feat: compact search

This commit is contained in:
TrèsAbhi committed 2024-06-25 19:17:53 -05:00
1 parent 9485b0e36c
commit d186368c98
10 files changed
+368 -1500

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@@ -1,19 +1,8 @@
import {
CaretRightIcon,
MagnifyingGlassIcon,
TrashIcon,
} from '@radix-ui/react-icons';
import {
AlertDialog,
Button,
Flex,
Spinner,
Text,
TextField,
} from '@radix-ui/themes';
import { Callout, Flex, Text } from '@radix-ui/themes';
import { go } from 'fuzzysort';
import { use, useEffect, useMemo, useRef, useState } from 'react';
import { isMobileOnly } from 'react-device-detect';
import { times } from 'lodash';
import { memo, use, useMemo } from 'react';
import { ExperimentIcon } from '../../../../../components/ExperimentIcon';
import { TANK_CLASSES } from '../../../../../components/Tanks/components/Item/constants';
import { resolveNearPenetration } from '../../../../../core/blitz/resolveNearPenetration';
import { gameDefinitions } from '../../../../../core/blitzkit/gameDefinitions';
@@ -23,527 +12,400 @@ import { resolveDpm } from '../../../../../core/blitzkit/resolveDpm';
import { resolveReload } from '../../../../../core/blitzkit/resolveReload';
import {
TankDefinition,
tankDefinitions,
tankNames,
tanksDefinitionsArray,
} from '../../../../../core/blitzkit/tankDefinitions';
import { tankopediaFilterTank } from '../../../../../core/blitzkit/tankopediaFilterTank';
import { unionBoundingBox } from '../../../../../core/blitzkit/unionBoundingBox';
import mutateTankopediaPersistent, {
SORT_NAMES,
useTankopediaPersistent,
} from '../../../../../stores/tankopedia';
import { PageTurner } from '../PageTurner';
import { Sort } from '../Sort';
import { Options } from './components/Options';
import { Results } from './components/Results';
import { SORT_NAMES, SORT_UNITS } from '../../../../../stores/tankopedia';
import { useTankopediaFilters } from '../../../../../stores/tankopediaFilters';
import { FilterControl } from '../FilterControl';
import { NoResults } from '../NoResults';
import { SearchBar } from '../SearchBar';
import { SkeletonTankCard } from '../SkeletonTankCard';
import { TankCard } from '../TankCard';
import { TankCardWrapper } from '../TankCardWrapper';
import { treeTypeOrder } from './constants';
interface TankSearchProps {
compact?: boolean;
onSelect?: (tank: TankDefinition) => void;
onSelectAll?: (tanks: TankDefinition[]) => void;
}
export function TankSearch({
compact,
onSelect = () => {},
onSelectAll,
}: TankSearchProps) {
const tanksPerPage = (compact ? 16 : 96) * (isMobileOnly ? 0.5 : 1);
export const TankSearch = memo<TankSearchProps>(({ compact, onSelect }) => {
const awaitedGameDefinitions = use(gameDefinitions);
const filters = useTankopediaPersistent((state) => state.filters);
const sort = useTankopediaPersistent((state) => state.sort);
const awaitedTanks = use(tanksDefinitionsArray);
const awaitedModelDefinitions = use(modelDefinitions);
const [loaded, setLoaded] = useState(false);
const defaultSortedTanks = useMemo(
() =>
awaitedTanks
.sort(
(a, b) =>
(treeTypeOrder.indexOf(a.treeType) -
treeTypeOrder.indexOf(b.treeType)) *
(sort.direction === 'descending' ? -1 : 1),
)
.sort(
(a, b) =>
(TANK_CLASSES.indexOf(a.class) - TANK_CLASSES.indexOf(b.class)) *
(sort.direction === 'descending' ? -1 : 1),
)
.sort(
(a, b) =>
(awaitedGameDefinitions.nations.indexOf(a.nation) -
awaitedGameDefinitions.nations.indexOf(b.nation)) *
(sort.direction === 'descending' ? -1 : 1),
),
[],
);
const input = useRef<HTMLInputElement>(null);
const searchableTanks = useMemo(() => {
const filtered = defaultSortedTanks.filter(
(tank) =>
(filters.tiers.length === 0
? true
: filters.tiers.includes(tank.tier)) &&
(filters.types.length === 0
? true
: filters.types.includes(tank.class)) &&
(filters.treeTypes.length === 0
? true
