feat: compact search

This commit is contained in:
TrèsAbhi committed 2024-06-25 19:17:53 -05:00
1 parent 9485b0e36c
commit d186368c98
10 files changed
+368 -1500

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@@ -17,18 +17,22 @@ import {
useTankopediaFilters,
} from '../../../../stores/tankopediaFilters';
export function FilterControl() {
interface FilterControlProps {
compact?: boolean;
}
export function FilterControl({ compact }: FilterControlProps) {
const awaitedGameDefinitions = use(gameDefinitions);
const filters = useTankopediaFilters();
return (
<Flex height="fit-content" gap="2" align="start" justify="center">
<Flex
direction={{ initial: 'row', sm: 'column' }}
direction={compact ? 'row' : { initial: 'row', sm: 'column' }}
overflow="hidden"
style={{ borderRadius: 'var(--radius-5)' }}
>
<Flex direction={{ sm: 'row', initial: 'column' }}>
<Flex direction={compact ? 'column' : { sm: 'row', initial: 'column' }}>
{times(5, (index) => {
const tier = (index + 1) as Tier;
const selected = filters.tier === tier;
@@ -51,7 +55,7 @@ export function FilterControl() {
);
})}
</Flex>
<Flex direction={{ sm: 'row', initial: 'column' }}>
<Flex direction={compact ? 'column' : { sm: 'row', initial: 'column' }}>
{times(5, (index) => {
const tier = (index + 6) as Tier;
const selected = filters.tier === tier;
@@ -77,11 +81,11 @@ export function FilterControl() {
</Flex>
<Flex
direction={{ initial: 'row', sm: 'column' }}
direction={compact ? 'row' : { initial: 'row', sm: 'column' }}
overflow="hidden"
style={{ borderRadius: 'var(--radius-5)' }}
>
<Flex direction={{ sm: 'row', initial: 'column' }}>
<Flex direction={compact ? 'column' : { sm: 'row', initial: 'column' }}>
{awaitedGameDefinitions.nations
.slice(0, Math.ceil(awaitedGameDefinitions.nations.length / 2))
.map((nation) => {
@@ -109,7 +113,7 @@ export function FilterControl() {
);
})}
</Flex>
<Flex direction={{ sm: 'row', initial: 'column' }}>
<Flex direction={compact ? 'column' : { sm: 'row', initial: 'column' }}>
{awaitedGameDefinitions.nations
.slice(Math.ceil(awaitedGameDefinitions.nations.length / 2))
.map((nation) => {
@@ -143,7 +147,7 @@ export function FilterControl() {
<Flex
overflow="hidden"
style={{ borderRadius: 'var(--radius-full)' }}
direction={{ sm: 'row', initial: 'column' }}
direction={compact ? 'column' : { sm: 'row', initial: 'column' }}
>
{TANK_CLASSES.map((tankClass) => {
const Icon = classIcons[tankClass];
@@ -172,7 +176,7 @@ export function FilterControl() {
<Flex
overflow="hidden"
style={{ borderRadius: 'var(--radius-full)' }}
direction={{ sm: 'row', initial: 'column' }}
direction={compact ? 'column' : { sm: 'row', initial: 'column' }}
>
<IconButton
variant={filters.type === 'researchable' ? 'solid' : 'soft'}
@@ -229,7 +233,7 @@ export function FilterControl() {
<Flex
overflow="hidden"
style={{ borderRadius: 'var(--radius-full)' }}
direction={{ sm: 'row', initial: 'column' }}
direction={compact ? 'column' : { sm: 'row', initial: 'column' }}
>
<IconButton
variant={filters.testing === 'include' ? 'solid' : 'soft'}
@@ -1,404 +0,0 @@
import { Callout, Flex, Text } from '@radix-ui/themes';
import { go } from 'fuzzysort';
import { times } from 'lodash';
import { memo, use, useMemo } from 'react';
import { ExperimentIcon } from '../../../../components/ExperimentIcon';
import { TANK_CLASSES } from '../../../../components/Tanks/components/Item/constants';
import { resolveNearPenetration } from '../../../../core/blitz/resolveNearPenetration';
import { gameDefinitions } from '../../../../core/blitzkit/gameDefinitions';
import { modelDefinitions } from '../../../../core/blitzkit/modelDefinitions';
import { normalizeBoundingBox } from '../../../../core/blitzkit/normalizeBoundingBox';
import { resolveDpm } from '../../../../core/blitzkit/resolveDpm';
import { resolveReload } from '../../../../core/blitzkit/resolveReload';
import {
TankDefinition,
tankDefinitions,
tankNames,
tanksDefinitionsArray,
} from '../../../../core/blitzkit/tankDefinitions';
import { tankopediaFilterTank } from '../../../../core/blitzkit/tankopediaFilterTank';
import { unionBoundingBox } from '../../../../core/blitzkit/unionBoundingBox';
import { SORT_NAMES, SORT_UNITS } from '../../../../stores/tankopedia';
import { useTankopediaFilters } from '../../../../stores/tankopediaFilters';
import { FilterControl } from './FilterControl';
import { NoResults } from './NoResults';
import { SearchBar } from './SearchBar';
import { SkeletonTankCard } from './SkeletonTankCard';
import { TankCard } from './TankCard';
import { TankCardWrapper } from './TankCardWrapper';
import { treeTypeOrder } from './TankSearch/constants';
export const Results = memo(() => {
const awaitedGameDefinitions = use(gameDefinitions);
