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feat: start of custom renders
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+6
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@@ -35,7 +35,11 @@ const ARCADE_MODE_DISTANCE = 19;
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const ARCADE_MODE_ANGLE = degToRad(10);
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const ARCADE_MODE_FOV = 54;
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export function Controls() {
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interface ControlsProps {
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naked?: boolean;
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}
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export function Controls({ naked }: ControlsProps) {
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const display = TankopediaEphemeral.use((state) => state.display);
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const duelStore = Duel.useStore();
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@@ -82,7 +86,7 @@ export function Controls() {
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antagonistModelDefinition.turret_origin.y +
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antagonistTurretModelDefinition.gun_origin.y;
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const [autoRotate, setAutoRotate] = useState(
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display !== TankopediaDisplay.ShootingRange,
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display !== TankopediaDisplay.ShootingRange && !naked,
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);
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const gunHeight =
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protagonistHullOrigin.y +
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+10
-4
@@ -31,10 +31,11 @@ import { TankModel } from './components/TankModel';
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interface TankSandboxProps {
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thicknessRange: ThicknessRange;
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naked?: boolean;
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}
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export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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({ thicknessRange }, ref) => {
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({ thicknessRange, naked }, ref) => {
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const canvas = useRef<HTMLCanvasElement>(null);
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const hasImprovedVerticalStabilizer = useEquipment(122);
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@@ -179,10 +180,15 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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draft.highlightArmor = undefined;
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});
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}}
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style={{ userSelect: 'none' }}
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style={{
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userSelect: 'none',
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width: naked ? 640 : '100%',
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height: naked ? 480 : '100%',
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outline: naked ? '1rem red solid' : undefined,
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}}
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>
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<Controls />
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<SceneProps />
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<Controls naked={naked} />
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{!naked && <SceneProps />}
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{display !== TankopediaDisplay.StaticArmor && <TankModel />}
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<ShotDisplay />
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<ArmorPlateDisplay />
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