traverse toy

This commit is contained in:
tresabhi committed 2026-10-12 00:04:47 -05:00
1 parent de80519f06
commit cae63a70b0
15 files changed
+346 -36

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@@ -0,0 +1,19 @@
.checkbox {
display: flex;
align-items: center;
gap: var(--space-3);
.control {
width: 1.25em;
height: 1.25em;
margin: 0;
accent-color: var(--accent-9);
}
&,
* {
cursor: pointer;
}
}
@@ -0,0 +1,35 @@
import { useId, type ReactNode } from "react";
import { Text } from "../Text";
import styles from "./index.module.css";
export interface CheckboxProps {
checked: boolean;
onCheckedChange(checked: boolean): void;
children?: ReactNode;
}
export function Checkbox({
checked,
onCheckedChange,
children,
}: CheckboxProps) {
const id = useId();
return (
<div className={styles.checkbox}>
<input
className={styles.control}
type="checkbox"
id={id}
checked={checked}
onChange={(event) => onCheckedChange(event.target.checked)}
/>
{children && (
<label htmlFor={id}>
<Text lowContrast>{children}</Text>
</label>
)}
</div>
);
}
@@ -1,23 +1,53 @@
.options {
width: max-content;
position: relative;
display: grid;
border-radius: var(--radius-max);
background-color: var(--gray-3);
&[data-size="minor"] {
.option {
padding: var(--space-2) var(--space-3);
font-size: 0.75em;
}
}
.indicator {
position: absolute;
top: 0;
height: 100%;
background-color: var(--accent-3);
outline: var(--outline-focus);
border-radius: var(--radius-max);
transition: var(--duration-brief);
}
&[data-variant="solid"] {
background-color: var(--gray-3);
.indicator {
background-color: var(--accent-3);
}
}
&[data-variant="underline"] {
border-radius: 0;
.indicator {
top: auto;
bottom: 0;
background: linear-gradient(transparent, var(--accent-a2));
outline: none;
border-radius: 0;
border-bottom: var(--space-1) solid var(--accent-9);
}
}
.option {
position: relative;
@@ -1,22 +1,26 @@
import { type ReactNode } from "react";
import styles from "./index.module.css";
export interface SegmentedControlOption<Value extends string | number> {
value: Value;
export interface SegmentedControlOption {
value: string;
label: ReactNode;
}
export interface SegmentedControlProps<Value extends string | number> {
options: readonly SegmentedControlOption<Value>[];
value: Value;
onValueChange(value: Value): void;
export interface SegmentedControlProps {
options: readonly SegmentedControlOption[];
value: string;
onValueChange(value: string): void;
size?: "regular" | "minor";
variant?: "solid" | "underline";
}
export function SegmentedControl<Value extends string | number>({
export function SegmentedControl({
options,
value,
onValueChange,
}: SegmentedControlProps<Value>) {
size = "regular",
variant = "solid",
}: SegmentedControlProps) {
const selectedIndex = options.findIndex((option) => option.value === value);
const segmentWidth = 100 / options.length;
@@ -24,7 +28,11 @@ export function SegmentedControl<Value extends string | number>({
<div
className={styles.options}
role="radiogroup"
style={{ gridTemplateColumns: `repeat(${options.length}, 1fr)` }}
data-size={size}
data-variant={variant}
style={{
gridTemplateColumns: `repeat(${options.length}, minmax(0, 1fr))`,
}}
>
<div
className={styles.indicator}
@@ -296,7 +296,7 @@ export function GunFlexibilityVisualizer({
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/media/random/armor-hash.png)`,
backgroundImage: `url(/media/toys/armor-hash.png)`,
boxShadow: "inset 0 0 4rem 1rem black",
}}
/>
@@ -60,7 +60,7 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/media/random/armor-hash.png)`,
backgroundImage: `url(/media/toys/armor-hash.png)`,
}}
/>
</Box>
@@ -198,20 +198,23 @@ function CompareOptions() {
const options = useRef([
{
value: TankopediaRelativeAgainst.ClassAndTier,
value: `${TankopediaRelativeAgainst.ClassAndTier}`,
relativeAgainst: TankopediaRelativeAgainst.ClassAndTier,
label: literals(strings.tanks.characteristics.compare.class, {
