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tresabhi committed 2026-10-15 00:38:01 -05:00
1 parent 8ec7fcb90a
commit b00a63a9f8
19 files changed
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@@ -0,0 +1,11 @@
import { SkillDefinitions } from "@blitzkit/protos";
import { createDefaultSkills } from "./createDefaultSkills";
import { TankEnvironment } from "./tankEnvironment";
export function createDefaultEnvironment(skills: SkillDefinitions) {
return {
equalize: false,
distance: 0,
skills: createDefaultSkills(skills),
} satisfies TankEnvironment;
}
+2
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@@ -3,6 +3,7 @@ export * from "./api";
export * from "./assertSecret";
export * from "./availableProvisions";
export * from "./coefficient";
export * from "./createDefaultEnvironment";
export * from "./createDefaultProvisions";
export * from "./createDefaultSkills";
export * from "./degressiveStat";
@@ -24,6 +25,7 @@ export * from "./sluggify";
export * from "./staticAsset";
export * from "./sum";
export * from "./tankDefinitions";
export * from "./tankEnvironment";
export * from "./tankIcon";
export * from "./tankNames";
export * from "./unionBoundingBox";
@@ -0,0 +1,5 @@
export interface TankEnvironment {
equalize: boolean;
distance: number;
skills: Record<string, number>;
}
+8 -46
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@@ -484,53 +484,15 @@
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
"fire.shellRange": "shell range",
"fire.shellCapacity": "shell capacity",
"fire.aimTime": "aim time",
"fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression",
"fire.gunElevation": "gun elevation",
"maneuverability.forwardsSpeed": "forwards speed",
"maneuverability.backwardsSpeed": "backwards speed",
"maneuverability.power": "power",
"maneuverability.powerToWeight": "power to weight",
"maneuverability.weight": "weight",
"maneuverability.traverseSpeed": "traverse speed"
},
"sort_dropdown": {
"label": "Sort",
"groups": {
"sort": {
"no_sort": "No sort",
"label": "Sort by",
"fire": "Fire",
"maneuverability": "Maneuverability",
"survivability": "Survivability"
},
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
}
"none": "None",
"by": "Sort by",
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
}
}
},
@@ -33,7 +33,7 @@ export function RecentlyViewedTanks() {
const strings = useStrings();
const by = TankSort.use((state) => state.by);
if (recentlyViewed.length === 0 || by !== "meta.none" || hasFilters) {
if (recentlyViewed.length === 0 || by !== null || hasFilters) {
return null;
}
@@ -40,4 +40,10 @@
overflow: hidden;
}
}
.discriminator {
display: flex;
justify-content: center;
gap: var(--space-2);
}
}
@@ -82,7 +82,7 @@ export const TankCard = (props: MaybeSkeletonComponentProps<TankCardProps>) => {
{props.discriminator && (
<Text lowContrast align="center">
{props.discriminator}
<div className={styles.discriminator}>{props.discriminator}</div>
</Text>
)}
</Flex>
@@ -1,145 +0,0 @@
import {
normalizeBoundingBox,
resolveDpm,
unionBoundingBox,
} from "@blitzkit/core";
import type { TankDefinition } from "@blitzkit/protos";
import { useMemo } from "react";
import { api } from "../../../api/dynamic";
import { resolveReload } from "../../../core/blitzkit/resolveReload";
import { TankSort } from "../../../stores/tankopediaSort";
import { TankCard } from "../../TankCard";
interface TankSearchCardProps {
tank: TankDefinition;
onSelect?: (tank: TankDefinition) => void;
}
const modelDefinitions = await api.models();
export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
const by = TankSort.use((state) => state.by);
const discriminator = useMemo(() => {
if (by.startsWith("meta")) return undefined;
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell0 = gun.shells[0];
const shell1 = gun.shells[1];
const shell2 = gun.shells[2];
const tracks = tank.tracks.at(-1)!;
const engine = tank.engines.at(-1)!;