const awaitedModelDefinitions = use(modelDefinitions);
const awaitedTankDefinitions = use(tankDefinitions);
const awaitedTanksDefinitionsArray = use(tanksDefinitionsArray);
const awaitedTankNames = use(tankNames);
const filters = useTankopediaFilters();
const tanks = useMemo(() => {
if (filters.search === undefined) {
const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
tankopediaFilterTank(filters, tank),
);
let sorted: TankDefinition[];
switch (filters.sort.by) {
case 'meta.none':
sorted = filtered
.sort(
(a, b) =>
treeTypeOrder.indexOf(b.treeType) -
treeTypeOrder.indexOf(a.treeType),
)
.sort(
(a, b) =>
TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class),
)
.sort(
(a, b) =>
awaitedGameDefinitions.nations.indexOf(b.nation) -
awaitedGameDefinitions.nations.indexOf(a.nation),
);
break;
case 'survivability.health': {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
return aHealth - bHealth;
});
break;
}
case 'survivability.viewRange':
sorted = filtered.sort(
(a, b) => a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
);
break;
case 'survivability.camouflageStill':
sorted = filtered.sort(
(a, b) => a.camouflage.still - b.camouflage.still,
);
break;
case 'survivability.camouflageMoving':
sorted = filtered.sort(
(a, b) => a.camouflage.moving - b.camouflage.moving,
);
break;
case 'survivability.camouflageShooting':
sorted = filtered.sort(
(a, b) =>
a.camouflage.still *
a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
b.camouflage.still *
b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
);
break;
case 'survivability.volume':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
const aVolume = aSize[0] * aSize[1] * aSize[2];
const bVolume = bSize[0] * bSize[1] * bSize[2];
return aVolume - bVolume;
});
break;
case 'survivability.length':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
return aLength - bLength;
});
break;
case 'fire.dpm':
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
case 'fire.reload':
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
),
);
break;
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
),
);
break;
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
);
break;
case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
);
break;
case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aimTime -
b.turrets.at(-1)!.guns.at(-1)!.aimTime,
);
break;
case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
);
break;
case 'fire.dispersionMoving':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion.move -
b.tracks.at(-1)!.dispersion.move,
);
break;
case 'fire.gunDepression':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max +
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0) -
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max -
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0),
);
break;
case 'fire.gunElevation':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min +
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0) -
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min -
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0),
);
break;
case 'maneuverability.forwardsSpeed':
sorted = filtered.sort((a, b) => a.speed.forwards - b.speed.forwards);
break;
case 'maneuverability.backwardsSpeed':
sorted = filtered.sort(
(a, b) => a.speed.backwards - b.speed.backwards,
);
break;
case 'maneuverability.power':
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case 'maneuverability.powerToWeight':
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case 'maneuverability.weight':
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case 'maneuverability.traverseSpeed':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
);
break;
}
return filters.sort.direction === 'ascending' ? sorted : sorted.reverse();
} else {
const searchedRaw = go(filters.search, awaitedTankNames, {
key: 'combined',
limit: 25,
});
const searchedTanks = searchedRaw.map(
(result) => awaitedTankDefinitions[result.obj.id],
);
return searchedTanks;
}
}, [filters]);
return (
<Flex direction="column" gap="4" flexGrow="1">
<SearchBar topResult={tanks?.[0]} />
{!filters.search && !filters.searching && <FilterControl />}
{filters.sort.by !== 'meta.none' && (
<Flex py="2" mt="2" justify="center">
<Text color="gray">
Sorting by {SORT_NAMES[filters.sort.by]}
{SORT_UNITS[filters.sort.by] === undefined
? ''
: ` (${SORT_UNITS[filters.sort.by]})`}
, {filters.sort.direction}
</Text>
</Flex>
)}
{filters.testing === 'only' && (
<Flex justify="center" mt="4">
<Callout.Root color="amber">
<Callout.Icon>
<ExperimentIcon style={{ width: '1em', height: '1em' }} />
</Callout.Icon>
<Callout.Text>
Tanks in testing are subject to change and many not represent the
final product.
