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https://github.com/blitzkit/blitzkit.git
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Revert "feat: progress on tankopedia search"
This reverts commit c873c32d09.
This commit is contained in:
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commit
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10 files changed
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@@ -1,484 +0,0 @@
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import {
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type TankDefinition,
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TANK_CLASSES,
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gameDefinitions,
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modelDefinitions,
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resolveNearPenetration,
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tankDefinitions,
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tankDefinitionsArray,
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tankNames,
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} from '@blitzkit/core';
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import { useStore } from '@nanostores/react';
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import { type FlexProps, Callout, Flex, Link } from '@radix-ui/themes';
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import { times } from 'lodash-es';
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import { memo, use, useEffect, useMemo, useState } from 'react';
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import { Fragment } from 'react/jsx-runtime';
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import { filterTank } from '../../core/blitzkit/filterTank';
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import { resolveReload } from '../../core/blitzkit/resolveReload';
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import { useAdExempt } from '../../hooks/useAdExempt';
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import { $tankFilters } from '../../stores/tankFilters';
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import {
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SORT_NAMES,
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SORT_UNITS,
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} from '../../stores/tankopediaPersistent/constants';
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import { $tankopediaSort } from '../../stores/tankopediaSort';
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import { AdMidSectionResponsive } from '../AdMidSectionResponsive';
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import { ExperimentIcon } from '../ExperimentIcon';
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import { treeTypeOrder } from './constants';
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type TankSearchProps = Omit<FlexProps, 'onSelect'> & {
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compact?: boolean;
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onSelect?: (tank: TankDefinition) => void;
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onSelectAll?: (tanks: TankDefinition[]) => void;
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};
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const PREVIEW_COUNT = 25;
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const DEFAULT_LOADED_CARDS = 75;
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export const TankSearch = memo<TankSearchProps>(
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({ compact, onSelect, onSelectAll, ...props }) => {
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const exempt = useAdExempt();
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const awaitedGameDefinitions = use(gameDefinitions);
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const awaitedModelDefinitions = use(modelDefinitions);
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const awaitedTankDefinitions = use(tankDefinitions);
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const awaitedTanksDefinitionsArray = use(tankDefinitionsArray);
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const awaitedTankNames = use(tankNames);
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const tankFilters = useStore($tankFilters);
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const tankopediaSort = useStore($tankopediaSort);
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const tanksFiltered = useMemo(() => {
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if (tankFilters.search === undefined) {
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const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
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filterTank(tankFilters, tank),
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);
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let sorted: TankDefinition[];
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switch (tankopediaSort.by) {
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case 'meta.none':
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sorted = filtered
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.sort((a, b) => b.tier - a.tier)
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.sort(
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(a, b) =>
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treeTypeOrder.indexOf(b.treeType) -
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treeTypeOrder.indexOf(a.treeType),
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)
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.sort(
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(a, b) =>
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TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class),
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)
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.sort(
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(a, b) =>
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awaitedGameDefinitions.nations.indexOf(b.nation) -
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awaitedGameDefinitions.nations.indexOf(a.nation),
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)
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.sort((a, b) => a.tier - b.tier);
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break;
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case 'survivability.health': {
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sorted = filtered.sort((a, b) => {
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const aHealth = a.health + a.turrets.at(-1)!.health;
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const bHealth = b.health + b.turrets.at(-1)!.health;
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return aHealth - bHealth;
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});
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break;
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}
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case 'survivability.viewRange':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
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);
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break;
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case 'survivability.camouflageStill':
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sorted = filtered.sort(
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(a, b) => a.camouflage.still - b.camouflage.still,
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);
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break;
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case 'survivability.camouflageMoving':
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sorted = filtered.sort(
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(a, b) => a.camouflage.moving - b.camouflage.moving,
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);
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break;
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case 'survivability.camouflageShooting':
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sorted = filtered.sort(
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(a, b) =>
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a.camouflage.still *
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a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
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b.camouflage.still *
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b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