const tankModelDefinition = modelDefinitions.models[tank.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
switch (by) {
case "fire.aimTime":
return gun.aim_time.toFixed(2);
case "fire.caliber":
return shell0.caliber.toFixed(0);
case "fire.damage":
return shell0.armor_damage.toFixed(0);
case "fire.moduleDamage":
return shell0.module_damage.toFixed(0);
case "fire.dispersionMoving":
return tracks.dispersion_move.toFixed(3);
case "fire.dispersionStill":
return gun.dispersion_base.toFixed(3);
case "fire.dpm":
return resolveDpm(gun, shell0).toFixed(0);
case "fire.dpmPremium":
return shell1 ? resolveDpm(gun, shell1).toFixed(0) : "--";
case "fire.reload":
return resolveReload(gun).toFixed(2);
case "fire.standardPenetration":
return shell0?.penetration!.near.toFixed(0);
case "fire.premiumPenetration":
return shell1 ? shell1?.penetration!.near.toFixed(0) : "--";
case "fire.tertiaryPenetration":
return shell1 ? shell2?.penetration!.near.toFixed(0) : "--";
case "fire.shellVelocity":
return shell0.velocity.toFixed(0);
case "fire.shellCapacity":
return gun.shell_capacity.toFixed(0);
case "fire.shellRange":
return shell0.range.toFixed(0);
case "fire.gunDepression":
return (
gunModelDefinition.pitch!.max +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case "fire.gunElevation":
return (
-gunModelDefinition.pitch!.min -
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case "maneuverability.forwardsSpeed":
return tank.speed_forwards.toFixed(0);
case "maneuverability.backwardsSpeed":
return tank.speed_backwards.toFixed(0);
case "maneuverability.power":
return engine.power.toFixed(0);
case "maneuverability.powerToWeight":
return (
(1000 * engine.power) /
(tank.weight +
engine.weight +
tracks.weight +
turret.weight +
gun.weight)
).toFixed(1);
case "maneuverability.weight":
return (
(tank.weight +
engine.weight +
tracks.weight +
turret.weight +
gun.weight) /
1000
).toFixed(1);
case "maneuverability.traverseSpeed":
return tracks.traverse_speed.toFixed(1);
case "survivability.health":
return (tank.health + turret.health).toFixed(0);
case "survivability.viewRange":
return turret.view_range.toFixed(0);
case "survivability.camouflageStill":
return (tank.camouflage_still * 100).toFixed(0);
case "survivability.camouflageMoving":
return (tank.camouflage_moving * 100).toFixed(0);
case "survivability.camouflageShooting":
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
case "survivability.volume": {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
);
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
}
case "survivability.length": {
const bounds = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
);
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
}
}
}, [by]);
return (
<TankCard
key={tank.id}
onTankSelect={onSelect}
tank={tank}
discriminator={discriminator}
/>
);
}
@@ -1,40 +1,37 @@
import { CaretDownIcon } from "@radix-ui/react-icons";
import { characteristicsGroups } from "../../../config/characteristicsGroups";
import { useStrings } from "../../../hooks/useStrings";
import type {
TankopediaSortBy,
TankopediaSortDirection,
} from "../../../stores/tankopediaPersistent";
import { TankopediaSortDirection } from "../../../stores/tankopediaPersistent";
import { TankSort } from "../../../stores/tankopediaSort";
import { sortableCharacteristics } from "../../../tankopedia/sortableCharacteristics";
import type { CharacteristicName } from "../../../types/characteristics";
import { Button } from "../../Button";
import { DropdownMenu } from "../../DropdownMenu";
interface ItemProps {
by: TankopediaSortBy;
}
interface ItemProps {
by: TankopediaSortBy;
by: CharacteristicName;
}
function Item({ by }: ItemProps) {
const strings = useStrings();
const _by = TankSort.use((state) => state.by);
const selectedBy = TankSort.use((state) => state.by);
return (
<DropdownMenu.CheckboxItem
checked={_by === by}
checked={selectedBy === by}
onClick={() => {
TankSort.mutate((draft) => {
draft.by = by;
});
}}
>
{strings.website.common.tank_search.sort[by]}
