fix: optional teritery shell

This commit is contained in:
TrèsAbhi committed 2026-02-18 18:57:17 -06:00
1 parent 987c798b7e
commit bfa80cd549
1 file changed
+41 -41
@@ -3,12 +3,12 @@ import {
resolveDpm,
unionBoundingBox,
type TankDefinition,
} from '@blitzkit/core';
import { useMemo } from 'react';
import { awaitableModelDefinitions } from '../../../core/awaitables/modelDefinitions';
import { resolveReload } from '../../../core/blitzkit/resolveReload';
import { TankSort } from '../../../stores/tankopediaSort';
import { TankCard } from '../../TankCard';
} from "@blitzkit/core";
import { useMemo } from "react";
import { awaitableModelDefinitions } from "../../../core/awaitables/modelDefinitions";
import { resolveReload } from "../../../core/blitzkit/resolveReload";
import { TankSort } from "../../../stores/tankopediaSort";
import { TankCard } from "../../TankCard";
interface TankSearchCardProps {
tank: TankDefinition;
@@ -20,7 +20,7 @@ const modelDefinitions = await awaitableModelDefinitions;
export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
const by = TankSort.use((state) => state.by);
const discriminator = useMemo(() => {
if (by.startsWith('meta')) return undefined;
if (by.startsWith("meta")) return undefined;
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
@@ -34,53 +34,53 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
const gunModelDefinition = turretModelDefinition.guns[gun.id];
switch (by) {
case 'fire.aimTime':
case "fire.aimTime":
return gun.aim_time.toFixed(2);
case 'fire.caliber':
case "fire.caliber":
return shell0.caliber.toFixed(0);
case 'fire.damage':
case "fire.damage":
return shell0.armor_damage.toFixed(0);
case 'fire.moduleDamage':
case "fire.moduleDamage":
return shell0.module_damage.toFixed(0);
case 'fire.dispersionMoving':
case "fire.dispersionMoving":
return tracks.dispersion_move.toFixed(3);
case 'fire.dispersionStill':
case "fire.dispersionStill":
return gun.dispersion_base.toFixed(3);
case 'fire.dpm':
case "fire.dpm":
return resolveDpm(gun, shell0).toFixed(0);
case 'fire.dpmPremium':
return shell1 ? resolveDpm(gun, shell1).toFixed(0) : '--';
case 'fire.reload':
case "fire.dpmPremium":
return shell1 ? resolveDpm(gun, shell1).toFixed(0) : "--";
case "fire.reload":
return resolveReload(gun).toFixed(2);
case 'fire.standardPenetration':
return shell0.penetration.near.toFixed(0);
case 'fire.premiumPenetration':
return shell1 ? shell1.penetration.near.toFixed(0) : '--';
case 'fire.tertiaryPenetration':
return shell1 ? shell2.penetration.near.toFixed(0) : '--';
case 'fire.shellVelocity':
case "fire.standardPenetration":
return shell0?.penetration.near.toFixed(0);
case "fire.premiumPenetration":
return shell1 ? shell1?.penetration.near.toFixed(0) : "--";
case "fire.tertiaryPenetration":
return shell1 ? shell2?.penetration.near.toFixed(0) : "--";
case "fire.shellVelocity":
return shell0.velocity.toFixed(0);
case 'fire.shellCapacity':
case "fire.shellCapacity":
return gun.shell_capacity.toFixed(0);
case 'fire.shellRange':
case "fire.shellRange":
return shell0.range.toFixed(0);
case 'fire.gunDepression':
case "fire.gunDepression":
return (
gunModelDefinition.pitch.max +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case 'fire.gunElevation':
case "fire.gunElevation":
return (
-gunModelDefinition.pitch.min -
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case 'maneuverability.forwardsSpeed':
case "maneuverability.forwardsSpeed":
return tank.speed_forwards.toFixed(0);
case 'maneuverability.backwardsSpeed':
case "maneuverability.backwardsSpeed":
return tank.speed_backwards.toFixed(0);
case 'maneuverability.power':
case "maneuverability.power":
return engine.power.toFixed(0);
case 'maneuverability.powerToWeight':
case "maneuverability.powerToWeight":
return (
(1000 * engine.power) /
(tank.weight +
@@ -89,7 +89,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
turret.weight +
gun.weight)
).toFixed(1);
case 'maneuverability.weight':
case "maneuverability.weight":
return (
(tank.weight +
engine.weight +
@@ -98,19 +98,19 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
gun.weight) /
1000
).toFixed(1);
case 'maneuverability.traverseSpeed':
case "maneuverability.traverseSpeed":
return tracks.traverse_speed.toFixed(1);
case 'survivability.health':
case "survivability.health":
return (tank.health + turret.health).toFixed(0);
case 'survivability.viewRange':
case "survivability.viewRange":
return turret.view_range.toFixed(0);
case 'survivability.camouflageStill':
case "survivability.camouflageStill":
return (tank.camouflage_still * 100).toFixed(0);
case 'survivability.camouflageMoving':
case "survivability.camouflageMoving":
return (tank.camouflage_moving * 100).toFixed(0);
case 'survivability.camouflageShooting':
case "survivability.camouflageShooting":
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
case 'survivability.volume': {
case "survivability.volume": {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box,
@@ -121,7 +121,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
}
case 'survivability.length': {
case "survivability.length": {
const bounds = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box,