelStore = Duel.useStore();
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const camera = useThree((state) => state.camera);
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@@ -88,7 +87,7 @@ export function SpacedArmorSceneComponent({
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remainingPenetrationInput?: number,
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) => {
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const { antagonist, protagonist } = duelStore.getState();
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const { customShell } = tankopediaEphemeralStore.getState();
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const { customShell } = TankopediaEphemeral.state;
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const shell = customShell ?? antagonist.shell;
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const cameraNormal = camera.position.clone().sub(point).normalize();
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const shot: Shot = {
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@@ -391,7 +390,9 @@ export function SpacedArmorSceneComponent({
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const shot = shoot(event.point, event.intersections, true)!;
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tankopediaEphemeralStore.setState({ shot });
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TankopediaEphemeral.mutate((draft) => {
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draft.shot = shot;
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});
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}}
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/>
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);
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@@ -46,7 +46,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
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const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
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const canvas = useThree((state) => state.gl.domElement);
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const duelStore = Duel.useStore();
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const maskOrigin =
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gunModelDefinition.mask === undefined
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@@ -155,10 +154,10 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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position.set(event.clientX, event.clientY);
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.controlsEnabled = false;
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});
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.shot = undefined;
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draft.highlightArmor = undefined;
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});
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@@ -194,7 +193,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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modelTransformEvent.dispatch({ pitch, yaw });
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}
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function handlePointerUp() {
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.controlsEnabled = true;
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});
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window.removeEventListener('pointermove', handlePointerMove);
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@@ -245,10 +244,10 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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function onPointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.controlsEnabled = false;
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});
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.shot = undefined;
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draft.highlightArmor = undefined;
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});
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@@ -287,7 +286,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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modelTransformEvent.dispatch({ pitch, yaw });
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}
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function handlePointerUp() {
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.controlsEnabled = true;
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});
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window.removeEventListener('pointermove', handlePointerMove);
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@@ -327,10 +326,10 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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function onPointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.controlsEnabled = false;
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});
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.shot = undefined;
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draft.highlightArmor = undefined;
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});
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@@ -368,7 +367,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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modelTransformEvent.dispatch({ pitch, yaw });
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}
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function handlePointerUp() {
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mutateTankopediaEphemeral((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.controlsEnabled = true;
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});
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@@ -69,8 +69,6 @@ export function StaticArmorSceneComponent({
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onPointerDown,
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...props
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}: StaticArmorSceneComponentProps) {
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const mutateTankopediaEphemeralStore = TankopediaEphemeral.useMutation();
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const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
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const camera = useThree((state) => state.camera);
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const x = thickness / thicknessRange.value;
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const xClamped = clamp(x, 0, 1);
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@@ -166,7 +164,7 @@ export function StaticArmorSceneComponent({
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}
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const unsubscribes = [
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tankopediaEphemeralStore.subscribe(
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TankopediaEphemeral.on(
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(state) => state.highlightArmor?.name,
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handleHighlightArmor,
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),
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@@ -238,7 +236,7 @@ export function StaticArmorSceneComponent({
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event.stopPropagation();
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const { editStatic } = tankopediaEphemeralStore.getState();
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const { editStatic } = TankopediaEphemeral.state;
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const bounds = new Box3().setFromObject(event.object);
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const point = bounds.min
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@@ -259,7 +257,7 @@ export function StaticArmorSceneComponent({
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const thicknessAngled =
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thickness / Math.sin(Math.PI / 2 - angle);
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mutateTankopediaEphemeralStore((draft) => {
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TankopediaEphemeral.mutate((draft) => {
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draft.highlightArmor = {
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type: props.type,
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name,
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