{strings.tanks.characteristics.items[by]}
</DropdownMenu.CheckboxItem>
);
}
export function Sort() {
const by = TankSort.use((state) => state.by);
const direction = TankSort.use((state) => state.direction);
const strings = useStrings();
@@ -42,103 +39,79 @@ export function Sort() {
<DropdownMenu.Root>
<DropdownMenu.Trigger asChild>
<Button variant="surface" color="gray">
{strings.website.common.tank_search.sort_dropdown.label}
{strings.website.common.tank_search.sort.label}
<CaretDownIcon />
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content align="end">
<DropdownMenu.Label>
{strings.website.common.tank_search.sort_dropdown.groups.sort.label}
{strings.website.common.tank_search.sort.direction.label}
</DropdownMenu.Label>
<Item by="meta.none" />
<DropdownMenu.CheckboxItem
checked={by === null || !sortableCharacteristics.has(by)}
onClick={() => {
TankSort.mutate((draft) => {
draft.by = null;
});
}}
>
{strings.website.common.tank_search.sort.none}
</DropdownMenu.CheckboxItem>
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{strings.website.common.tank_search.sort_dropdown.groups.sort.fire}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="fire.dpm" />
<Item by="fire.dpmPremium" />
<Item by="fire.reload" />
<Item by="fire.caliber" />
<Item by="fire.standardPenetration" />
<Item by="fire.premiumPenetration" />
<Item by="fire.tertiaryPenetration" />
<Item by="fire.damage" />
<Item by="fire.moduleDamage" />
<Item by="fire.shellVelocity" />
<Item by="fire.shellRange" />
<Item by="fire.shellCapacity" />
<Item by="fire.aimTime" />
<Item by="fire.dispersionStill" />
<Item by="fire.dispersionMoving" />
<Item by="fire.gunDepression" />
<Item by="fire.gunElevation" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
{characteristicsGroups.map((group) => {
const items = group.order.filter(
(item) => "name" in item && sortableCharacteristics.has(item.name),
);
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{
strings.website.common.tank_search.sort_dropdown.groups.sort
.maneuverability
}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="maneuverability.forwardsSpeed" />
<Item by="maneuverability.backwardsSpeed" />
<Item by="maneuverability.power" />
<Item by="maneuverability.powerToWeight" />
<Item by="maneuverability.weight" />
<Item by="maneuverability.traverseSpeed" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
return (
<DropdownMenu.Sub key={group.name}>
<DropdownMenu.SubTrigger>
{
(
strings.tanks.characteristics.titles as Record<
string,
string
>
)[group.name]
}
</DropdownMenu.SubTrigger>
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{
strings.website.common.tank_search.sort_dropdown.groups.sort
.survivability
}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="survivability.health" />
<Item by="survivability.viewRange" />
<Item by="survivability.camouflageStill" />
<Item by="survivability.camouflageMoving" />
<Item by="survivability.camouflageShooting" />
<Item by="survivability.volume" />
<Item by="survivability.length" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
<DropdownMenu.SubContent>
{items.map((item) => {
if (!("name" in item)) return null;
return <Item key={item.name} by={item.name} />;
})}
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
);
})}
<DropdownMenu.Label>
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.label
}
{strings.website.common.tank_search.sort.direction.label}
</DropdownMenu.Label>
<DropdownMenu.RadioGroup
value={direction}
onValueChange={(value) => {
if (
value !== TankopediaSortDirection.Ascending &&
value !== TankopediaSortDirection.Descending
) {
throw new Error(`Unknown tankopedia sort direction: ${value}`);
}
TankSort.mutate((draft) => {
draft.direction = value as TankopediaSortDirection;
draft.direction = value;
});
}}
>
<DropdownMenu.RadioItem value="ascending">
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.ascending
}
<DropdownMenu.RadioItem value={TankopediaSortDirection.Ascending}>
