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@@ -484,53 +484,15 @@
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},
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"sort": {
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"meta.none": "none",
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"survivability.health": "health",
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"survivability.viewRange": "view range",
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"survivability.camouflageStill": "camouflage still",
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"survivability.camouflageMoving": "camouflage moving",
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"survivability.camouflageShooting": "camouflage shooting",
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"survivability.volume": "volume",
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"survivability.length": "length",
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"fire.dpm": "standard DPM",
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"fire.dpmPremium": "premium DPM",
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"fire.reload": "reload",
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"fire.caliber": "caliber",
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"fire.standardPenetration": "standard penetration",
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"fire.premiumPenetration": "premium penetration",
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"fire.tertiaryPenetration": "tertiary penetration",
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"fire.damage": "damage",
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"fire.moduleDamage": "module damage",
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"fire.shellVelocity": "shell velocity",
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"fire.shellRange": "shell range",
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"fire.shellCapacity": "shell capacity",
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"fire.aimTime": "aim time",
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"fire.dispersionStill": "dispersion still",
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"fire.dispersionMoving": "dispersion moving",
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"fire.gunDepression": "gun depression",
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"fire.gunElevation": "gun elevation",
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"maneuverability.forwardsSpeed": "forwards speed",
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"maneuverability.backwardsSpeed": "backwards speed",
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"maneuverability.power": "power",
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"maneuverability.powerToWeight": "power to weight",
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"maneuverability.weight": "weight",
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"maneuverability.traverseSpeed": "traverse speed"
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},
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"sort_dropdown": {
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"label": "Sort",
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"groups": {
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"sort": {
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"no_sort": "No sort",
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"label": "Sort by",
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"fire": "Fire",
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"maneuverability": "Maneuverability",
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"survivability": "Survivability"
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},
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"direction": {
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"label": "Direction",
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"ascending": "Ascending",
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"descending": "Descending"
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}
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"none": "None",
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"by": "Sort by",
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"direction": {
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"label": "Direction",
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"ascending": "Ascending",
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"descending": "Descending"
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}
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}
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},
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