: filters.treeTypes.includes(tank.treeType)) &&
(filters.nations.length === 0
? true
: filters.nations.includes(tank.nation)) &&
(filters.test === 'include'
? true
: filters.test === 'exclude'
? !tank.testing
: tank.testing),
);
let sorted: TankDefinition[] = [];
const awaitedTankDefinitions = use(tankDefinitions);
const awaitedTanksDefinitionsArray = use(tanksDefinitionsArray);
const awaitedTankNames = use(tankNames);
const filters = useTankopediaFilters();
const tanks = useMemo(() => {
if (filters.search === undefined) {
const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
tankopediaFilterTank(filters, tank),
);
let sorted: TankDefinition[];
switch (sort.by) {
case 'meta.none':
sorted = filtered.sort((a, b) => a.tier - b.tier);
break;
switch (filters.sort.by) {
case 'meta.none':
sorted = filtered
.sort(
(a, b) =>
treeTypeOrder.indexOf(b.treeType) -
treeTypeOrder.indexOf(a.treeType),
)
.sort(
(a, b) =>
TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class),
)
.sort(
(a, b) =>
awaitedGameDefinitions.nations.indexOf(b.nation) -
awaitedGameDefinitions.nations.indexOf(a.nation),
);
break;
case 'survivability.health': {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
case 'survivability.health': {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
return aHealth - bHealth;
});
break;
}
return aHealth - bHealth;
});
break;
}
case 'survivability.viewRange':
sorted = filtered.sort(
(a, b) => a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
);
break;
case 'survivability.camouflageStill':
sorted = filtered.sort(
(a, b) => a.camouflage.still - b.camouflage.still,
);
break;
case 'survivability.camouflageMoving':
sorted = filtered.sort(
(a, b) => a.camouflage.moving - b.camouflage.moving,
);
break;
case 'survivability.camouflageShooting':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
);
break;
case 'survivability.volume':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
case 'survivability.viewRange':
sorted = filtered.sort(
(a, b) => a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
break;
case 'survivability.camouflageStill':
sorted = filtered.sort(
(a, b) => a.camouflage.still - b.camouflage.still,
);
const aVolume = aSize[0] * aSize[1] * aSize[2];
const bVolume = bSize[0] * bSize[1] * bSize[2];
break;
return aVolume - bVolume;
});
break;
case 'survivability.length':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
case 'survivability.camouflageMoving':
sorted = filtered.sort(
(a, b) => a.camouflage.moving - b.camouflage.moving,
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
break;
case 'survivability.camouflageShooting':
sorted = filtered.sort(
(a, b) =>
a.camouflage.still *
a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
b.camouflage.still *
b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
);
const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
break;
return aLength - bLength;
});
break;
case 'survivability.volume':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
const aVolume = aSize[0] * aSize[1] * aSize[2];
const bVolume = bSize[0] * bSize[1] * bSize[2];
case 'fire.dpm':
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
return aVolume - bVolume;
});
break;
case 'fire.reload':
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case 'survivability.length':
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = awaitedModelDefinitions[a.id];
const bTankModelDefinition = awaitedModelDefinitions[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
return aLength - bLength;
});
break;
case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
),
);
break;
case 'fire.dpm':
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
(
a.turrets.at(-1)!.guns.at(-1)!.shells[1] ??
a.turrets.at(-1)!.guns.at(-1)!.shells[0]
).penetration,
) -
resolveNearPenetration(
(
b.turrets.at(-1)!.guns.at(-1)!.shells[1] ??