{strings.website.common.tank_search.sort.direction.ascending}
</DropdownMenu.RadioItem>
<DropdownMenu.RadioItem value="descending">
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.descending
}
<DropdownMenu.RadioItem value={TankopediaSortDirection.Descending}>
{strings.website.common.tank_search.sort.direction.descending}
</DropdownMenu.RadioItem>
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
@@ -12,7 +12,9 @@ export const TierFilter = memo(() => {
const search = TankFilters.use((state) => state.search);
const tiers = TankFilters.use((state) => state.tiers);
if (by !== "meta.none" || search) return null;
if (by !== null || search) {
return null;
}
return (
<Flex justify="center">
@@ -1,9 +1,4 @@
import {
metaSortTank,
normalizeBoundingBox,
SEARCH_KEYS,
unionBoundingBox,
} from "@blitzkit/core";
import { metaSortTank, SEARCH_KEYS } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
import type { TankDefinition } from "@blitzkit/protos";
import fuzzysort from "fuzzysort";
@@ -11,16 +6,26 @@ import { uniq } from "lodash-es";
import { memo, useMemo } from "react";
import usePromise from "react-promise-suspense";
import { api } from "../../api/dynamic";
import { characteristics } from "../../config/characteristics";
import { characteristicRenderConfigs } from "../../config/characteristicsGroups";
import { awaitableTankNames } from "../../core/awaitables/tankNames";
import { filterTanks } from "../../core/blitzkit/filterTanks";
import { resolveReload } from "../../core/blitzkit/resolveReload";
import { useCharacteristicRenderer } from "../../hooks/useCharacteristicRenderer";
import { computeDefaultCharacteristics } from "../../hooks/useCharacteristics";
import { useLocale } from "../../hooks/useLocale";
import { useStrings } from "../../hooks/useStrings";
import { App } from "../../stores/app";
import { TankFilters } from "../../stores/tankFilters";
import { TankopediaPersistent } from "../../stores/tankopediaPersistent";
import { SORT_UNITS } from "../../stores/tankopediaPersistent/constants";
import {
TankopediaPersistent,
TankopediaSortDirection,
} from "../../stores/tankopediaPersistent";
import { TankSort } from "../../stores/tankopediaSort";
import { sortableCharacteristics } from "../../tankopedia/sortableCharacteristics";
import {
CharacteristicType,
type ComputedCharacteristics,
} from "../../types/characteristics";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { Callout } from "../Callout";
import { ExperimentIcon } from "../ExperimentIcon";
@@ -43,390 +48,170 @@ export type TankSearchProps = MaybeSkeletonComponentProps & {
onSelectAll?: (tanks: TankDefinition[]) => void;
};
function resolveDpm(a: any, b: any) {
return 0;
}
const [gameDefinitions, modelDefinitions, tankDefinitions, tankNames] =
await Promise.all([
api.game(),
api.models(),
api.tanks(),
awaitableTankNames,
]);
const [gameDefinitions, tankDefinitions, tankNames] = await Promise.all([
api.game(),
api.tanks(),
awaitableTankNames,
]);
const tankDefinitionsArray = Object.values(tankDefinitions.tanks);
export const TankSearch = memo<TankSearchProps>(
({ compact, onSelect, onSelectAll, skeleton }) => {
const strings = useStrings();
const locale = useLocale();
const wargaming = App.use((state) => state.logins.wargaming);
const awaitedTanksDefinitionsArray = Object.values(tankDefinitions.tanks);
const tankopediaSort = TankSort.use();
const tankFilters = TankFilters.use();
const defaultCharacteristics = useMemo(() => {
const computed = new Map<number, ComputedCharacteristics>();
for (const tank of tankDefinitionsArray) {
computed.set(tank.id, computeDefaultCharacteristics(tank));
}
return computed;
}, []);
const filtered = usePromise(
() => {
if (tankFilters.search === null) {
return filterTanks(
tankFilters,
awaitedTanksDefinitionsArray,
wargaming?.id,
);
} else {
return Promise.resolve(
fuzzysort
.go(tankFilters.search, tankNames, { keys: SEARCH_KEYS })