</Callout.Text>
</Callout.Root>
</Flex>
)}
{!filters.searching && (
<>
{tanks.length > 0 && (
<TankCardWrapper>
{tanks.map((tank) => (
<TankCard key={tank.id} tank={tank} />
))}
</TankCardWrapper>
)}
{tanks.length === 0 && <NoResults type="search" />}
</>
)}
{filters.searching && (
<TankCardWrapper>
{times(Math.round(10 + 10 * Math.random()), (index) => (
<SkeletonTankCard key={index} />
))}
</TankCardWrapper>
)}
</Flex>
);
});
@@ -3,6 +3,7 @@ import { createVar, style } from '@vanilla-extract/css';
export const cardBackgroundVar = createVar();
export const card = style({
cursor: 'pointer',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
@@ -17,9 +17,10 @@ import * as styles from './TankCard.css';
interface TankCardProps {
tank: TankDefinition;
onSelect?: (tank: TankDefinition) => void;
}
export function TankCard({ tank }: TankCardProps) {
export function TankCard({ tank, onSelect }: TankCardProps) {
const awaitedModelDefinitions = use(modelDefinitions);
const Icon = classIcons[tank.class];
// const link = useRef<HTMLAnchorElement>(null);
@@ -131,7 +132,7 @@ export function TankCard({ tank }: TankCardProps) {
return (
<Link
// ref={link}
tabIndex={onSelect ? 0 : undefined}
size="1"
color={
tank.treeType === 'collector'
@@ -142,7 +143,8 @@ export function TankCard({ tank }: TankCardProps) {
}
highContrast={tank.treeType === 'researchable'}
underline="hover"
href={`/tools/tankopedia/${tank.id}`}
href={onSelect ? undefined : `/tools/tankopedia/${tank.id}`}
onClick={onSelect ? () => onSelect(tank) : undefined}
className={styles.card}
style={assignInlineVars({
[styles.cardBackgroundVar]: `top left / contain no-repeat url(${asset(`flags/scratched/${tank.nation}.webp`)})`,
@@ -1,51 +0,0 @@
import { Button, Flex, Text } from '@radix-ui/themes';
import { SmallTankIcon } from '../../../../../../components/SmallTankIcon';
import { TankDefinition } from '../../../../../../core/blitzkit/tankDefinitions';
import { TIER_ROMAN_NUMERALS } from '../../../../../../core/blitzkit/tankDefinitions/constants';
interface CompactSearchResultRowProps {
tanks: TankDefinition[];
onSelect?: (tank: TankDefinition) => void;
}
export function CompactSearchResultRow({
tanks,
onSelect = () => {},
}: CompactSearchResultRowProps) {
return (
<Flex justify="center">
<Flex direction="column" gap="2" align="start">
{tanks.map((tank) => (
<Button
key={tank.id}
variant="ghost"
style={{ width: '100%' }}
onClick={() => onSelect(tank)}
>
<Flex gap="2" align="start" style={{ width: '100%' }}>
<Text align="right" color="gray" style={{ width: 24 }}>
{TIER_ROMAN_NUMERALS[tank.tier]}
</Text>
<Text color={tank.treeType === 'collector' ? 'blue' : 'amber'}>
<Flex gap="2" align="center">
<SmallTankIcon id={tank.id} size={16} />
<div
style={{
display: 'block',
color:
tank.treeType === 'researchable' ? 'white' : undefined,
}}
>
{tank.name}
</div>
</Flex>
</Text>
</Flex>
</Button>
))}
</Flex>
</Flex>
);
}
@@ -1,17 +0,0 @@
import { style } from '@vanilla-extract/css';
export const splitFilters = style({
'@media': {
'screen and (min-width: 513px)': {
display: 'none',
},
},
});
export const oneLineFilters = style({
'@media': {
'screen and (max-width: 512px)': {
display: 'none',
},
},
});
@@ -1,354 +0,0 @@
'use client';
import { CaretDownIcon } from '@radix-ui/react-icons';
import { Button, DropdownMenu, Flex } from '@radix-ui/themes';
import { use } from 'react';
import { Flag } from '../../../../../../../components/Flag';
import {} from '../../../../../../../components/Tanks';
import {
TANK_CLASSES,
TREE_TYPES,
TREE_TYPE_ICONS,
TREE_TYPE_IMAGES,
} from '../../../../../../../components/Tanks/components/Item/constants';
import { gameDefinitions } from '../../../../../../../core/blitzkit/gameDefinitions';
import {
TIERS,
TIER_ROMAN_NUMERALS,
} from '../../../../../../../core/blitzkit/tankDefinitions/constants';
import mutateTankopediaPersistent, {
TankopediaTestTankDisplay,
useTankopediaPersistent,
} from '../../../../../../../stores/tankopedia';
import * as styles from './index.css';
export function Options() {
const awaitedGameDefinitions = use(gameDefinitions);
const filters = useTankopediaPersistent((state) => state.filters);
return (
<Flex gap="2" wrap="wrap" justify="center">
<Flex>
{TREE_TYPES.map((type, index) => (
<Button
key={type}
color={filters.treeTypes.includes(type) ? undefined : 'gray'}
variant={filters.treeTypes.includes(type) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: index === 0 ? undefined : 0,
borderBottomLeftRadius: index === 0 ? undefined : 0,
borderTopRightRadius:
index === TREE_TYPES.length - 1 ? undefined : 0,
borderBottomRightRadius:
index === TREE_TYPES.length - 1 ? undefined : 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.treeTypes.includes(type)) {
draft.filters.treeTypes = draft.filters.treeTypes.filter(
(preexistingType) => preexistingType !== type,
);
} else {
draft.filters.treeTypes.push(type);
}
})
}
>
<img
alt={type}
src={TREE_TYPE_IMAGES[type]}
style={{ width: '1em', height: '1em' }}
/>
</Button>
))}
</Flex>
<Flex className={styles.oneLineFilters}>
{awaitedGameDefinitions.nations.map((nation, index) => (
<Button
key={nation}
color={filters.nations.includes(nation) ? undefined : 'gray'}
variant={filters.nations.includes(nation) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: index === 0 ? undefined : 0,