b.turrets.at(-1)!.guns.at(-1)!.shells[0]
).penetration,
),
);
break;
case 'fire.reload':
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
);
break;
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
);
break;
case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
),
);
break;
case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aimTime -
b.turrets.at(-1)!.guns.at(-1)!.aimTime,
);
break;
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
resolveNearPenetration(
a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
) -
resolveNearPenetration(
b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
),
);
break;
case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
);
break;
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
);
break;
case 'fire.dispersionMoving':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion.move - b.tracks.at(-1)!.dispersion.move,
);
break;
case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
);
break;
case 'fire.gunDepression':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max -
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max,
);
break;
case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aimTime -
b.turrets.at(-1)!.guns.at(-1)!.aimTime,
);
break;
case 'fire.gunElevation':
sorted = filtered.sort(
(a, b) =>
// reversed because of negative values
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min -
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min,
);
break;
case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
);
break;
case 'maneuverability.forwardsSpeed':
sorted = filtered.sort((a, b) => a.speed.forwards - b.speed.forwards);
break;
case 'fire.dispersionMoving':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion.move -
b.tracks.at(-1)!.dispersion.move,
);
break;
case 'maneuverability.backwardsSpeed':
sorted = filtered.sort((a, b) => a.speed.backwards - b.speed.backwards);
break;
case 'fire.gunDepression':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max +
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0) -
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.max -
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0),
);
break;
case 'maneuverability.power':
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case 'fire.gunElevation':
sorted = filtered.sort(
(a, b) =>
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
b.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min +
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0) -
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
a.turrets.at(-1)!.guns.at(-1)!.id
].pitch.min -
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0),
);
break;
case 'maneuverability.powerToWeight':
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
case 'maneuverability.forwardsSpeed':
sorted = filtered.sort((a, b) => a.speed.forwards - b.speed.forwards);
break;
case 'maneuverability.backwardsSpeed':
sorted = filtered.sort(
(a, b) => a.speed.backwards - b.speed.backwards,
);
break;
case 'maneuverability.power':
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case 'maneuverability.powerToWeight':
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case 'maneuverability.weight':
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
);
break;
case 'maneuverability.weight':
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case 'maneuverability.traverseSpeed':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
);
break;
}
case 'maneuverability.traverseSpeed':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
);
break;
}
return sort.direction === 'ascending' ? sorted : sorted.reverse();
}, [
sort,
...Object.entries(filters)
.filter(([name]) => name !== 'page')
.map(([, value]) => value),
]);
const [searchQuery, setSearchQuery] = useState('');
const searchResults = useMemo(
() =>
go(searchQuery, searchableTanks, {
keys: ['name', 'nameFull', 'id'] satisfies (keyof TankDefinition)[],
all: true,
}).map(({ obj }) => obj),
[searchQuery, searchableTanks],
);
const page = useTankopediaPersistent((state) => state.filters.page);
const searchResultsPageSlice = searchResults.slice(
page * tanksPerPage,
(page + 1) * tanksPerPage,
);
useEffect(() => {
mutateTankopediaPersistent((draft) => {
draft.filters.page = Math.min(
Math.max(0, page),
Math.ceil(searchResults.length / tanksPerPage) - 1,
return filters.sort.direction === 'ascending' ? sorted : sorted.reverse();
} else {
const searchedRaw = go(filters.search, awaitedTankNames, {
key: 'combined',
limit: 25,
});
const searchedTanks = searchedRaw.map(
(result) => awaitedTankDefinitions[result.obj.id],
);
});
}, [searchResults]);
useEffect(() => {
setLoaded(true);
}, []);
if (!loaded) {
return (
<Flex justify="center">
<Spinner />
</Flex>
);
}
return searchedTanks;
}
}, [filters]);
return (
<>
<Flex direction="column" gap="4">
<Flex gap="2">
<TextField.Root
style={{ flex: 1 }}
ref={input}
placeholder="Search tanks..."