.map((result) => tankDefinitions.tanks[result.obj.id]),
async () => {
let filtered = tankDefinitionsArray;
console.log("A");
if (tankopediaSort.by !== null) {
console.log("B", filtered.length);
filtered = filtered.filter((tank) =>
defaultCharacteristics.get(tank.id)!.has(tankopediaSort.by!),
);
console.log("C", filtered.length);
}
if (tankFilters.search === null) {
filtered = await filterTanks(tankFilters, filtered, wargaming?.id);
} else {
filtered = fuzzysort
.go(tankFilters.search, tankNames, { keys: SEARCH_KEYS })
.map((result) => tankDefinitions.tanks[result.obj.id]);
}
return filtered;
},
// react-promise-suspense has awful type annotations
[tankFilters] as any,
[tankFilters, tankopediaSort.by] as any,
);
const sorted = useMemo(() => {
if (tankFilters.search === null) {
let sorted: TankDefinition[];
if (tankFilters.search !== null) return filtered;
switch (tankopediaSort.by) {
case "meta.none":
sorted = metaSortTank(filtered, gameDefinitions);
break;
if (
tankopediaSort.by === null ||
!sortableCharacteristics.has(tankopediaSort.by)
) {
const byMeta = metaSortTank([...filtered], gameDefinitions);
case "survivability.health": {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
return tankopediaSort.direction === TankopediaSortDirection.Ascending
? byMeta
: byMeta.reverse();
}
const values = new Map<number, number | undefined>();
const by = tankopediaSort.by;
const characteristic = characteristics[by];
for (const tank of filtered) {
const computedCharacteristics = defaultCharacteristics.get(tank.id)!;
if (!computedCharacteristics.has(by)) {
values.set(tank.id, undefined);
continue;
}
const value = computedCharacteristics.get(by);
let sortValue: number | undefined;
switch (characteristic.type) {
case CharacteristicType.Number: {
sortValue = value as number;
return aHealth - bHealth;
});
break;
}
case "survivability.viewRange":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.view_range - b.turrets.at(-1)!.view_range,
case CharacteristicType.NumberList: {
const values = value as number[];
if (values.length === 0) {
sortValue = undefined;
break;
}
let sum = 0;
for (const item of values) {
sum += item;
}
sortValue = sum / values.length;
break;
}
default:
throw new Error(
`Unsortable characteristic type ${characteristic.type}`,
);
break;
case "survivability.camouflageStill":
sorted = filtered.sort(
(a, b) => a.camouflage_still - b.camouflage_still,
);
break;
case "survivability.camouflageMoving":
sorted = filtered.sort(
(a, b) => a.camouflage_moving - b.camouflage_moving,
);
break;
case "survivability.camouflageShooting":
sorted = filtered.sort(
(a, b) =>
a.camouflage_still *
a.turrets.at(-1)!.guns.at(-1)!.camouflage_loss -
b.camouflage_still *
b.turrets.at(-1)!.guns.at(-1)!.camouflage_loss,
);
break;
case "survivability.volume":
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
);
const aVolume = aSize.x * aSize.y * aSize.z;
const bVolume = bSize.x * bSize.y * bSize.z;
return aVolume - bVolume;
});
break;
case "survivability.length":
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
);
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
return aLength - bLength;
});
break;
case "fire.dpm":
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
case "fire.dpmPremium":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0),
);
break;
case "fire.reload":
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case "fire.caliber":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
case "fire.standardPenetration":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration!.near -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration!.near,
);
break;
case "fire.premiumPenetration":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration!.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration!.near ??
0),
);
break;
case "fire.tertiaryPenetration":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration!.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration!.near ??