borderBottomLeftRadius: index === 0 ? undefined : 0,
borderTopRightRadius:
index === awaitedGameDefinitions.nations.length - 1
? undefined
: 0,
borderBottomRightRadius:
index === awaitedGameDefinitions.nations.length - 1
? undefined
: 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.nations.includes(nation)) {
draft.filters.nations = draft.filters.nations.filter(
(preexistingType) => preexistingType !== nation,
);
} else {
draft.filters.nations.push(nation);
}
})
}
>
<Flag nation={nation} />
</Button>
))}
</Flex>
<Flex>
{[...TANK_CLASSES].map((type, index) => (
<Button
key={type}
color={filters.types.includes(type) ? undefined : 'gray'}
variant={filters.types.includes(type) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: index === 0 ? undefined : 0,
borderBottomLeftRadius: index === 0 ? undefined : 0,
borderTopRightRadius:
index === TANK_CLASSES.length - 1 ? undefined : 0,
borderBottomRightRadius:
index === TANK_CLASSES.length - 1 ? undefined : 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.types.includes(type)) {
draft.filters.types = draft.filters.types.filter(
(preexistingType) => preexistingType !== type,
);
} else {
draft.filters.types.push(type);
}
})
}
>
<img
alt={type}
src={TREE_TYPE_ICONS.researchable[type]}
style={{ width: '1em', height: '1em' }}
/>
</Button>
))}
</Flex>
<Flex className={styles.oneLineFilters}>
{[...TIERS].map((tier, index) => (
<Button
key={tier}
color={filters.tiers.includes(tier) ? undefined : 'gray'}
variant={filters.tiers.includes(tier) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: index === 0 ? undefined : 0,
borderBottomLeftRadius: index === 0 ? undefined : 0,
borderTopRightRadius: index === TIERS.length - 1 ? undefined : 0,
borderBottomRightRadius:
index === TIERS.length - 1 ? undefined : 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.tiers.includes(tier)) {
draft.filters.tiers = draft.filters.tiers.filter(
(preexistingTier) => preexistingTier !== tier,
);
} else {
draft.filters.tiers.push(tier);
}
})
}
>
{TIER_ROMAN_NUMERALS[tier]}
</Button>
))}
</Flex>{' '}
<Flex
direction="column"
className={styles.splitFilters}
style={{ width: '100%' }}
>
<Flex>
{[...TIERS].slice(0, 5).map((tier, index) => (
<Button
key={tier}
color={filters.tiers.includes(tier) ? undefined : 'gray'}
variant={filters.tiers.includes(tier) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: index === 0 ? 16 : 0,
borderBottomLeftRadius: 0,
borderTopRightRadius:
index === TIERS.length - Math.round(TIERS.length / 2) - 1
? 16
: 0,
borderBottomRightRadius: 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.tiers.includes(tier)) {
draft.filters.tiers = draft.filters.tiers.filter(
(preexistingTier) => preexistingTier !== tier,
);
} else {
draft.filters.tiers.push(tier);
}
})
}
>
{TIER_ROMAN_NUMERALS[tier]}
</Button>
))}
</Flex>
<Flex>
{[...TIERS].slice(5).map((tier, index) => (
<Button
key={tier}
color={filters.tiers.includes(tier) ? undefined : 'gray'}
variant={filters.tiers.includes(tier) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: 0,
borderBottomLeftRadius: index === 0 ? 16 : 0,
borderTopRightRadius: 0,
borderBottomRightRadius:
index === TIERS.length - Math.round(TIERS.length / 2) - 1
? 16
: 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.tiers.includes(tier)) {
draft.filters.tiers = draft.filters.tiers.filter(
(preexistingTier) => preexistingTier !== tier,
);
} else {
draft.filters.tiers.push(tier);
}
})
}
>
{TIER_ROMAN_NUMERALS[tier]}
</Button>
))}
</Flex>
</Flex>
<Flex
direction="column"
className={styles.splitFilters}
style={{ width: '100%' }}
>
<Flex>
{awaitedGameDefinitions.nations.slice(0, 5).map((nation, index) => (
<Button
key={nation}
color={filters.nations.includes(nation) ? undefined : 'gray'}
variant={filters.nations.includes(nation) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: index === 0 ? 16 : 0,
borderBottomLeftRadius: 0,
borderTopRightRadius:
index ===
awaitedGameDefinitions.nations.length -
Math.round(awaitedGameDefinitions.nations.length / 2)
? 16
: 0,
borderBottomRightRadius:
index === awaitedGameDefinitions.nations.length - 1
? undefined
: 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.nations.includes(nation)) {
draft.filters.nations = draft.filters.nations.filter(
(preexistingType) => preexistingType !== nation,
);
} else {
draft.filters.nations.push(nation);
}
})
}
>
<Flag nation={nation} />
</Button>
))}
</Flex>
<Flex>
{awaitedGameDefinitions.nations.slice(5).map((nation, index) => (
<Button
key={nation}
color={filters.nations.includes(nation) ? undefined : 'gray'}
variant={filters.nations.includes(nation) ? 'surface' : 'soft'}
style={{
flex: 1,
margin: -0.5,
borderTopLeftRadius: 0,
borderBottomLeftRadius: index === 0 ? 16 : 0,
borderTopRightRadius:
index === awaitedGameDefinitions.nations.length - 1
? undefined
: 0,
borderBottomRightRadius:
index ===
awaitedGameDefinitions.nations.length -
Math.round(awaitedGameDefinitions.nations.length / 2) -
1
? 16
: 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
if (draft.filters.nations.includes(nation)) {
draft.filters.nations = draft.filters.nations.filter(
(preexistingType) => preexistingType !== nation,
);
} else {
draft.filters.nations.push(nation);
}
})
}
>
