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feat: burst data
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@@ -33,43 +33,35 @@ export function Body({ stats }: BodyProps) {
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<StickyColumnHeaderCell key={key} top={137}>
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<Flex justify="center">
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<Flex>
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{gun.gun_type!.value.base.shells.map(
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(thisShell, shellIndex) => (
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<IconButton
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color={thisShell.id === shell.id ? undefined : 'gray'}
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variant="soft"
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key={thisShell.id}
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style={{
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borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
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borderBottomLeftRadius:
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shellIndex === 0 ? undefined : 0,
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borderTopRightRadius:
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shellIndex ===
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gun.gun_type!.value.base.shells.length - 1
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? undefined
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: 0,
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borderBottomRightRadius:
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shellIndex ===
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gun.gun_type!.value.base.shells.length - 1
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? undefined
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: 0,
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marginLeft: shellIndex === 0 ? 0 : -1,
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}}
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onClick={() => {
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mutateCompareEphemeral((draft) => {
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draft.members[index].shell = thisShell;
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});
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}}
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>
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<img
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alt={unwrap(thisShell.name)}
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width={16}
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height={16}
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src={asset(`icons/shells/${thisShell.icon}.webp`)}
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/>
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</IconButton>
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),
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)}
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{gun.shells.map((thisShell, shellIndex) => (
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<IconButton
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color={thisShell.id === shell.id ? undefined : 'gray'}
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variant="soft"
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key={thisShell.id}
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style={{
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borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
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borderBottomLeftRadius:
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shellIndex === 0 ? undefined : 0,
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borderTopRightRadius:
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shellIndex === gun.shells.length - 1 ? undefined : 0,
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borderBottomRightRadius:
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shellIndex === gun.shells.length - 1 ? undefined : 0,
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marginLeft: shellIndex === 0 ? 0 : -1,
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}}
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onClick={() => {
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mutateCompareEphemeral((draft) => {
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draft.members[index].shell = thisShell;
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});
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}}
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>
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<img
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alt={unwrap(thisShell.name)}
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width={16}
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height={16}
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src={asset(`icons/shells/${thisShell.icon}.webp`)}
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/>
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</IconButton>
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))}
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</Flex>
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</Flex>
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</StickyColumnHeaderCell>
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@@ -250,8 +250,7 @@ export function CompareTable({ stats }: CompareTableProps) {
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member.turret = member.tank.turrets[0];
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member.gun = member.turret.guns[0];
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member.shell =
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member.gun.gun_type!.value.base.shells[0];
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member.shell = member.gun.shells[0];
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member.engine = member.tank.engines[0];
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member.track = member.tank.tracks[0];
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});
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@@ -267,8 +266,7 @@ export function CompareTable({ stats }: CompareTableProps) {
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member.turret = member.tank.turrets.at(-1)!;
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member.gun = member.turret.guns.at(-1)!;
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member.shell =
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member.gun.gun_type!.value.base.shells[0];
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member.shell = member.gun.shells[0];
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member.engine = member.tank.engines.at(-1)!;
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member.track = member.tank.tracks.at(-1)!;
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});
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