diff --git a/src/components/ArmorMesh/shaders/fragment.glsl b/src/components/ArmorMesh/shaders/fragment.glsl index bee60e72f..6e9009d5c 100644 --- a/src/components/ArmorMesh/shaders/fragment.glsl +++ b/src/components/ArmorMesh/shaders/fragment.glsl @@ -45,7 +45,7 @@ void main() { float alpha = (1.0 - penetrationChance) * 0.5; if (spaced) { - csm_FragColor = vec4(0.5, 0.0, 1.0, alpha); + csm_FragColor = vec4(0.0, 0.0, 1.0, alpha); } else { csm_FragColor = vec4(1.0, 0.0, 0.0, alpha); }