<Flag nation={nation} />
</Button>
))}
</Flex>
</Flex>
<DropdownMenu.Root>
<DropdownMenu.Trigger>
<Button variant="soft" color="gray">
Test tanks
<CaretDownIcon />
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content>
<DropdownMenu.RadioGroup
value={filters.test}
onValueChange={(value) =>
mutateTankopediaPersistent((draft) => {
draft.filters.test = value as TankopediaTestTankDisplay;
})
}
>
<DropdownMenu.RadioItem value="include">
Include
</DropdownMenu.RadioItem>
<DropdownMenu.RadioItem value="exclude">
Exclude
</DropdownMenu.RadioItem>
<DropdownMenu.RadioItem value="only">Only</DropdownMenu.RadioItem>
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
</DropdownMenu.Root>
</Flex>
);
}
@@ -1,175 +0,0 @@
import { slateDark } from '@radix-ui/colors';
import { Card, Flex, Inset, Link, Text } from '@radix-ui/themes';
import { asset } from '../../../../../../core/blitzkit/asset';
import { TankDefinition } from '../../../../../../core/blitzkit/tankDefinitions';
import {
TANK_ICONS,
TANK_ICONS_COLLECTOR,
TANK_ICONS_PREMIUM,
TIER_ROMAN_NUMERALS,
} from '../../../../../../core/blitzkit/tankDefinitions/constants';
import { tankIcon } from '../../../../../../core/blitzkit/tankIcon';
import { theme } from '../../../../../../stitches.config';
import * as styles from '../../../page.css';
import { CompactSearchResultRow } from './CompactSearchResultRow';
interface ResultsProps {
compact?: boolean;
results: TankDefinition[];
onSelect?: (tank: TankDefinition) => void;
}
export function Results({ compact, results, onSelect }: ResultsProps) {
const firstChunk = compact
? results.slice(0, Math.ceil(results.length / 2))
: [];
const secondChunk = compact
? results.slice(Math.ceil(results.length / 2))
: [];
return (
<Flex
wrap="wrap"
gap="2"
style={{
justifyContent:
compact && firstChunk.length > 0 && secondChunk.length > 0
? 'space-around'
: 'center',
}}
>
{!compact &&
results.map((tank) => (
<Link
key={tank.id}
className={styles.listing}
href={`/tools/tankopedia/${tank.id}`}
style={{
flex: 1,
minWidth: 256,
}}
>
<Card
key={tank.id}
style={{
cursor: 'pointer',
height: 64,
width: '100%',
}}
>
<Inset
key={tank.id}
style={{
minHeight: 64,
position: 'relative',
display: 'flex',
}}
>
<img
alt={tank.name}
className={styles.flag}
src={asset(`flags/scratched/${tank.nation}.webp`)}
style={{
width: '100%',
height: '100%',
objectFit: 'contain',
position: 'absolute',
}}
/>
<div
className={styles.listingShadow}
style={{
width: '100%',
height: '100%',
position: 'absolute',
transition: `box-shadow ${theme.durations.regular}`,
}}
/>
<div
style={{
width: 256,
height: 128,
}}
className={styles.listingImage}
>
<img
alt={tank.name}
src={tankIcon(tank.id)}
style={{
objectFit: 'contain',
objectPosition: 'left center',
}}
/>
</div>
<Flex
align="center"
justify="between"
className={styles.listingLabel}
style={{
position: 'absolute',
bottom: 8,
padding: '0 12px',
width: '100%',
boxSizing: 'border-box',
}}
>
<Flex align="center" justify="center" gap="1">
<img
alt={tank.name}
src={
(tank.treeType === 'collector'
? TANK_ICONS_COLLECTOR
: tank.treeType === 'premium'
? TANK_ICONS_PREMIUM
: TANK_ICONS)[tank.class]
}
style={{ width: '1em', height: '1em' }}
/>
<Text
size="4"
color={
tank.treeType === 'collector'
? 'blue'
: tank.treeType === 'premium'
? 'amber'
: undefined
}
weight="medium"
style={{
color:
tank.treeType === 'researchable'
? slateDark.slate12
: undefined,
whiteSpace: 'nowrap',
maxWidth: 160,
display: 'block',
textOverflow: 'ellipsis',
overflow: 'hidden',
}}
>
{tank.name}
</Text>
</Flex>
<Text size="4" color="gray" highContrast={false}>
{TIER_ROMAN_NUMERALS[tank.tier]}
</Text>
</Flex>
</Inset>
</Card>
</Link>
))}
{compact && firstChunk.length > 0 && (
<CompactSearchResultRow tanks={firstChunk} onSelect={onSelect} />
)}
{compact && secondChunk.length > 0 && (
<CompactSearchResultRow tanks={secondChunk} onSelect={onSelect} />
)}
</Flex>
);
}
@@ -1,19 +1,8 @@
import {
CaretRightIcon,
MagnifyingGlassIcon,
TrashIcon,
} from '@radix-ui/react-icons';
import {
AlertDialog,
Button,
Flex,
Spinner,
Text,
TextField,
} from '@radix-ui/themes';
import { Callout, Flex, Text } from '@radix-ui/themes';
import { go } from 'fuzzysort';
import { use, useEffect, useMemo, useRef, useState } from 'react';
import { isMobileOnly } from 'react-device-detect';
import { times } from 'lodash';
import { memo, use, useMemo } from 'react';
import { ExperimentIcon } from '../../../../../components/ExperimentIcon';
import { TANK_CLASSES } from '../../../../../components/Tanks/components/Item/constants';
import { resolveNearPenetration } from '../../../../../core/blitz/resolveNearPenetration';
import { gameDefinitions } from '../../../../../core/blitzkit/gameDefinitions';
@@ -23,527 +12,400 @@ import { resolveDpm } from '../../../../../core/blitzkit/resolveDpm';
import { resolveReload } from '../../../../../core/blitzkit/resolveReload';
import {
TankDefinition,
tankDefinitions,
tankNames,
tanksDefinitionsArray,
} from '../../../../../core/blitzkit/tankDefinitions';
import { tankopediaFilterTank } from '../../../../../core/blitzkit/tankopediaFilterTank';
import { unionBoundingBox } from '../../../../../core/blitzkit/unionBoundingBox';
import mutateTankopediaPersistent, {
SORT_NAMES,
useTankopediaPersistent,
} from '../../../../../stores/tankopedia';