0),
);
break;
case "fire.damage":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage,
);
break;
case "fire.moduleDamage":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage,
);
break;
case "fire.shellVelocity":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity,
);
break;
case "fire.shellRange":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].range -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].range,
);
break;
case "fire.shellCapacity":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shell_capacity -
b.turrets.at(-1)!.guns.at(-1)!.shell_capacity,
);
break;
case "fire.aimTime":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aim_time -
b.turrets.at(-1)!.guns.at(-1)!.aim_time,
);
break;
case "fire.dispersionStill":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion_base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion_base,
);
break;
case "fire.dispersionMoving":
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion_move -
b.tracks.at(-1)!.dispersion_move,
);
break;
case "fire.gunDepression":
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch!.max +
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch!.max -
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0),
);
break;
case "fire.gunElevation":
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch!.min +
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch!.min -
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0),
);
break;
case "maneuverability.forwardsSpeed":
sorted = filtered.sort(
(a, b) => a.speed_forwards - b.speed_forwards,
);
break;
case "maneuverability.backwardsSpeed":
sorted = filtered.sort(
(a, b) => a.speed_backwards - b.speed_backwards,
);
break;
case "maneuverability.power":
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case "maneuverability.powerToWeight":
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case "maneuverability.weight":
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case "maneuverability.traverseSpeed":
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverse_speed -
b.tracks.at(-1)!.traverse_speed,
);
break;
}
return tankopediaSort.direction === "ascending"
? sorted
: sorted.reverse();
} else {
return filtered;
values.set(tank.id, sortValue);
}
const direction =
tankopediaSort.direction === TankopediaSortDirection.Ascending ? 1 : -1;
return [...filtered].sort((a, b) => {
const aValue = values.get(a.id);
const bValue = values.get(b.id);
if (aValue === undefined) return bValue === undefined ? 0 : 1;
if (bValue === undefined) return -1;
if (aValue === bValue) return 0;
return (aValue < bValue ? -1 : 1) * direction;
});
}, [tankFilters, tankopediaSort]);
const data = sorted.map((tank) => ({
key: `${tank.id}`,
tank,
onTankSelect: onSelect,
}));
console.log("V", sorted.length);
const sortConfig =
tankopediaSort.by !== null &&
sortableCharacteristics.has(tankopediaSort.by)
? tankopediaSort.by
: undefined;
const renderCharacteristic = useCharacteristicRenderer();
const data = sorted.map((tank) => {
const tankDefaultCharacteristics = defaultCharacteristics.get(tank.id)!;
const shouldRenderDiscriminator =
tankopediaSort.by !== null &&
tankDefaultCharacteristics.has(tankopediaSort.by);
return {
key: `${tank.id}`,
tank,
discriminator: shouldRenderDiscriminator
? renderCharacteristic(
tankDefaultCharacteristics.get(tankopediaSort.by!)!,
characteristicRenderConfigs.get(tankopediaSort.by!)!,
)
: null,
onTankSelect: onSelect,
};
});
return (
<Flex className={styles.container} column gap="4">
@@ -473,16 +258,16 @@ export const TankSearch = memo<TankSearchProps>(
)}
</div>
{tankopediaSort.by !== "meta.none" && (
{sortConfig && (
<Text color="gray">
{literals(strings.website.common.tank_search.sorting_by, {
name: strings.website.common.tank_search.sort[
tankopediaSort.by
],
name: (
strings.tanks.characteristics.items as Record<
string,
string
>
)[sortConfig],
})}
{SORT_UNITS[tankopediaSort.by] === undefined
? ""
