feat: module hot swapping

This commit is contained in:
TrèsAbhi committed 2024-01-01 14:48:46 -06:00
1 parent a1c80c3d27
commit d4e16048e9
5 files changed
+58 -27

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+30 -3
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@@ -27,7 +27,7 @@ import { go } from 'fuzzysort';
import { debounce } from 'lodash';
import Link from 'next/link';
import { use, useEffect, useRef, useState } from 'react';
import { Group } from 'three';
import { Group, Mesh } from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { Flag } from '../../../../components/Flag';
import { ModuleButtons } from '../../../../components/ModuleButton';
@@ -130,8 +130,35 @@ export default function Page({ params }: { params: { id: string } }) {
/>
</EffectComposer>
<group ref={model}>
<primitive object={gltf.scene} />
<group ref={model} rotation={[-Math.PI / 2, 0, 0]}>
{Object.entries(gltf.nodes).map(([name, node]) => (
<mesh
visible={
name === 'hull' ||
name.startsWith('chassis_track_') ||
name.startsWith('chassis_wheel_') ||
(name.startsWith('turret_') &&
name ===
`turret_${turret.model
.toString()
.padStart(2, '0')}`) ||
(name.startsWith('gun_') &&
name ===
`gun_${gun.model.toString().padStart(2, '0')}`) ||
name ===
`gun_${gun.model.toString().padStart(2, '0')}_mask`
}
name={name}
key={node.id}
castShadow
receiveShadow
geometry={(node as Mesh).geometry}
material={(node as Mesh).material}
position={node.position}
rotation={node.rotation}
scale={node.scale}
/>
))}
</group>
</Canvas>
</div>
+1 -7
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@@ -323,13 +323,7 @@ export async function extractModel(
});
}
// rotate 90 degrees on the x axis
const rootNode = document
.createNode('root')
.setRotation([Math.cos(Math.PI / 4), 0, 0, -Math.sin(Math.PI / 4)]);
scene.addChild(rootNode);
parseHierarchies(sc2['#hierarchy'], rootNode);
parseHierarchies(sc2['#hierarchy'], scene);
return document;
}
+3 -1
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@@ -27,8 +27,9 @@ export interface TurretDefinition {
name: string;
tier: Tier;
yaw?: [number, number];
gunOrigin: Vector3Tuple;
guns: GunDefinition[];
gunOrigin: Vector3Tuple;
model: number;
}
export type GunDefinition = GunDefinitionBase &
(GunDefinitionRegular | GunDefinitionAutoLoader | GunDefinitionAutoReloader);
@@ -38,6 +39,7 @@ interface GunDefinitionBase {
tier: Tier;
pitch: [number, number];
shells: ShellDefinition[];
model: number;
}
interface GunDefinitionRegular {
type: 'regular';