import { PageTurner } from '../PageTurner';
import { Sort } from '../Sort';
import { Options } from './components/Options';
import { Results } from './components/Results';
import { SORT_NAMES, SORT_UNITS } from '../../../../../stores/tankopedia';
import { useTankopediaFilters } from '../../../../../stores/tankopediaFilters';
import { FilterControl } from '../FilterControl';
import { NoResults } from '../NoResults';
import { SearchBar } from '../SearchBar';
import { SkeletonTankCard } from '../SkeletonTankCard';
import { TankCard } from '../TankCard';
import { TankCardWrapper } from '../TankCardWrapper';
import { treeTypeOrder } from './constants';
interface TankSearchProps {
compact?: boolean;
onSelect?: (tank: TankDefinition) => void;
onSelectAll?: (tanks: TankDefinition[]) => void;
}
export function TankSearch({
compact,
onSelect = () => {},
onSelectAll,
}: TankSearchProps) {
const tanksPerPage = (compact ? 16 : 96) * (isMobileOnly ? 0.5 : 1);
export const TankSearch = memo<TankSearchProps>(({ compact, onSelect }) => {
const awaitedGameDefinitions = use(gameDefinitions);
const filters = useTankopediaPersistent((state) => state.filters);
const sort = useTankopediaPersistent((state) => state.sort);
const awaitedTanks = use(tanksDefinitionsArray);
const awaitedModelDefinitions = use(modelDefinitions);
const [loaded, setLoaded] = useState(false);
const defaultSortedTanks = useMemo(
() =>
awaitedTanks
.sort(
(a, b) =>
(treeTypeOrder.indexOf(a.treeType) -
treeTypeOrder.indexOf(b.treeType)) *
(sort.direction === 'descending' ? -1 : 1),
)
.sort(
(a, b) =>
(TANK_CLASSES.indexOf(a.class) - TANK_CLASSES.indexOf(b.class)) *
(sort.direction === 'descending' ? -1 : 1),
)
.sort(
(a, b) =>
(awaitedGameDefinitions.nations.indexOf(a.nation) -
awaitedGameDefinitions.nations.indexOf(b.nation)) *
(sort.direction === 'descending' ? -1 : 1),
),
[],
);
const input = useRef<HTMLInputElement>(null);
const searchableTanks = useMemo(() => {
const filtered = defaultSortedTanks.filter(
(tank) =>
(filters.tiers.length === 0
? true
: filters.tiers.includes(tank.tier)) &&
(filters.types.length === 0
? true
: filters.types.includes(tank.class)) &&
(filters.treeTypes.length === 0
? true
: filters.treeTypes.includes(tank.treeType)) &&
(filters.nations.length === 0
? true
: filters.nations.includes(tank.nation)) &&
(filters.test === 'include'
? true
: filters.test === 'exclude'
? !tank.testing
: tank.testing),
);
let sorted: TankDefinition[] = [];
const awaitedTankDefinitions = use(tankDefinitions);
const awaitedTanksDefinitionsArray = use(tanksDefinitionsArray);
const awaitedTankNames = use(tankNames);
const filters = useTankopediaFilters();
const tanks = useMemo(() => {
if (filters.search === undefined) {
const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
tankopediaFilterTank(filters, tank),
);
let sorted: TankDefinition[];
switch (sort.by) {
case 'meta.none':
sorted = filtered.sort((a, b) => a.tier - b.tier);
break;
switch (filters.sort.by) {
case 'meta.none':
sorted = filtered
.sort(
(a, b) =>
treeTypeOrder.indexOf(b.treeType) -
treeTypeOrder.indexOf(a.treeType),
)
.sort(
(a, b) =>
TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class),
)
.sort(
(a, b) =>
awaitedGameDefinitions.nations.indexOf(b.nation) -
awaitedGameDefinitions.nations.indexOf(a.nation),
);
break;
case 'survivability.health': {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
case 'survivability.health': {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
return aHealth - bHealth;
});
break;
}
return aHealth - bHealth;
});
break;
}
case 'survivability.viewRange':
sorted = filtered.sort(
(a, b) => a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
);
break;
case 'survivability.camouflageStill':
sorted = filtered.sort(
(a, b) => a.camouflage.still - b.camouflage.still,
);
break;
case 'survivability.camouflageMoving':
sorted = filtered.sort(
(a, b) => a.camouflage.moving - b.camouflage.moving,
);
break;
case 'survivability.camouflageShooting':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
);
break;
case 'survivability.volume':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
case 'survivability.viewRange':
sorted = filtered.sort(
(a, b) => a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
break;
case 'survivability.camouflageStill':
sorted = filtered.sort(
(a, b) => a.camouflage.still - b.camouflage.still,
);
const aVolume = aSize[0] * aSize[1] * aSize[2];
const bVolume = bSize[0] * bSize[1] * bSize[2];
break;
return aVolume - bVolume;
});
break;
case 'survivability.length':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
case 'survivability.camouflageMoving':
sorted = filtered.sort(
(a, b) => a.camouflage.moving - b.camouflage.moving,
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
break;
case 'survivability.camouflageShooting':
sorted = filtered.sort(
(a, b) =>
a.camouflage.still *
a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
b.camouflage.still *
b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
);
const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
break;
return aLength - bLength;
});
break;
case 'survivability.volume':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
const aVolume = aSize[0] * aSize[1] * aSize[2];