: ` (${SORT_UNITS[tankopediaSort.by]})`}
, {tankopediaSort.direction}
</Text>
)}
@@ -1,7 +1,11 @@
import type { CaseType } from "@blitzkit/core";
import type { GunDefinition } from "@blitzkit/protos";
import { CharacteristicRanking } from "../types/characteristics";
import type { CharacteristicsGroup } from "../types/characteristics";
import {
CharacteristicRanking,
type CharacteristicName,
type CharacteristicRenderConfig,
type CharacteristicsGroup,
} from "../types/characteristics";
export const characteristicsGroups: CharacteristicsGroup[] = [
// {
@@ -299,3 +303,15 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
],
},
];
export const characteristicRenderConfigs = new Map<
CharacteristicName,
CharacteristicRenderConfig
>();
for (const group of characteristicsGroups) {
for (const config of group.order) {
if (!("name" in config)) continue;
characteristicRenderConfigs.set(config.name, config);
}
}
@@ -1,10 +1,16 @@
import { degressiveStat, progressiveStat } from "@blitzkit/core";
import {
createDefaultEnvironment,
degressiveStat,
progressiveStat,
type TankEnvironment,
} from "@blitzkit/core";
import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
import { CrewType } from "@blitzkit/protos";
import { CrewType, type TankDefinition } from "@blitzkit/protos";
import { api } from "../api/dynamic";
import { characteristics } from "../config/characteristics";
import { defaultEqualizer } from "../config/equalizer";
import { Tankopedia, type TankEnvironment } from "../stores/tankopedia";
import { Tankopedia } from "../stores/tankopedia";
import { createTankState } from "../tankopedia/createTankState";
import type { TankState } from "../tankopedia/tankState";
import type {
CharacteristicContext,
@@ -16,14 +22,7 @@ import { duelSides, type DuelSide } from "./useEquipment";
const tanks = await api.tanks();
const scripts = await api.scripts();
const equipment = await api.equipment();
export function useCharacteristics() {
const protagonist = Tankopedia.use((state) => state.protagonist);
const antagonist = Tankopedia.use((state) => state.antagonist);
const environment = Tankopedia.use((state) => state.environment);
return computeCharacteristics({ protagonist, antagonist }, environment);
}
const skills = await api.skills();
export function computeCharacteristics(
states: Record<DuelSide, TankState>,
@@ -191,3 +190,20 @@ export function computeCharacteristics(
return computed;
}
export function useCharacteristics() {
const protagonist = Tankopedia.use((state) => state.protagonist);
const antagonist = Tankopedia.use((state) => state.antagonist);
const environment = Tankopedia.use((state) => state.environment);
return computeCharacteristics({ protagonist, antagonist }, environment);
}
export function computeDefaultCharacteristics(tank: TankDefinition) {
const state = createTankState(tank);
return computeCharacteristics(
{ protagonist: state, antagonist: state },
createDefaultEnvironment(skills),
);
}
+2 -12
View File
@@ -1,4 +1,4 @@
import { createDefaultSkills } from "@blitzkit/core";
import { createDefaultEnvironment, type TankEnvironment } from "@blitzkit/core";
import type { ShellDefinition, TankDefinition } from "@blitzkit/protos";
import { Soapstone } from "soapstone";
import type { Vector3 } from "three";
@@ -76,12 +76,6 @@ export enum TankopediaRelativeAgainst {
All,
}
export interface TankEnvironment {
equalize: boolean;
distance: number;
skills: Record<string, number>;
}
interface Tankopedia {
disturbed: boolean;
revealed: boolean;
@@ -128,11 +122,7 @@ export const Tankopedia = new Soapstone<Tankopedia, [TankDefinition]>(
antagonist: createTankState(tank),
model: models.models[tank.id],
environment: {
equalize: false,
distance: 0,
skills: createDefaultSkills(skills),
},
environment: createDefaultEnvironment(skills),
relative_against: TankopediaRelativeAgainst.ClassAndTier,
@@ -1,39 +1,3 @@
import type { TankopediaSortBy } from '.';
export const SORT_UNITS: Record<TankopediaSortBy, string | undefined> = {
