fix linting errors

This commit is contained in:
tresabhi committed 2026-08-05 14:17:33 -05:00
1 parent af58b4614d
commit b8742bae66
19 files changed
+36 -39

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@@ -105,7 +105,7 @@ async function extractModel(vfs: AbstractVFS, path: string) {
}
if (textures) {
const { image: baseColor, hasAlpha } = await readBaseColor(
const baseColor = await readBaseColor(
`Data/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
textures.miscMap
? `Data/3d/${dirname(path)}/${textures.miscMap}`
@@ -369,7 +369,6 @@ async function extractModel(vfs: AbstractVFS, path: string) {
}
async function readBaseColor(path: string, occlusionPath?: string) {
let hasAlpha = false;
const baseRaw = await readTexture(path);
const occlusionRaw = occlusionPath
? await readTexture(occlusionPath)
@@ -399,7 +398,6 @@ async function readBaseColor(path: string, occlusionPath?: string) {
}
const alpha = base[i * 4 + 3];
hasAlpha ||= alpha < 255;
combined[i * 4 + 0] = Math.round(base[i * 4 + 0] * c);
combined[i * 4 + 1] = Math.round(base[i * 4 + 1] * c);
@@ -413,7 +411,7 @@ async function readBaseColor(path: string, occlusionPath?: string) {
.webp()
.toBuffer();
return { hasAlpha, image };
return image;
}
async function readRoughnessMetallic(path: string) {