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feat: burst data
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@@ -104,11 +104,9 @@ export const TankSearch = memo<TankSearchProps>(
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sorted = filtered.sort(
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(a, b) =>
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a.camouflage_still *
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.camouflage_loss -
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a.turrets.at(-1)!.guns.at(-1)!.camouflage_loss -
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b.camouflage_still *
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.camouflage_loss,
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b.turrets.at(-1)!.guns.at(-1)!.camouflage_loss,
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);
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break;
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@@ -171,11 +169,11 @@ export const TankSearch = memo<TankSearchProps>(
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(a, b) =>
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resolveDpm(
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
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a.turrets.at(-1)!.guns.at(-1)!.shells[0],
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) -
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resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
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b.turrets.at(-1)!.guns.at(-1)!.shells[0],
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),
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);
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break;
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@@ -183,18 +181,16 @@ export const TankSearch = memo<TankSearchProps>(
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case 'fire.dpmPremium':
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sorted = filtered.sort(
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(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
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(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
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? resolveDpm(
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.shells[1],
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a.turrets.at(-1)!.guns.at(-1)!.shells[1],
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)
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: 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
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(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
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? resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.shells[1],
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b.turrets.at(-1)!.guns.at(-1)!.shells[1],
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)
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: 0),
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);
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@@ -211,108 +207,92 @@ export const TankSearch = memo<TankSearchProps>(
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case 'fire.caliber':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.caliber -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.caliber,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
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);
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break;
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case 'fire.standardPenetration':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.penetration.near -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.penetration.near,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near,
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);
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break;
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case 'fire.premiumPenetration':
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sorted = filtered.sort(
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(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
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?.penetration.near ?? 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
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?.penetration.near ?? 0),
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(a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
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0) -
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(b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
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0),
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);
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break;
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case 'fire.tertiaryPenetration':
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sorted = filtered.sort(
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(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
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?.penetration.near ?? 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
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?.penetration.near ?? 0),
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(a.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
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0) -
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(b.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
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0),
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);
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break;
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case 'fire.damage':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.armor_damage -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.armor_damage,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage,
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);
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break;
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case 'fire.moduleDamage':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.module_damage -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.module_damage,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage,
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);
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break;
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case 'fire.shellVelocity':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.velocity -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.velocity,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity,
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);
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break;
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case 'fire.shellRange':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.range -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.range,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].range -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].range,
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);
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break;
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case 'fire.shellCapacity':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.shell_capacity -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.shell_capacity,
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a.turrets.at(-1)!.guns.at(-1)!.shell_capacity -
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b.turrets.at(-1)!.guns.at(-1)!.shell_capacity,
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);
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break;
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case 'fire.aimTime':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time,
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a.turrets.at(-1)!.guns.at(-1)!.aim_time -
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b.turrets.at(-1)!.guns.at(-1)!.aim_time,
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);
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break;
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case 'fire.dispersionStill':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.dispersion_base -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.dispersion_base,
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a.turrets.at(-1)!.guns.at(-1)!.dispersion_base -
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b.turrets.at(-1)!.guns.at(-1)!.dispersion_base,
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);
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break;
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@@ -328,13 +308,11 @@ export const TankSearch = memo<TankSearchProps>(
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sorted = filtered.sort(
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(a, b) =>
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modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
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.pitch.max +
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.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.max +
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(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
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0) -
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modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
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.pitch.max -
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.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.max -
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(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
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0),
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);
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@@ -344,13 +322,11 @@ export const TankSearch = memo<TankSearchProps>(
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sorted = filtered.sort(
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(a, b) =>
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modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
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.pitch.min +
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.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.min +
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(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
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0) -
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modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
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.pitch.min -
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.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.min -
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(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
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0),
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);
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@@ -382,14 +358,13 @@ export const TankSearch = memo<TankSearchProps>(
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
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.weight) -
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a.turrets.at(-1)!.guns.at(-1)!.weight) -
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b.engines.at(-1)!.power /
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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);
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break;
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@@ -400,12 +375,12 @@ export const TankSearch = memo<TankSearchProps>(
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight -
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a.turrets.at(-1)!.guns.at(-1)!.weight -
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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);
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break;
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