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https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 18:57:03 +02:00
feat: improved vertical stablizer model compat
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01c491aee0
commit
caff7bb6d0
6 files changed
+51
-22
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@@ -4,6 +4,7 @@ import { debounce } from 'lodash';
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import { use, useEffect, useRef, useState } from 'react';
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import { lerp } from 'three/src/math/MathUtils';
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import { ShellButton } from '../../../../../../components/ModuleButtons/ShellButton';
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import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
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import { isExplosive } from '../../../../../../core/blitz/isExplosive';
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import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
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import { coefficient } from '../../../../../../core/blitzkrieg/coefficient';
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@@ -219,6 +220,17 @@ export function Characteristics() {
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penetrationDistanceInput.current.value = `${penetrationDistance}`;
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}
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}, [penetrationDistance]);
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useEffect(() => {
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mutateDuel((draft) => {
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[draft.protagonist!.pitch, draft.protagonist!.yaw] = applyPitchYawLimits(
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draft.protagonist!.pitch,
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draft.protagonist!.yaw,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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});
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}, [hasImprovedVerticalStabilizer]);
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return (
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<Flex direction="column" gap="8" style={{ width: '100%' }}>
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@@ -4,6 +4,7 @@ import { useEffect, useRef } from 'react';
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import { Vector3 } from 'three';
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import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
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import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
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import { hasEquipment } from '../../../../../core/blitzkrieg/hasEquipment';
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import { modelDefinitions } from '../../../../../core/blitzkrieg/modelDefinitions';
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import { Pose, poseEvent } from '../../../../../core/blitzkrieg/pose';
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import { useAwait } from '../../../../../hooks/useAwait';
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@@ -67,7 +68,9 @@ export function Controls() {
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},
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);
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function handlePoseEvent(event: Pose) {
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async function handlePoseEvent(event: Pose) {
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const hasImprovedVerticalStabilizer = await hasEquipment(122);
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switch (event) {
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case Pose.HullDown: {
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const [pitch] = applyPitchYawLimits(
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@@ -75,6 +78,7 @@ export function Controls() {
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0,
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protagonistGunModelDefinition.pitch,
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protagonistTurretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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camera.position
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@@ -106,6 +110,7 @@ export function Controls() {
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0,
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protagonistGunModelDefinition.pitch,
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protagonistTurretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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camera.position
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@@ -11,6 +11,7 @@ import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinit
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import { modelTransformEvent } from '../../../../../../core/blitzkrieg/modelTransform';
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import { Pose, poseEvent } from '../../../../../../core/blitzkrieg/pose';
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import { tankIcon } from '../../../../../../core/blitzkrieg/tankIcon';
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import { useEquipment } from '../../../../../../hooks/useEquipment';
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import { useWideFormat } from '../../../../../../hooks/useWideFormat';
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import { mutateDuel, useDuel } from '../../../../../../stores/duel';
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import mutateTankopediaPersistent, {
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@@ -29,6 +30,7 @@ import { TankModel } from './components/TankModel';
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export function TankSandbox() {
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const canvas = useRef<HTMLCanvasElement>(null);
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const awaitedModelDefinitions = use(modelDefinitions);
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const canvasWrapper = useRef<HTMLDivElement>(null);
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const [isFullScreen, setIsFullScreen] = useState(false);
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@@ -70,6 +72,7 @@ export function TankSandbox() {
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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@@ -87,6 +90,7 @@ export function TankSandbox() {
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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@@ -104,6 +108,7 @@ export function TankSandbox() {
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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@@ -131,6 +136,7 @@ export function TankSandbox() {
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draft.protagonist!.yaw,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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});
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}, [protagonist.gun, protagonist.turret]);
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@@ -4,6 +4,7 @@ import { Euler, Group, Vector3 } from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { I_HAT, J_HAT, K_HAT } from '../../../../../../../constants/axis';
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import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
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import { hasEquipment } from '../../../../../../../core/blitzkrieg/hasEquipment';
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import { jsxTree } from '../../../../../../../core/blitzkrieg/jsxTree';
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import { modelDefinitions } from '../../../../../../../core/blitzkrieg/modelDefinitions';
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import {
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@@ -106,7 +107,6 @@ export const TankModel = memo(() => {
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const { gltf } = useModel(protagonist.tank.id);
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const nodes = Object.values(gltf.nodes);
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@@ -161,12 +161,14 @@ export const TankModel = memo(() => {
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window.addEventListener('pointerup', handlePointerUp);
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}
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}
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function handlePointerMove(event: PointerEvent) {
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async function handlePointerMove(event: PointerEvent) {
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const hasImprovedVerticalStabilizer = await hasEquipment(122);