const bVolume = bSize[0] * bSize[1] * bSize[2];
case 'fire.dpm':
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
return aVolume - bVolume;
});
break;
case 'fire.reload':
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case 'survivability.length':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
return aLength - bLength;
});
break;
case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
),
);
break;
case 'fire.dpm':
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
(
a.turrets.at(-1)!.guns.at(-1)!.shells[1] ??
a.turrets.at(-1)!.guns.at(-1)!.shells[0]
).penetration,
) -
resolveNearPenetration(
(
b.turrets.at(-1)!.guns.at(-1)!.shells[1] ??
b.turrets.at(-1)!.guns.at(-1)!.shells[0]
).penetration,
),
);
break;
case 'fire.reload':
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
);
break;
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
);
break;
case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
),
);
break;
case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aimTime -
b.turrets.at(-1)!.guns.at(-1)!.aimTime,
);
break;
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
),
);
break;
case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
);
break;
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
);
break;
case 'fire.dispersionMoving':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion.move - b.tracks.at(-1)!.dispersion.move,
);
break;
case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
);
break;
case 'fire.gunDepression':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max -
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max,
);
break;
case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aimTime -
b.turrets.at(-1)!.guns.at(-1)!.aimTime,
);
break;
case 'fire.gunElevation':
sorted = filtered.sort(
(a, b) =>
// reversed because of negative values
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min -
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min,
);
break;
case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
);
break;
case 'maneuverability.forwardsSpeed':
sorted = filtered.sort((a, b) => a.speed.forwards - b.speed.forwards);
break;
case 'fire.dispersionMoving':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion.move -
b.tracks.at(-1)!.dispersion.move,
);
break;
case 'maneuverability.backwardsSpeed':
sorted = filtered.sort((a, b) => a.speed.backwards - b.speed.backwards);
break;
case 'fire.gunDepression':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max +
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0) -
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max -
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0),
);
break;
case 'maneuverability.power':
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case 'fire.gunElevation':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min +
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0) -
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min -
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0),
);
break;
case 'maneuverability.powerToWeight':
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
case 'maneuverability.forwardsSpeed':
sorted = filtered.sort((a, b) => a.speed.forwards - b.speed.forwards);
break;
case 'maneuverability.backwardsSpeed':
sorted = filtered.sort(
(a, b) => a.speed.backwards - b.speed.backwards,
);
break;
case 'maneuverability.power':
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case 'maneuverability.powerToWeight':
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case 'maneuverability.weight':
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
);
break;
case 'maneuverability.weight':
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case 'maneuverability.traverseSpeed':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
);
break;
}
case 'maneuverability.traverseSpeed':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
);
break;
}
return sort.direction === 'ascending' ? sorted : sorted.reverse();
}, [
sort,
...Object.entries(filters)
.filter(([name]) => name !== 'page')
.map(([, value]) => value),
]);
const [searchQuery, setSearchQuery] = useState('');
const searchResults = useMemo(
() =>
go(searchQuery, searchableTanks, {
keys: ['name', 'nameFull', 'id'] satisfies (keyof TankDefinition)[],
all: true,
}).map(({ obj }) => obj),
[searchQuery, searchableTanks],
);
const page = useTankopediaPersistent((state) => state.filters.page);
const searchResultsPageSlice = searchResults.slice(
page * tanksPerPage,
(page + 1) * tanksPerPage,
);
useEffect(() => {
mutateTankopediaPersistent((draft) => {
draft.filters.page = Math.min(
Math.max(0, page),
Math.ceil(searchResults.length / tanksPerPage) - 1,
return filters.sort.direction === 'ascending' ? sorted : sorted.reverse();
} else {
const searchedRaw = go(filters.search, awaitedTankNames, {
key: 'combined',
limit: 25,
});
const searchedTanks = searchedRaw.map(
(result) => awaitedTankDefinitions[result.obj.id],
);
});
}, [searchResults]);
useEffect(() => {
setLoaded(true);
}, []);
if (!loaded) {
return (
<Flex justify="center">
<Spinner />
</Flex>
);
}
return searchedTanks;
}
}, [filters]);
return (
<>
<Flex direction="column" gap="4">
<Flex gap="2">
<TextField.Root
style={{ flex: 1 }}
ref={input}
placeholder="Search tanks..."
