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reduce ground brightness in static mode
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@@ -264,6 +264,7 @@ export function StaticArmorSceneComponent({
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<mesh
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<mesh
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{...meshProps}
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{...meshProps}
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key={key}
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key={key}
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castShadow
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material={surfaceMaterial}
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material={surfaceMaterial}
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onPointerDown={onPointerDown}
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onPointerDown={onPointerDown}
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userData={
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userData={
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