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[pitch, yaw] = applyPitchYawLimits(
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pitch,
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yaw + event.movementX * (Math.PI / canvas.width),
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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@@ -220,12 +222,14 @@ export const TankModel = memo(() => {
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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async function handlePointerMove(event: PointerEvent) {
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const hasImprovedVerticalStabilizer = await hasEquipment(122);
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[pitch, yaw] = applyPitchYawLimits(
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pitch - event.movementY * (Math.PI / canvas.height),
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yaw + event.movementX * (Math.PI / canvas.width),
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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@@ -26,6 +26,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const initialGunPitch = tankModelDefinition.turretRotation?.pitch ?? 0;
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const hasImprovedVerticalStabilizer = useEquipment(122);
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useEffect(() => {
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turretYawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
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@@ -73,6 +74,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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degToRad(Number(turretYawInput.current!.value)),
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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mutateDuel((state) => {
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@@ -122,6 +124,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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protagonist.yaw,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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mutateDuel((state) => {
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@@ -1,4 +1,5 @@
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import { clamp } from 'lodash';
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import { degToRad } from 'three/src/math/MathUtils';
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import { PitchLimits, YawLimits } from '../blitzkrieg/modelDefinitions';
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import { normalizeAngleRad } from '../math/normalizeAngleRad';
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@@ -7,33 +8,31 @@ export function applyPitchYawLimits(
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yaw: number, // rad
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pitchLimits: PitchLimits, // deg
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yawLimits?: YawLimits, // deg
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verticalStabilizer = false,
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) {
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let newPitch = pitch;
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let newYaw = yaw;
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if (yawLimits) {
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newYaw = normalizeAngleRad(
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clamp(
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newYaw,
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-yawLimits.max * (Math.PI / 180),
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-yawLimits.min * (Math.PI / 180),
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),
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clamp(newYaw, -degToRad(yawLimits.max), -degToRad(yawLimits.min)),
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);
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}
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let lowerPitch = -pitchLimits.max * (Math.PI / 180);
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let upperPitch = -pitchLimits.min * (Math.PI / 180);
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const transition = (pitchLimits.transition ?? 10) * (Math.PI / 180);
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const pitchBuff = verticalStabilizer ? degToRad(3) : 0;
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let lowerPitch = -degToRad(pitchLimits.max) - pitchBuff;
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let upperPitch = -degToRad(pitchLimits.min) + pitchBuff;
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const transition = degToRad(pitchLimits.transition ?? 10);
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if (pitchLimits.back) {
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const range = pitchLimits.back.range * (Math.PI / 180);
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const range = degToRad(pitchLimits.back.range);
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const yawRotatedAbs = Math.abs(normalizeAngleRad(newYaw - Math.PI));
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if (yawRotatedAbs <= range + transition) {
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if (yawRotatedAbs <= range) {
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// inside range
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lowerPitch = -pitchLimits.back.max * (Math.PI / 180);
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upperPitch = -pitchLimits.back.min * (Math.PI / 180);
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lowerPitch = -degToRad(pitchLimits.back.max);
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upperPitch = -degToRad(pitchLimits.back.min);
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} else {
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// inside transition
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const transitionProgress = (yawRotatedAbs - range) / transition;
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@@ -44,21 +43,21 @@ export function applyPitchYawLimits(
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(1 - transitionProgress) * pitchLimits.back.min +
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transitionProgress * pitchLimits.min;
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lowerPitch = -maxInterpolatedPitch * (Math.PI / 180);
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upperPitch = -minInterpolatedPitch * (Math.PI / 180);
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lowerPitch = -degToRad(maxInterpolatedPitch);
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upperPitch = -degToRad(minInterpolatedPitch);
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}
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}
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}
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if (pitchLimits.front) {
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const range = pitchLimits.front.range * (Math.PI / 180);
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const range = degToRad(pitchLimits.front.range);
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const yawAbs = Math.abs(normalizeAngleRad(newYaw));
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if (yawAbs <= range + transition) {
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if (yawAbs <= range) {
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// inside range
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lowerPitch = -pitchLimits.front.max * (Math.PI / 180);
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upperPitch = -pitchLimits.front.min * (Math.PI / 180);
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lowerPitch = -degToRad(pitchLimits.front.max);
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upperPitch = -degToRad(pitchLimits.front.min);
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} else {
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// inside transition
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const transitionProgress = (yawAbs - range) / transition;
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@@ -69,8 +68,8 @@ export function applyPitchYawLimits(
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(1 - transitionProgress) * pitchLimits.front.min +
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transitionProgress * pitchLimits.min;
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lowerPitch = -maxInterpolatedPitch * (Math.PI / 180);
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upperPitch = -minInterpolatedPitch * (Math.PI / 180);
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lowerPitch = -degToRad(maxInterpolatedPitch);
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upperPitch = -degToRad(minInterpolatedPitch);
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}
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}
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}
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