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feat: consumable definitions
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@@ -23,103 +23,110 @@ export function Configure({ duel, setDuel }: ConfigureProps) {
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<Flex gap="4" direction="column">
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<Heading>Configure</Heading>
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<Heading size="4">Modules</Heading>
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<Flex gap="4" justify="between" wrap="wrap">
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<Flex gap="2" direction="column">
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<Heading size="4">Modules</Heading>
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<Flex gap="2">
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<Flex>
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{duel.protagonist.tank.turrets.map((thisTurret, index) => {
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return (
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<ModuleButton
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key={thisTurret.id}
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selected={duel.protagonist.turret.id === thisTurret.id}
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type="module"
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module="turret"
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tier={thisTurret.tier}
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first={index === 0}
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last={index === duel.protagonist.tank.turrets.length - 1}
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rowChild
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onClick={() => {
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setDuel(
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produce<Duel>((draft) => {
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draft.protagonist.turret = thisTurret;
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draft.protagonist.gun = thisTurret.guns.at(-1)!;
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draft.protagonist.shell =
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thisTurret.guns.at(-1)!.shells[0];
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}),
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);
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}}
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/>
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);
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})}
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</Flex>
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<Flex>
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{duel.protagonist.turret.guns.map((thisGun, index) => {
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return (
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<ModuleButton
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key={thisGun.id}
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type="module"
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module="gun"
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tier={thisGun.tier}
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selected={duel.protagonist.gun.id === thisGun.id}
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first={index === 0}
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last={index === duel.protagonist.turret.guns.length - 1}
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rowChild
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onClick={() => {
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setDuel(
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produce<Duel>((draft) => {
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draft.protagonist.gun = thisGun;
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draft.protagonist.shell = thisGun.shells[0];
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}),
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);
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}}
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/>
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);
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})}
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</Flex>
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</Flex>
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<Heading size="4">Equipment</Heading>
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<Flex direction="column" gap="2">
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{equipmentRows.map((equipmentRow, rowIndex) => (
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<Flex gap="2">
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{equipmentRow.map((equipment, columnIndex) => (
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<Flex>
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<ModuleButton
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type="equipment"
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equipment={equipment[0]}
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first
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rowChild
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selected={equipmentMatrix[rowIndex][columnIndex] === 0}
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onClick={() => {
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mutateTankopedia((draft) => {
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draft.equipmentMatrix[rowIndex][columnIndex] = 0;
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});
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}}
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/>
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<ModuleButton
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type="equipment"
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equipment={equipment[1]}
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last
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rowChild
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selected={equipmentMatrix[rowIndex][columnIndex] === 1}
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onClick={() => {
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mutateTankopedia((draft) => {
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draft.equipmentMatrix[rowIndex][columnIndex] = 1;
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});
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}}
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/>
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<Flex>
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{duel.protagonist.tank.turrets.map((thisTurret, index) => {
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return (
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<ModuleButton
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key={thisTurret.id}
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selected={duel.protagonist.turret.id === thisTurret.id}
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type="module"
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module="turret"
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tier={thisTurret.tier}
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first={index === 0}
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last={index === duel.protagonist.tank.turrets.length - 1}
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rowChild
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onClick={() => {
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setDuel(
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produce<Duel>((draft) => {
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draft.protagonist.turret = thisTurret;
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draft.protagonist.gun = thisTurret.guns.at(-1)!;
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draft.protagonist.shell =
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thisTurret.guns.at(-1)!.shells[0];
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}),
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);
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}}
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/>
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);
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})}
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</Flex>
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<Flex>
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{duel.protagonist.turret.guns.map((thisGun, index) => {
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return (
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<ModuleButton
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key={thisGun.id}
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type="module"
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module="gun"
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tier={thisGun.tier}
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selected={duel.protagonist.gun.id === thisGun.id}
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first={index === 0}
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last={index === duel.protagonist.turret.guns.length - 1}
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rowChild
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onClick={() => {
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setDuel(
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produce<Duel>((draft) => {
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draft.protagonist.gun = thisGun;
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draft.protagonist.shell = thisGun.shells[0];
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}),
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);
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}}
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/>
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);
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})}
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</Flex>
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</Flex>
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</Flex>
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<Flex gap="2" direction="column">
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<Heading size="4">Equipment</Heading>
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<Flex direction="column" gap="2">
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{equipmentRows.map((equipmentRow, rowIndex) => (
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<Flex gap="2" key={rowIndex}>
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{equipmentRow.map((equipment, columnIndex) => (
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<Flex key={columnIndex}>
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<ModuleButton
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type="equipment"
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equipment={equipment[0]}
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first
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rowChild
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selected={equipmentMatrix[rowIndex][columnIndex] === 0}
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onClick={() => {
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mutateTankopedia((draft) => {
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draft.equipmentMatrix[rowIndex][columnIndex] = 0;
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});
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}}
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/>
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<ModuleButton
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type="equipment"
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equipment={equipment[1]}
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last
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rowChild
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selected={equipmentMatrix[rowIndex][columnIndex] === 1}
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onClick={() => {
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mutateTankopedia((draft) => {
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draft.equipmentMatrix[rowIndex][columnIndex] = 1;
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});
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}}
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/>
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</Flex>
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))}
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</Flex>
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))}
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</Flex>
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))}
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</Flex>
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</Flex>
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{/* <Flex gap="4" direction="column">
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<Heading size="5">Modules</Heading>
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<Flex gap="2" direction="column">
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<Heading size="4">Consumables</Heading>
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</Flex>
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</Flex>
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{/*
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<Flex gap="4" direction="column">
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<Heading size="5">Camouflage</Heading>
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</Flex>
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