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fix: transparency checks and depth writing
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bae7ca2720
commit
d5269e763b
3 files changed
+22
-25
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@@ -61,20 +61,17 @@ export async function extractModel(vfs: SteamVFS, path: string) {
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}
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if (textures) {
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const { image: baseColor, hasAlpha } = await readBaseColor(
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`Data/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
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textures.miscMap
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? `Data/3d/${dirname(path)}/${textures.miscMap}`
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: undefined,
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);
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material.setBaseColorTexture(
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document
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.createTexture(node.materialName)
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.setMimeType("image/webp")
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.setImage(
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await readBaseColor(
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`Data/3d/${dirname(path)}/${
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textures.baseColorMap ?? textures.albedo
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}`,
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textures.miscMap
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? `Data/3d/${dirname(path)}/${textures.miscMap}`
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: undefined,
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),
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),
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.setImage(baseColor),
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);
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if (node.configCount) {
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@@ -83,15 +80,7 @@ export async function extractModel(vfs: SteamVFS, path: string) {
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configIndex < node.configCount;
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configIndex++
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) {
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const archive = node[`configArchive_${configIndex}`];
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if (
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archive.configName !== "Default" ||
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!archive.enabledPresets?.AlphaTest
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) {
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continue;
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}
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if (!hasAlpha) continue;
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material.setAlphaMode("BLEND").setDoubleSided(true);
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}
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}
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@@ -2,6 +2,7 @@ import sharp from "sharp";
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import { readTexture } from "./readTexture";
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export async function readBaseColor(path: string, occlusionPath?: string) {
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let hasAlpha = false;
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const baseRaw = await readTexture(path);
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const occlusionRaw = occlusionPath
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? await readTexture(occlusionPath)
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@@ -30,10 +31,13 @@ export async function readBaseColor(path: string, occlusionPath?: string) {
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c = occlusion![occlusionI] / 255;
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}
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const alpha = base[i * 4 + 3];
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hasAlpha ||= alpha < 255;
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combined[i * 4 + 0] = Math.round(base[i * 4 + 0] * c);
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combined[i * 4 + 1] = Math.round(base[i * 4 + 1] * c);
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combined[i * 4 + 2] = Math.round(base[i * 4 + 2] * c);
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combined[i * 4 + 3] = base[i * 4 + 3];
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combined[i * 4 + 3] = alpha;
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}
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const image = await sharp(combined, {
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@@ -42,5 +46,5 @@ export async function readBaseColor(path: string, occlusionPath?: string) {
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.webp()
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.toBuffer();
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return image;
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return { hasAlpha, image };
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}
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