'meta.none': undefined,
'survivability.health': 'hp',
'fire.aimTime': 's',
'fire.caliber': 'mm',
'fire.damage': 'hp',
'fire.moduleDamage': 'hp',
'fire.dispersionMoving': 'm',
'fire.dispersionStill': 'm',
'fire.dpm': undefined,
'fire.dpmPremium': undefined,
'fire.gunDepression': '°',
'fire.gunElevation': '°',
'fire.premiumPenetration': 'mm',
'fire.tertiaryPenetration': 'mm',
'fire.reload': 's',
'fire.shellVelocity': 'm/s',
'fire.shellRange': 'm',
'fire.shellCapacity': undefined,
'fire.standardPenetration': 'mm',
'maneuverability.backwardsSpeed': 'kph',
'maneuverability.forwardsSpeed': 'kph',
'maneuverability.power': 'hp',
'maneuverability.powerToWeight': 'hp/tn',
'maneuverability.traverseSpeed': '°/s',
'maneuverability.weight': 'tn',
'survivability.camouflageMoving': '%',
'survivability.camouflageShooting': '%',
'survivability.camouflageStill': '%',
'survivability.length': 'm',
'survivability.viewRange': 'm',
'survivability.volume': 'm^3',
};
export enum TankopediaDisplay {
Model,
DynamicArmor,
@@ -1,9 +1,9 @@
import type en from "@blitzkit/i18n/strings/en.json";
import { Soapstone } from "soapstone";
export type TankopediaSortBy = keyof typeof en.website.common.tank_search.sort;
export type TankopediaSortDirection = "ascending" | "descending";
export type TankopediaTestTankDisplay = "include" | "exclude" | "only";
export enum TankopediaSortDirection {
Ascending,
Descending,
}
export interface TankopediaPersistent {
wireframe: boolean;
@@ -16,11 +16,6 @@ export interface TankopediaPersistent {
recentlyViewed: number[];
hideTankModelUnderArmor: boolean;
highGraphics: boolean;
sort: {
by: TankopediaSortBy;
direction: TankopediaSortDirection;
};
}
export const TankopediaPersistent = new Soapstone<TankopediaPersistent>(
@@ -35,10 +30,6 @@ export const TankopediaPersistent = new Soapstone<TankopediaPersistent>(
showPrimaryArmor: true,
recentlyViewed: [],
highGraphics: true,
sort: {
by: "meta.none",
direction: "ascending",
},
},
"tankopedia-3",
);
@@ -1,15 +1,13 @@
import { Soapstone } from 'soapstone';
import {
type TankopediaSortBy,
type TankopediaSortDirection,
} from './tankopediaPersistent';
import { Soapstone } from "soapstone";
import type { CharacteristicName } from "../types/characteristics";
import { TankopediaSortDirection } from "./tankopediaPersistent";
export interface TankSort {
by: TankopediaSortBy;
by: CharacteristicName | null;
direction: TankopediaSortDirection;
}
export const TankSort = new Soapstone<TankSort>({
by: 'meta.none',
direction: 'descending',
by: null,
direction: TankopediaSortDirection.Descending,
});
@@ -0,0 +1,28 @@
import { characteristics } from "../config/characteristics";
import { characteristicsGroups } from "../config/characteristicsGroups";
import {
CharacteristicType,
type CharacteristicName,
} from "../types/characteristics";
const sortableCharacteristicTypes = new Set<CharacteristicType>([
CharacteristicType.Number,
CharacteristicType.NumberList,
]);
export const sortableCharacteristics = new Set<CharacteristicName>();
for (const group of characteristicsGroups) {
for (const config of group.order) {
if (!("name" in config)) continue;
// TODO: remove this when all characteristics are defined
if (!(config.name in characteristics)) continue;
const item = characteristics[config.name];
if (!sortableCharacteristicTypes.has(item.type)) continue;
sortableCharacteristics.add(config.name);
}
}
@@ -1,3 +1,4 @@
import type { TankEnvironment } from "@blitzkit/core";
import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
import type { Strings } from "@blitzkit/i18n";
import type {
@@ -13,7 +14,6 @@ import type { ReactNode } from "react";
import type { characteristics } from "../config/characteristics";
import type { toys } from "../config/toys";
import type { DuelSide } from "../hooks/useEquipment";
import type { TankEnvironment } from "../stores/tankopedia";
import type { TankState } from "../tankopedia/tankState";
export type Characteristic = {