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feat: some healths
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67f312075a
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6 files changed
+510
-425
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@@ -14,32 +14,33 @@ namespace BlitzKit.CLI.Functions
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Tanks tanks = new();
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BlitzProvider provider = new();
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foreach (var nation in provider.RootDirectory.GetDirectory("Blitz/Content/Tanks").Directories)
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foreach (
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var nationDir in provider.RootDirectory.GetDirectory("Blitz/Content/Tanks").Directories
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)
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{
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if (nation.Key == "TankStub")
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if (nationDir.Key == "TankStub")
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continue;
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foreach (var tank in nation.Value.Directories)
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foreach (var tankDir in nationDir.Value.Directories)
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{
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if (tank.Key != "R90_IS_4")
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if (tankDir.Key != "R90_IS_4")
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continue;
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tanks.Tanks_.Add(tank.Key);
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var attributeFileName = $"DA_{tank.Key}_Attributes.uasset";
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var hasAttributesFile = tank.Value.HasFile(attributeFileName);
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var attributeFileName = $"DA_{tankDir.Key}_Attributes.uasset";
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var hasAttributesFile = tankDir.Value.HasFile(attributeFileName);
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GameFile? attributesFile = null;
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if (hasAttributesFile)
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{
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attributesFile = tank.Value.GetFile(attributeFileName);
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attributesFile = tankDir.Value.GetFile(attributeFileName);
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}
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else
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{
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PrettyLog.Warn(
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$"No attributes file found for {nation.Key}/{tank.Key}, it may be misspelled; finding any attributes file..."
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$"No attributes file found for {nationDir.Key}/{tankDir.Key}, it may be misspelled; finding any attributes file..."
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);
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foreach (var file in tank.Value.Files)
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foreach (var file in tankDir.Value.Files)
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{
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if (file.Key.EndsWith("_Attributes.uasset"))
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{
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@@ -51,7 +52,7 @@ namespace BlitzKit.CLI.Functions
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if (attributesFile == null)
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{
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PrettyLog.Error(
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$"No suffixed attributes file found for {nation.Key}/{tank.Key}; skipping..."
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$"No suffixed attributes file found for {nationDir.Key}/{tankDir.Key}; skipping..."
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);
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continue;
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}
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@@ -63,12 +64,68 @@ namespace BlitzKit.CLI.Functions
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exports.First((export) => export.ExportType == "TankAttributesDataAsset")
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?? throw new Exception("TankAttributesDataAsset not found");
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var attr = JObject.FromObject(tankAttributesDataAsset);
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var props = attr.GetValue("Properties");
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Console.WriteLine(attr);
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if (props == null || props["MaxHealth"] == null)
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{
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PrettyLog.Warn(
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$"{nationDir.Key}/{tankDir.Key} has not migrated to Reforged; skipping..."
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);
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continue;
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}
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Tank tank = new()
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{
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Id = tankDir.Key,
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// TODO: Name
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// TODO: Set
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// TODO: Class
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// TODO: Faction
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TurretRotatorHealth = MangleModuleHealth((props["TurretRotatorHealth"] as JObject)!),
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SurveyingDeviceHealth = MangleModuleHealth(
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(props["SurveyingDeviceHealth"] as JObject)!
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),
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GunHealth = MangleModuleHealth((props["GunHealth"] as JObject)!),
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ChassisHealth = MangleModuleHealth((props["ChassisHealth"] as JObject)!),
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AmmoBayHealth = MangleModuleHealth((props["AmmoBayHealth"] as JObject)!),
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EngineHealth = MangleModuleHealth((props["EngineHealth"] as JObject)!),
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FuelTankHealth = MangleModuleHealth((props["FuelTankHealth"] as JObject)!),
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};
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tank.CrewHealth.Add("", 1);
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tanks.Tanks_.Add(tank.Id);
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var tankBytes = tank.ToByteArray();
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Console.WriteLine($"Mangled {nationDir.Key}/{tankDir.Key}");
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}
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}
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var tanksBytes = tanks.ToByteArray();
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}
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public static ModuleHealth MangleModuleHealth(JObject obj)
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{
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ModuleHealth moduleHealth = new()
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{
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MaxHealth = obj["MaxHealth"]!.Value<float>(),
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MaxRegenHealth = obj["MaxRegenHealth"]!.Value<float>(),
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HealthRegenPerSec = obj["HealthRegenPerSec"]!.Value<float>(),
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};
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if (obj.TryGetValue("HysteresisHealth", out var hysteresis))
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{
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moduleHealth.HysteresisHealth = hysteresis.Value<float>();
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}
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if (obj.TryGetValue("HealthBurnPerSec", out var burn))
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{
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moduleHealth.HealthBurnPerSec = burn.Value<float>();
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}
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return moduleHealth;
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}
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}
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}
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