feat: parsing

This commit is contained in:
tresabhi committed 2025-01-28 19:52:49 -06:00
1 parent 74a8df6842
commit d6c1e8069d
5 files changed
+98 -8

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+18 -5
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@@ -1,5 +1,7 @@
using CUE4Parse.FileProvider;
using CUE4Parse.FileProvider.Objects;
using CUE4Parse.MappingsProvider;
using CUE4Parse.UE4.Versions;
namespace BlitzKit.CLI.Models
{
@@ -10,6 +12,8 @@ namespace BlitzKit.CLI.Models
$"C:/Users/{LOCAL_USER}/AppData/Local/Blitz/Saved/PersistentDownloadDir/Dlc/PakCache";
private static readonly string LOCAL_BUNDLED_CONTAINERS_PATH =
"C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest/Blitz/Content/Paks";
private static readonly string LOCAL_MAPPINGS_PATH =
"../../submodules/blitzkit-closed/blitz.usmap";
public readonly VfsDirectory RootDirectory = new();
@@ -17,9 +21,12 @@ namespace BlitzKit.CLI.Models
: base(
directory: new DirectoryInfo(LOCAL_BUNDLED_CONTAINERS_PATH),
extraDirectories: [new(LOCAL_DLC_CONTAINERS_PATH)],
searchOption: SearchOption.TopDirectoryOnly
searchOption: SearchOption.TopDirectoryOnly,
versions: new(EGame.GAME_UE5_3)
)
{
MappingsContainer = new FileUsmapTypeMappingsProvider(LOCAL_MAPPINGS_PATH);
Initialize();
Mount();
@@ -62,7 +69,15 @@ namespace BlitzKit.CLI.Models
public bool HasFile(string name) => Files.ContainsKey(name);
public GameFile GetFile(string name) => Files[name];
public GameFile GetFile(string name)
{
var directoryPath = Path.GetDirectoryName(name);
var fileName = Path.GetFileName(name);
var directory =
directoryPath == null || directoryPath.Length == 0 ? this : GetDirectory(directoryPath);
return directory.Files[name];
}
public bool HasDirectory(string name) => Directories.ContainsKey(name);
@@ -73,14 +88,12 @@ namespace BlitzKit.CLI.Models
foreach (var segment in segments)
{
directory = directory.GetImmediateDirectory(segment);
directory = directory.Directories[segment];
}
return directory;
}
private VfsDirectory GetImmediateDirectory(string name) => Directories[name];
public void AddDirectory(string name, VfsDirectory directory) =>
Directories.Add(name, directory);
}