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feat: some recoloring
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87f5d8fe8f
commit
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-5
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@@ -15,8 +15,6 @@ const surfaceMaterial: Record<Props['only'], MeshBasicMaterial> = {
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turret: new MeshBasicMaterial({
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turret: new MeshBasicMaterial({
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color: mauveDark.mauve6,
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color: mauveDark.mauve6,
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toneMapped: false,
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toneMapped: false,
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transparent: true,
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opacity: 0.5,
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}),
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}),
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body: new MeshBasicMaterial({
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body: new MeshBasicMaterial({
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color: mauveDark.mauve6,
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color: mauveDark.mauve6,
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@@ -33,8 +31,6 @@ const outlineMaterial: Record<Props['only'], LineBasicMaterial> = {
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turret: new LineBasicMaterial({
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turret: new LineBasicMaterial({
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color: mauveDark.mauve8,
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color: mauveDark.mauve8,
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toneMapped: false,
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toneMapped: false,
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transparent: true,
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opacity: 0.5,
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}),
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}),
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body: new LineBasicMaterial({
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body: new LineBasicMaterial({
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color: mauveDark.mauve8,
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color: mauveDark.mauve8,
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-1
@@ -201,7 +201,6 @@ export function GunFlexibilityVisualizer({
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transparent ${Math.PI / 2 - minPitch}rad,
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transparent ${Math.PI / 2 - minPitch}rad,
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transparent 180deg
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transparent 180deg
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)`,
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)`,
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filter: 'blur(0.25rem)',
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}}
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}}
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/>
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/>
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</Box>
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</Box>
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