tier: TIER_ROMAN_NUMERALS[tank.tier],
class: strings.common.tank_class_short_plural_lowercase[tank.class],
}),
},
{
value: TankopediaRelativeAgainst.Tier,
value: `${TankopediaRelativeAgainst.Tier}`,
relativeAgainst: TankopediaRelativeAgainst.Tier,
label: literals(strings.tanks.characteristics.compare.tier, {
tier: TIER_ROMAN_NUMERALS[tank.tier],
}),
},
{
value: TankopediaRelativeAgainst.All,
value: `${TankopediaRelativeAgainst.All}`,
relativeAgainst: TankopediaRelativeAgainst.All,
label: strings.tanks.characteristics.compare.all,
},
]);
@@ -221,10 +224,10 @@ function CompareOptions() {
<Text lowContrast>{strings.tanks.characteristics.compare.label}</Text>
<SegmentedControl
options={options.current}
value={relativeAgainst}
value={`${relativeAgainst}`}
onValueChange={(value) => {
Tankopedia.mutate((draft) => {
draft.relative_against = value;
draft.relative_against = Number(value);
});
}}
/>
@@ -21,7 +21,7 @@
width: 100%;
height: 100%;
opacity: 0.125;
background-image: url("/media/random/armor-hash.png");
background-image: url("/media/toys/armor-hash.png");
}
.zones {
@@ -149,3 +149,76 @@
text-align: center;
background: radial-gradient(var(--black-a7), var(--black-a11));
}
.traverse-visualizer {
position: relative;
width: 100%;
height: 100%;
overflow: hidden;
border-radius: inherit;
user-select: none;
}
.traverse-hull {
position: absolute;
top: 50%;
left: 50%;
width: 12rem;
height: 12rem;
transform: translate(-50%, -50%);
&[data-turretless="true"] {
width: 22rem;
height: 22rem;
}
}
.traverse-hull-image {
width: 100%;
height: 100%;
object-fit: contain;
filter: drop-shadow(0 0 var(--space-4) var(--black-a7));
}
.traverse-turret {
position: absolute;
top: 50%;
left: 50%;
width: 27rem;
height: 27rem;
object-fit: contain;
transform: translate(-50%, -50%);
filter: drop-shadow(0 0 var(--space-4) var(--black-a7));
}
.traverse-toggles {
position: absolute;
top: var(--space-4);
left: 50%;
display: flex;
justify-content: center;
gap: var(--space-5);
width: 100%;
padding: 0 var(--space-5);
transform: translateX(-50%);
}
.traverse-terrain {
position: absolute;
bottom: 0;
left: 50%;
transform: translateX(-50%);
}
.traverse-effective {
position: absolute;
bottom: calc(var(--space-2) + 3rem);
left: 50%;
display: flex;
align-items: center;
gap: var(--space-2);
color: var(--gray-11);
font-size: var(--font-size-minor);
white-space: nowrap;
transform: translateX(-50%);
}
@@ -1,6 +1,7 @@
import { alias, isExplosive } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n";
import {
useEffect,
useRef,
useState,
type CSSProperties,
@@ -10,7 +11,10 @@ import { clamp, degToRad, radToDeg } from "three/src/math/MathUtils.js";
import type { ToyProps } from "../../config/toys";
import { DuelModule, useDuel } from "../../hooks/useDuel";
import { useStrings } from "../../hooks/useStrings";
import type { ComputedCharacteristics } from "../../types/characteristics";
import { Checkbox } from "../Checkbox";
import { Code } from "../Code";
import { SegmentedControl } from "../SegmentedControl";
import styles from "./index.module.css";
export function RicochetToy({ characteristics }: ToyProps) {
@@ -78,7 +82,6 @@ export function RicochetToy({ characteristics }: ToyProps) {
<div className={styles["shell-path-line"]} />
<img
className={styles.shell}
alt=""
src={alias("api", `/icons/shells/${shell.icon}.webp`)}
/>
</div>
@@ -95,14 +98,14 @@ export function RicochetToy({ characteristics }: ToyProps) {
</div>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.angle}
label={strings.tanks.toys.ricochet.angle}
value={literals(strings.common.units.deg, {
value: radToDeg(Math.abs(angle)).toFixed(0),
})}
position={CornerStatPosition.TopLeft}
/>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.normalization}
label={strings.tanks.toys.ricochet.normalization}
value={
doesRicochet
? "-"
@@ -115,7 +118,7 @@ export function RicochetToy({ characteristics }: ToyProps) {
