From c76fc979220b5cf110ca4083dce69483a8cc62ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Mon, 15 Jan 2024 21:58:03 -0600 Subject: [PATCH] fix: spaced armor highlitging --- .../ArmorMesh/components/Armor/shaders/fragment.glsl | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl b/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl index 41e4b8159..11131d107 100644 --- a/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl +++ b/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl @@ -89,17 +89,7 @@ void main() { } if (isSpaced) { - // if (isExternalModule) { - // csm_FragColor = vec4(0.5, 0.0, 1.0, 0.5); - // } else { - // if (isExplosive) { - // csm_FragColor = vec4(1.0, 0.0, 1.0, 0.5); - // } else { - // csm_FragColor = vec4(1.0, 0.0, 1.0, (1.0 - penetrationChance) * 0.5); - // } - // } - - csm_FragColor = vec4(0.0); + csm_FragColor = vec4(1.0, 0.0, 1.0, (1.0 - penetrationChance) * 0.5); } else { csm_FragColor = vec4(1.0, splashChance * 0.392, 0.0, (1.0 - penetrationChance) * 0.5); }