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);
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break;
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case 'survivability.volume':
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sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = awaitedModelDefinitions[a.id];
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const bTankModelDefinition = awaitedModelDefinitions[b.id];
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const aTurretModelDefinition =
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.boundingBox,
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aTurretModelDefinition.boundingBox,
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),
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);
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const bSize = normalizeBoundingBox(
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unionBoundingBox(
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bTankModelDefinition.boundingBox,
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bTurretModelDefinition.boundingBox,
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),
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);
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const aVolume = aSize[0] * aSize[1] * aSize[2];
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const bVolume = bSize[0] * bSize[1] * bSize[2];
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return aVolume - bVolume;
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});
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break;
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case 'survivability.length':
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sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = awaitedModelDefinitions[a.id];
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const bTankModelDefinition = awaitedModelDefinitions[b.id];
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const aTurretModelDefinition =
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.boundingBox,
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aTurretModelDefinition.boundingBox,
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),
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);
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const bSize = normalizeBoundingBox(
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unionBoundingBox(
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bTankModelDefinition.boundingBox,
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bTurretModelDefinition.boundingBox,
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),
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);
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const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
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const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
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return aLength - bLength;
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});
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break;
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case 'fire.dpm':
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sorted = filtered.sort(
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(a, b) =>
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resolveDpm(
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0],
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) -
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resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.shells[0],
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),
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);
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break;
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case 'fire.dpmPremium':
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sorted = filtered.sort(
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(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
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? resolveDpm(
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.shells[1],
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)
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: 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
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? resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.shells[1],
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)
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: 0),
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);
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break;
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case 'fire.reload':
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sorted = filtered.sort(
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(a, b) =>
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resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
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resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
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);
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break;
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case 'fire.caliber':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
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);
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break;
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case 'fire.standardPenetration':
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sorted = filtered.sort(
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(a, b) =>
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resolveNearPenetration(
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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) -
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resolveNearPenetration(
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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),
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);
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break;
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case 'fire.premiumPenetration':
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sorted = filtered.sort(
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(a, b) =>
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resolveNearPenetration(
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a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
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) -
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resolveNearPenetration(
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b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
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),
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);
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break;
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case 'fire.damage':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
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);
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break;
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case 'fire.shellVelocity':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
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);
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break;
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case 'fire.aimTime':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.aimTime -
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b.turrets.at(-1)!.guns.at(-1)!.aimTime,
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);
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break;
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case 'fire.dispersionStill':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
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b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
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);
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break;
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case 'fire.dispersionMoving':
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sorted = filtered.sort(
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(a, b) =>
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a.tracks.at(-1)!.dispersion.move -
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b.tracks.at(-1)!.dispersion.move,