position={CornerStatPosition.TopRight}
/>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.effective}
label={strings.tanks.toys.ricochet.effective}
value={
doesRicochet
? "-"
@@ -126,7 +129,7 @@ export function RicochetToy({ characteristics }: ToyProps) {
position={CornerStatPosition.BottomLeft}
/>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.armor}
label={strings.tanks.toys.ricochet.armor}
value={
doesRicochet
? "-"
@@ -139,7 +142,7 @@ export function RicochetToy({ characteristics }: ToyProps) {
{explodes && (
<div className={styles["explosive-overlay"]}>
{strings.tanks.characteristics.toys.ricochet.no_ricochet}
{strings.tanks.toys.ricochet.no_ricochet}
</div>
)}
</div>
@@ -169,3 +172,135 @@ function CornerStat({ label, value, position }: CornerStatProps) {
</div>
);
}
const terrains = ["hard", "medium", "soft"] as const;
type Terrain = (typeof terrains)[number];
interface TraverseToyProps {
characteristics: ComputedCharacteristics;
}
export function TraverseToy({ characteristics }: TraverseToyProps) {
const hull = useRef<HTMLDivElement>(null);
const turret = useRef<HTMLImageElement>(null);
const [terrain, setTerrain] = useState<Terrain>("hard");
const [rotateHull, setRotateHull] = useState(true);
const [rotateTurret, setRotateTurret] = useState(true);
const turretAngle = useRef(0);
const hullAngle = useRef(0);
const strings = useStrings();
const hullSpeed = characteristics.get(
`hull_traverse_speed_${terrain}`,
) as number;
const turretTraverseSpeed = characteristics.get(
"turret_traverse_speed",
) as number;
const turretSpeed = rotateTurret ? turretTraverseSpeed : 0;
const hullSpeedEffective = rotateHull ? hullSpeed : 0;
const isTurretless =
characteristics.has("azimuth_left") || characteristics.has("azimuth_right");
useEffect(() => {
let cancel = false;
const turretSpeedRad = (turretSpeed * Math.PI) / 180;
const hullSpeedRad = (hullSpeedEffective * Math.PI) / 180;
let lastT = Date.now() / 1000;
function frame() {
const t = Date.now() / 1000;
const dt = t - lastT;
lastT = t;
if (turret.current) {
turretAngle.current =
(turretAngle.current + turretSpeedRad * dt) % (2 * Math.PI);
turret.current.style.transform = `translate(-50%, -50%) rotate(${-turretAngle.current}rad)`;
}
if (hull.current) {
hullAngle.current =
(hullAngle.current + hullSpeedRad * dt) % (2 * Math.PI);
hull.current.style.transform = `translate(-50%, -50%) rotate(${-hullAngle.current}rad)`;
}
if (!cancel) requestAnimationFrame(frame);
}
frame();
return () => {
cancel = true;
};
}, [hullSpeedEffective, turretSpeed]);
const terrainOptions = terrains.map((terrain) => ({
value: terrain,
label:
strings.tanks.characteristics.items[`hull_traverse_speed_${terrain}`],
}));
return (
<div className={styles["traverse-visualizer"]}>
<div
ref={hull}
className={styles["traverse-hull"]}
data-turretless={isTurretless}
>
<img
draggable="false"
className={styles["traverse-hull-image"]}
src={`/media/toys/hull${isTurretless ? "-only" : ""}.png`}
/>
{!isTurretless && (
<img
draggable="false"
ref={turret}
className={styles["traverse-turret"]}
src="/media/toys/turret.png"
/>
)}
</div>
<div className={styles["traverse-toggles"]}>
{!isTurretless && (
<>
<Checkbox checked={rotateHull} onCheckedChange={setRotateHull}>
{strings.tanks.toys.traverse.hull}
</Checkbox>
<Checkbox checked={rotateTurret} onCheckedChange={setRotateTurret}>
{strings.tanks.toys.traverse.turret}
</Checkbox>
</>
)}
</div>
<div className={styles["traverse-terrain"]}>
<SegmentedControl
options={terrainOptions}
value={terrain}
onValueChange={(value) => {
const nextTerrain = terrains.find((terrain) => terrain === value);
if (nextTerrain) setTerrain(nextTerrain);
}}
variant="underline"
/>
</div>
<div className={styles["traverse-effective"]}>
<span>{strings.tanks.toys.traverse.effective}</span>
<Code size="minor">
{literals(strings.units.deg_s, {
value: (turretSpeed + hullSpeedEffective).toFixed(1),
})}
</Code>
</div>
</div>
);
}