fix: update errors

This commit is contained in:
TrèsAbhi committed 2025-09-27 16:07:45 -05:00
1 parent 4ff9a2ec7f
commit c14efe86cc
34 files changed
+217 -280

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@@ -1,7 +1,8 @@
import type { GroupProps } from '@react-three/fiber';
import { forwardRef } from 'react';
import { Group } from 'three';
import { forwardRef, type ComponentProps } from "react";
import { Group } from "three";
export const ModelTankWrapper = forwardRef<Group, GroupProps>((props, ref) => {
return <group rotation={[-Math.PI / 2, 0, 0]} ref={ref} {...props} />;
});
export const ModelTankWrapper = forwardRef<Group, ComponentProps<"group">>(
(props, ref) => {
return <group rotation={[-Math.PI / 2, 0, 0]} ref={ref} {...props} />;
}
);
@@ -1,19 +1,19 @@
import { memo, useRef } from 'react';
import { Group } from 'three';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import { Duel } from '../../../stores/duel';
import { ModelTankWrapper } from './ModelTankWrapper';
import { PrimaryArmorSceneComponent } from './PrimaryArmorSceneComponent';
import { memo, useRef } from "react";
import { Group } from "three";
import { correctZYTuple } from "../../../core/blitz/correctZYTuple";
import { nameToArmorId } from "../../../core/blitzkit/nameToArmorId";
import { resolveArmor } from "../../../core/blitzkit/resolveThickness";
import { useArmor } from "../../../hooks/useArmor";
import { useTankModelDefinition } from "../../../hooks/useTankModelDefinition";
import { useTankTransform } from "../../../hooks/useTankTransform";
import { Duel } from "../../../stores/duel";
import { ModelTankWrapper } from "./ModelTankWrapper";
import { PrimaryArmorSceneComponent } from "./PrimaryArmorSceneComponent";
export const PrimaryArmorScene = memo(() => {
const wrapper = useRef<Group>(null);
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tank = Duel.use((state) => state.protagonist.tank);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
@@ -28,7 +28,7 @@ export const PrimaryArmorScene = memo(() => {
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
const isDynamicArmorActive = Duel.use((state) =>
state.protagonist.consumables.includes(73),
state.protagonist.consumables.includes(73)
);
useTankTransform(track, turret, turretContainer, gunContainer);
@@ -37,20 +37,20 @@ export const PrimaryArmorScene = memo(() => {
<ModelTankWrapper ref={wrapper}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
const isHull = node.name.startsWith("hull_");
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
tankModelDefinition.armor,
armorId,
armorId
);
if (
!isVisible ||
spaced ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes('state_01')) ||
(!isDynamicArmorActive && node.name.includes('state_00'))
(isDynamicArmorActive && node.name.includes("state_01")) ||
(!isDynamicArmorActive && node.name.includes("state_00"))
)
return null;
@@ -67,21 +67,21 @@ export const PrimaryArmorScene = memo(() => {
<group ref={turretContainer}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`,
`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
turretModelDefinition.armor,
armorId,
armorId
);
if (
!isVisible ||
spaced ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes('state_01')) ||
(!isDynamicArmorActive && node.name.includes('state_00'))
(isDynamicArmorActive && node.name.includes("state_01")) ||
(!isDynamicArmorActive && node.name.includes("state_00"))
)
return null;
@@ -101,21 +101,21 @@ export const PrimaryArmorScene = memo(() => {
<group ref={gunContainer}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`,
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
gunModelDefinition.armor,
armorId,
armorId
);
if (
!isVisible ||
spaced ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes('state_01')) ||
(!isDynamicArmorActive && node.name.includes('state_00'))
(isDynamicArmorActive && node.name.includes("state_01")) ||
(!isDynamicArmorActive && node.name.includes("state_00"))
)
return null;
@@ -1,15 +1,15 @@
import { memo, useRef } from 'react';
import { Group, Plane, Scene, Vector3 } from 'three';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModel } from '../../../hooks/useModel';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import { Duel } from '../../../stores/duel';
import { ModelTankWrapper } from './ModelTankWrapper';
import { SpacedArmorSceneComponent } from './SpacedArmorSceneComponent';
import { memo, useRef } from "react";
import { Group, Plane, Scene, Vector3 } from "three";
import { correctZYTuple } from "../../../core/blitz/correctZYTuple";
import { nameToArmorId } from "../../../core/blitzkit/nameToArmorId";
import { resolveArmor } from "../../../core/blitzkit/resolveThickness";
import { useArmor } from "../../../hooks/useArmor";