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);
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break;
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case 'fire.gunDepression':
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sorted = filtered.sort(
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(a, b) =>
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awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.max +
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(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0) -
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awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.max -
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(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0),
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);
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break;
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case 'fire.gunElevation':
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sorted = filtered.sort(
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(a, b) =>
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awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.min +
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(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0) -
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awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.min -
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(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0),
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);
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break;
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case 'maneuverability.forwardsSpeed':
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sorted = filtered.sort(
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(a, b) => a.speed.forwards - b.speed.forwards,
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);
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break;
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case 'maneuverability.backwardsSpeed':
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sorted = filtered.sort(
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(a, b) => a.speed.backwards - b.speed.backwards,
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);
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break;
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case 'maneuverability.power':
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sorted = filtered.sort(
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(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
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);
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break;
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case 'maneuverability.powerToWeight':
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sorted = filtered.sort(
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(a, b) =>
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a.engines.at(-1)!.power /
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(a.weight +
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.weight) -
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b.engines.at(-1)!.power /
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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);
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break;
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case 'maneuverability.weight':
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sorted = filtered.sort(
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(a, b) =>
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a.weight +
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.weight -
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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);
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break;
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case 'maneuverability.traverseSpeed':
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sorted = filtered.sort(
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(a, b) =>
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a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
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||||
);
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||||
break;
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||||
}
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||||
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||||
return tankopediaSort.direction === 'ascending'
|
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? sorted
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||||
: sorted.reverse();
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||||
} else {
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||||
const searchedRaw = go(tankFilters.search, awaitedTankNames, {
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keys: ['searchableName', 'searchableNameDeburr', 'camouflages'],
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||||
});
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const searchedTanks = searchedRaw.map(
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(result) => awaitedTankDefinitions[result.obj.id],
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);
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||||
return searchedTanks;
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||||
}
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||||
}, [tankFilters, tankopediaSort]);
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||||
const [loadedRows, setLoadedRows] = useState(DEFAULT_LOADED_CARDS);
|
||||
const tanks = tanksFiltered.slice(0, loadedRows);
|
||||
|
||||
useEffect(() => {
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||||
setLoadedRows(DEFAULT_LOADED_CARDS);
|
||||
}, [tankFilters, tankopediaSort]);
|
||||
|
||||
return (
|
||||
<Flex direction="column" gap="4" flexGrow="1" {...props}>
|
||||
<SearchBar topResult={tanks?.[0]} onSelect={onSelect} />
|
||||
|
||||
{!tankFilters.search && !tankFilters.searching && (
|
||||
<FilterControl compact={compact} />
|
||||
)}
|
||||
|
||||
<Flex mt="2" gap="1" align="center" justify="center" direction="column">
|
||||
<Flex gap="2">
|
||||
<Text color="gray">
|
||||
{tanksFiltered.length} tank{tanksFiltered.length === 1 ? '' : 's'}
|
||||
</Text>
|
||||
|
||||
{onSelectAll && (
|
||||
<Link
|
||||
underline="always"
|
||||
href="#"
|
||||
onClick={() => onSelectAll(tanksFiltered)}
|
||||
>
|
||||
Select all
|
||||
</Link>
|
||||
)}
|
||||
</Flex>
|
||||
|
||||
{tankopediaSort.by !== 'meta.none' && (
|
||||
<Text color="gray">
|
||||
Sorting by {SORT_NAMES[tankopediaSort.by]}
|
||||
{SORT_UNITS[tankopediaSort.by] === undefined
|
||||
? ''
|
||||
: ` (${SORT_UNITS[tankopediaSort.by]})`}
|
||||
, {tankopediaSort.direction}
|
||||
</Text>
|
||||
)}
|
||||
</Flex>
|
||||
|
||||
{tankFilters.testing === 'only' && (
|
||||
<Flex justify="center" mt="4">
|
||||
<Callout.Root color="amber">
|
||||
<Callout.Icon>
|
||||
<ExperimentIcon style={{ width: '1em', height: '1em' }} />
|
||||
</Callout.Icon>
|
||||
<Callout.Text>
|
||||
Tanks in testing are subject to change and may not represent the
|
||||
final product.
|
||||
</Callout.Text>
|
||||
</Callout.Root>
|
||||
</Flex>
|
||||
)}
|
||||
|
||||
{!tankFilters.searching && (
|
||||
<>
|
||||
{tanks.length > 0 && (
|
||||
<TankCardWrapper>
|
||||
{tanks.map((tank, index) => (
|
||||
<Fragment key={tank.id}>
|
||||
<TankCard onSelect={onSelect} tank={tank} />
|
||||
|
||||
{!exempt &&
|
||||
!compact &&
|
||||
(index + 16) % 32 === 0 &&
|
||||
index !== tanks.length - 1 && (
|
||||
<AdMidSectionResponsive gridColumn="1 / -1" />
|
||||
)}
|
||||
</Fragment>
|
||||
))}
|
||||
|
||||
{times(
|
||||
Math.min(PREVIEW_COUNT, tanksFiltered.length - loadedRows),
|
||||
(index) => {
|
||||
return (
|
||||
<SkeletonTankCard
|
||||
key={index}
|
||||
onIntersection={() => {
|
||||
setLoadedRows((state) =>
|
||||
Math.min(state + 2, tanksFiltered.length),
|
||||
);
|
||||
}}
|
||||
/>
|
||||
);
|
||||
},
|
||||
)}
|
||||
</TankCardWrapper>
|
||||
)}
|
||||
|
||||
{tanks.length === 0 && <NoResults type="search" />}
|
||||
</>
|
||||
)}
|
||||
|
||||
{tankFilters.searching && (
|
||||
<TankCardWrapper>
|
||||
{times(Math.round(10 + 10 * Math.random()), (index) => (
|
||||
<SkeletonTankCard key={index} />
|
||||
))}
|
||||
</TankCardWrapper>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
},
|
||||
);
|
||||
Reference in new issue
Block a user