onChange={(event) => {
setSearchQuery(event.target.value);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
if (
searchResults.length > 0 &&
input.current &&
input.current.value.length > 0
) {
onSelect(searchResults[0]);
}
}
}}
>
<TextField.Slot>
<MagnifyingGlassIcon height="16" width="16" />
</TextField.Slot>
<Flex direction="column" gap="4" flexGrow="1">
<SearchBar topResult={tanks?.[0]} />
{searchResults.length > 0 &&
input.current &&
input.current.value.length > 0 && (
<TextField.Slot>
<Button
variant="ghost"
onClick={() => onSelect(searchResults[0])}
>
{searchResults[0].name} <CaretRightIcon />
</Button>
</TextField.Slot>
)}
</TextField.Root>
{!filters.search && !filters.searching && (
<FilterControl compact={compact} />
)}
<Sort />
<Button
color="red"
variant="soft"
onClick={() =>
useTankopediaPersistent.setState({
filters: {
nations: [],
tiers: [],
treeTypes: [],
types: [],
test: 'include',
page: 0,
},
sort: {
by: 'meta.none',
direction: 'descending',
},
})
}
>
<TrashIcon />
</Button>
{filters.sort.by !== 'meta.none' && (
<Flex py="2" mt="2" justify="center">
<Text color="gray">
Sorting by {SORT_NAMES[filters.sort.by]}
{SORT_UNITS[filters.sort.by] === undefined
? ''
: ` (${SORT_UNITS[filters.sort.by]})`}
, {filters.sort.direction}
</Text>
</Flex>
<Options />
</Flex>
<Flex justify="center" gap="4" align="center">
<Text color="gray">
Sorting: {SORT_NAMES[sort.by]}, {sort.direction}
</Text>
{onSelectAll && searchResults.length <= 8 && (
<Button variant="ghost" onClick={() => onSelectAll(searchResults)}>
Select all
</Button>
)}
{onSelectAll && searchResults.length > 8 && (
<AlertDialog.Root>
<AlertDialog.Trigger>
<Button variant="ghost">Select all</Button>
</AlertDialog.Trigger>
<AlertDialog.Content>
<AlertDialog.Title>
Woah! That's a lot of tanks.
</AlertDialog.Title>
<AlertDialog.Description>
Would you like to select{' '}
<Text color="red">all {searchResults.length} tanks</Text>?
</AlertDialog.Description>
<Flex gap="2" justify="end">
<AlertDialog.Cancel>
<Button variant="soft" color="gray">
Cancel
</Button>
</AlertDialog.Cancel>
<AlertDialog.Action onClick={() => onSelectAll(searchResults)}>
<Button variant="solid" color="red">
Select {searchResults.length} tanks
</Button>
</AlertDialog.Action>
</Flex>
</AlertDialog.Content>
</AlertDialog.Root>
)}
</Flex>
{!compact && (
<PageTurner tanksPerPage={tanksPerPage} searchedList={searchResults} />
)}
<Results
compact={compact}
results={searchResultsPageSlice}
onSelect={onSelect}
/>
{searchResultsPageSlice.length > tanksPerPage / 4 && (
<PageTurner tanksPerPage={tanksPerPage} searchedList={searchResults} />
{filters.testing === 'only' && (
<Flex justify="center" mt="4">
<Callout.Root color="amber">
<Callout.Icon>
<ExperimentIcon style={{ width: '1em', height: '1em' }} />
</Callout.Icon>
<Callout.Text>
Tanks in testing are subject to change and many not represent the
final product.
</Callout.Text>
</Callout.Root>
</Flex>
)}
</>
{!filters.searching && (
<>
{tanks.length > 0 && (
<TankCardWrapper>
{tanks.map((tank) => (
<TankCard onSelect={onSelect} key={tank.id} tank={tank} />
))}
</TankCardWrapper>
)}
{tanks.length === 0 && <NoResults type="search" />}
</>
)}
{filters.searching && (
<TankCardWrapper>
{times(Math.round(10 + 10 * Math.random()), (index) => (
<SkeletonTankCard key={index} />
))}
</TankCardWrapper>
)}
</Flex>
);
}
});
+2 -2
View File
@@ -1,12 +1,12 @@
'use client';
import PageWrapper from '../../../components/PageWrapper';
import { Results } from './components/Results';
import { TankSearch } from './components/TankSearch';
export default function Page() {
return (
<PageWrapper color="purple" size={1028}>
<Results />
<TankSearch />
</PageWrapper>
);
}