onChange={(event) => {
setSearchQuery(event.target.value);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
if (
searchResults.length > 0 &&
input.current &&
input.current.value.length > 0
) {
onSelect(searchResults[0]);
}
}
}}
>
<TextField.Slot>
<MagnifyingGlassIcon height="16" width="16" />
</TextField.Slot>
<Flex direction="column" gap="4" flexGrow="1">
<SearchBar topResult={tanks?.[0]} />
{searchResults.length > 0 &&
input.current &&
input.current.value.length > 0 && (
<TextField.Slot>
<Button
variant="ghost"
onClick={() => onSelect(searchResults[0])}
>
{searchResults[0].name} <CaretRightIcon />
</Button>
</TextField.Slot>
)}
</TextField.Root>
{!filters.search && !filters.searching && (
<FilterControl compact={compact} />
)}
<Sort />
<Button
color="red"
variant="soft"
onClick={() =>
useTankopediaPersistent.setState({
filters: {
nations: [],
tiers: [],
treeTypes: [],
types: [],
test: 'include',
page: 0,
},
sort: {
by: 'meta.none',
direction: 'descending',
},
})
}
>
<TrashIcon />
</Button>
{filters.sort.by !== 'meta.none' && (
<Flex py="2" mt="2" justify="center">
<Text color="gray">
Sorting by {SORT_NAMES[filters.sort.by]}
{SORT_UNITS[filters.sort.by] === undefined
? ''
: ` (${SORT_UNITS[filters.sort.by]})`}
, {filters.sort.direction}
</Text>
</Flex>
<Options />
</Flex>
<Flex justify="center" gap="4" align="center">
<Text color="gray">
Sorting: {SORT_NAMES[sort.by]}, {sort.direction}
</Text>
{onSelectAll && searchResults.length <= 8 && (
<Button variant="ghost" onClick={() => onSelectAll(searchResults)}>
Select all
</Button>
)}
{onSelectAll && searchResults.length > 8 && (
<AlertDialog.Root>
<AlertDialog.Trigger>
<Button variant="ghost">Select all</Button>
</AlertDialog.Trigger>
<AlertDialog.Content>
<AlertDialog.Title>
Woah! That's a lot of tanks.
</AlertDialog.Title>
<AlertDialog.Description>
Would you like to select{' '}
<Text color="red">all {searchResults.length} tanks</Text>?
</AlertDialog.Description>
<Flex gap="2" justify="end">
<AlertDialog.Cancel>
<Button variant="soft" color="gray">
Cancel
</Button>
</AlertDialog.Cancel>
<AlertDialog.Action onClick={() => onSelectAll(searchResults)}>
<Button variant="solid" color="red">
Select {searchResults.length} tanks
</Button>
</AlertDialog.Action>
</Flex>
</AlertDialog.Content>
</AlertDialog.Root>
)}
</Flex>
{!compact && (
<PageTurner tanksPerPage={tanksPerPage} searchedList={searchResults} />
)}
<Results
compact={compact}
results={searchResultsPageSlice}
onSelect={onSelect}
/>
{searchResultsPageSlice.length > tanksPerPage / 4 && (
<PageTurner tanksPerPage={tanksPerPage} searchedList={searchResults} />
{filters.testing === 'only' && (
<Flex justify="center" mt="4">
<Callout.Root color="amber">
<Callout.Icon>
<ExperimentIcon style={{ width: '1em', height: '1em' }} />
</Callout.Icon>
<Callout.Text>
Tanks in testing are subject to change and many not represent the
final product.
</Callout.Text>
</Callout.Root>
</Flex>
)}
</>
{!filters.searching && (
<>
{tanks.length > 0 && (
<TankCardWrapper>
{tanks.map((tank) => (
<TankCard onSelect={onSelect} key={tank.id} tank={tank} />
))}
</TankCardWrapper>
)}
{tanks.length === 0 && <NoResults type="search" />}
</>
)}
{filters.searching && (
<TankCardWrapper>
{times(Math.round(10 + 10 * Math.random()), (index) => (
<SkeletonTankCard key={index} />
))}
</TankCardWrapper>
)}
</Flex>
);
}
});