import { useModel } from "../../../hooks/useModel";
import { useTankModelDefinition } from "../../../hooks/useTankModelDefinition";
import { useTankTransform } from "../../../hooks/useTankTransform";
import { Duel } from "../../../stores/duel";
import { ModelTankWrapper } from "./ModelTankWrapper";
import { SpacedArmorSceneComponent } from "./SpacedArmorSceneComponent";
export enum ArmorType {
Primary,
@@ -23,8 +23,8 @@ interface SpacedArmorSceneProps {
export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
const wrapper = useRef<Group>(null);
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tank = Duel.use((state) => state.protagonist.tank);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
@@ -45,7 +45,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
? undefined
: gunModelDefinition.mask + hullOrigin.y + turretOrigin.y + gunOrigin.y;
const isDynamicArmorActive = Duel.use((state) =>
state.protagonist.consumables.includes(73),
state.protagonist.consumables.includes(73)
);
useTankTransform(track, turret, turretContainer, gunContainer);
@@ -54,19 +54,19 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
<ModelTankWrapper ref={wrapper}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
const isHull = node.name.startsWith("hull_");
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
tankModelDefinition.armor,
armorId,
armorId
);
if (
!isVisible ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes('state_00')) ||
(!isDynamicArmorActive && node.name.includes('state_01'))
(isDynamicArmorActive && node.name.includes("state_00")) ||
(!isDynamicArmorActive && node.name.includes("state_01"))
)
return null;
@@ -83,8 +83,8 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
</group>
{modelNodes.map((node) => {
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isWheel = node.name.startsWith("chassis_wheel_");
const isTrack = node.name.startsWith("chassis_track_");
const isVisible = isWheel || isTrack;
if (!isVisible) return null;
@@ -104,20 +104,20 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
<group ref={turretContainer}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`,
`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
turretModelDefinition.armor,
armorId,
armorId
);
if (
!isVisible ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes('state_00')) ||
(!isDynamicArmorActive && node.name.includes('state_01'))
(isDynamicArmorActive && node.name.includes("state_00")) ||
(!isDynamicArmorActive && node.name.includes("state_01"))
)
return null;
@@ -139,20 +139,20 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
<group ref={gunContainer}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`,
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
gunModelDefinition.armor,
armorId,
armorId
);
if (
!isVisible ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes('state_00')) ||
(!isDynamicArmorActive && node.name.includes('state_01'))
(isDynamicArmorActive && node.name.includes("state_00")) ||
(!isDynamicArmorActive && node.name.includes("state_01"))
)
return null;
@@ -173,7 +173,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
{modelNodes.map((node) => {
const gunString = `gun_${gunModelDefinition.model_id
.toString()
.padStart(2, '0')}`;
.padStart(2, "0")}`;
const isCurrentGun = gunModelDefinition.mask
? node.name.startsWith(gunString)
: node.name === gunString;
@@ -28,8 +28,8 @@ export interface ThicknessRange {
export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const wrapper = useRef<Group>(null);
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tank = Duel.use((state) => state.protagonist.tank);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
@@ -1,8 +1,8 @@
import { I_HAT, J_HAT } from "@blitzkit/core";
import { type MeshProps, useThree } from "@react-three/fiber";
import { useThree } from "@react-three/fiber";
import { clamp } from "lodash-es";
import type { QuicklimeEvent } from "quicklime";
import { useEffect, useMemo } from "react";
import { useEffect, useMemo, type ComponentProps } from "react";
import {
Box3,
Color,
@@ -19,8 +19,8 @@ import {
import { unrotateDavaVector } from "../../../core/blitz/unrotateDavaVector";
import { jsxTree } from "../../../core/blitzkit/jsxTree";
import {
type ModelTransformEventData,
modelTransformEvent,
type ModelTransformEventData,
} from "../../../core/blitzkit/modelTransform";
import { discardClippingPlane } from "../../../core/three/discardClippingPlane";
import { Tankopedia } from "../../../stores/tankopedia";
@@ -36,7 +36,7 @@ type StaticArmorSceneComponentProps = {
thickness: number;
thicknessRange: ThicknessRange;
node: Object3D;
onPointerDown?: MeshProps["onPointerDown"];
onPointerDown?: ComponentProps<"mesh">["onPointerDown"];
} & (
| {
type: Exclude<ArmorType, ArmorType.External>;