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# BlitzKit 1.22.0
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Introducing the long awaited Static Armor mode!
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## Features
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- Added static armor mode which display solid colors for each plate of armor
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- Different type of armors have different scales and can be toggled by clicking the color scales
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- Checking on "Edit" allows you to change the thicknesses to test hypothetical values
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- Changes you make are also reflected in the Blitz-styled dynamic armor highlighter
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- Added a segmented controller to switch between Model, Dynamic Armor, and Static Armor modes
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- Track dragging has been disabled in both armor modes
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- Penetration tracer has been disabled for model mode
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- Penetration and thickness cards are now placed to better cooperate with screen real estate
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- "Core" armor has been renamed to "primary" across the website
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## Fixes
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- Penetration card now displays in fullscreen mode on mobile devices once again
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- Penetration of external modules after ricochets are no longer reported as "successful penetrations"
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- Gun barrels are no longer incorrectly incorporated into the shell tracer
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- Japanese gun depression equipment has been swapped back to the correct values
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## Technical Features
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- In dev mode, the ID of the selected armor plates is shown in static mode
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