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https://github.com/blitzkit/blitzkit.git
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Merge branch 'main' into dev
This commit is contained in:
commit
d6ed395716
24 files changed
+654
-355
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@@ -66,7 +66,7 @@ export function TankControl({ index, id }: TankControlProps) {
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</Dialog.Content>
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</Dialog.Root>
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<Link href={`/tools/tankopedia/${id}`}>
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<Link href={`/tools/tankopedia/${id}`} target="_blank">
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<IconButton variant="ghost">
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<ExternalLinkIcon />
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</IconButton>
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+145
-73
@@ -178,6 +178,7 @@ export default function Page() {
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deltaType = 'higherIsBetter',
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decimals,
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deltaNominalDisplay,
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indent,
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}: {
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name: string;
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value:
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@@ -191,6 +192,7 @@ export default function Page() {
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deltaType?: 'higherIsBetter' | 'lowerIsBetter';
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decimals?: number;
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deltaNominalDisplay?: (delta: number) => string | number;
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indent?: boolean;
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}) {
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const values = stats.map((stat) =>
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typeof value === 'function' ? value(stat)! : (stat[value] as number),
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@@ -199,7 +201,11 @@ export default function Page() {
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return (
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<Table.Row>
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<Table.RowHeaderCell>
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<Flex align="center" gap="2">
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<Flex
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align="center"
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style={{ whiteSpace: 'nowrap' }}
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gap={indent ? '6' : '2'}
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>
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<IconButton
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color={sorting?.by === name ? undefined : 'gray'}
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variant="ghost"
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@@ -620,7 +626,7 @@ export default function Page() {
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{members.length > 0 && (
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<Flex justify="center">
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<Box maxWidth="100%" position="relative">
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<Table.Root variant="surface" style={{ maxWidth: '100%' }}>
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<Table.Root size="1" variant="surface" style={{ maxWidth: '100%' }}>
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<Table.Header>
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<Table.Row>
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<Table.ColumnHeaderCell
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@@ -1160,49 +1166,6 @@ export default function Page() {
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</Popover.Content>
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</Popover.Root>
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</Flex>
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<Flex mt="1">
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{gun.shells.map((thisShell, shellIndex) => (
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<IconButton
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color={
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thisShell.id === shell.id
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? undefined
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: 'gray'
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}
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variant="soft"
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key={thisShell.id}
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style={{
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borderTopLeftRadius:
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shellIndex === 0 ? undefined : 0,
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borderBottomLeftRadius:
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shellIndex === 0 ? undefined : 0,
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borderTopRightRadius:
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shellIndex === gun.shells.length - 1
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? undefined
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: 0,
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borderBottomRightRadius:
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shellIndex === gun.shells.length - 1
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? undefined
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: 0,
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marginLeft: shellIndex === 0 ? 0 : -1,
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}}
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onClick={() => {
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mutateCompareTemporary((draft) => {
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draft.members[index].shell = thisShell;
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});
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}}
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>
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<img
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alt={thisShell.name}
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width={16}
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height={16}
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src={asset(
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`icons/shells/${thisShell.icon}.webp`,
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)}
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/>
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</IconButton>
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))}
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</Flex>
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</Flex>
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</Table.Cell>
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);
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@@ -1211,7 +1174,62 @@ export default function Page() {
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</Table.Row>
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</Table.Body>
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<Title>Fire</Title>
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<Table.Header>
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<Table.Row>
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<Table.ColumnHeaderCell>
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<Flex height="100%" align="center">
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<Heading size="4">Firepower</Heading>
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</Flex>
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</Table.ColumnHeaderCell>
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{members.map(({ gun, shell, key }, index) => (
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<Table.ColumnHeaderCell key={key}>
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<Flex justify="center">
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<Flex>
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{gun.shells.map((thisShell, shellIndex) => (
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<IconButton
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color={
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thisShell.id === shell.id ? undefined : 'gray'
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}
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variant="soft"
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key={thisShell.id}
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style={{
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borderTopLeftRadius:
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shellIndex === 0 ? undefined : 0,
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borderBottomLeftRadius:
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shellIndex === 0 ? undefined : 0,
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borderTopRightRadius:
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shellIndex === gun.shells.length - 1
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? undefined
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: 0,
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borderBottomRightRadius:
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shellIndex === gun.shells.length - 1
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? undefined
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: 0,
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marginLeft: shellIndex === 0 ? 0 : -1,
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}}
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onClick={() => {
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mutateCompareTemporary((draft) => {
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draft.members[index].shell = thisShell;
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});
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}}
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>
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<img
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alt={thisShell.name}
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width={16}
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height={16}
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src={asset(
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`icons/shells/${thisShell.icon}.webp`,
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)}
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/>
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</IconButton>
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))}
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</Flex>
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</Flex>
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</Table.ColumnHeaderCell>
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))}
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</Table.Row>
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</Table.Header>
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<Table.Body>
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<Row name="DPM" value="dpm" decimals={0} />
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<Row
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@@ -1243,6 +1261,14 @@ export default function Page() {
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)}
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<Row name="Penetration" value="penetration" decimals={0} />
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<Row name="Damage" value="damage" decimals={0} />
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{hasNonRegularGun && (
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<Row
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name="clipping potential"
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indent
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value="clipDamage"
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decimals={0}
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/>
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)}
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<Row name="Module damage" value="moduleDamage" decimals={0} />
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<Row name="Caliber" value="caliber" decimals={0} />
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<Row
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@@ -1270,61 +1296,98 @@ export default function Page() {
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decimals={3}
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/>
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<Row
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name="Dispersion moving"
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name="moving"
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indent
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value="dispersionMoving"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion hull traversing"
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name="hull traversing"
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indent
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value="dispersionHullTraversing"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion turret traversing"
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name="turret traversing"
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indent
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value="dispersionTurretTraversing"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion shooting"
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name="shooting"
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indent
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value="dispersionShooting"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion gun damaged"
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name="gun damaged"
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indent
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value="dispersionGunDamaged"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="maximum"
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indent
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value="maxDispersion"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row name="Gun depression" value="gunDepression" decimals={1} />
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||||
<Row name="Gun elevation" value="gunElevation" decimals={1} />
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||||
<Row
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name="elevation"
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||||
indent
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||||
value="gunElevation"
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||||
decimals={1}
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||||
/>
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||||
</Table.Body>
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||||
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<Title>Maneuverability</Title>
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<Table.Body>
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<Row name="Speed forwards" value="speedForwards" decimals={0} />
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<Row
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||||
name="Speed backwards"
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name="backwards"
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indent
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||||
value="speedBackwards"
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decimals={0}
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/>
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<Row name="Engine power" value="enginePower" decimals={0} />
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<Row name="Weight" value="weight" decimals={1} />
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||||
<Row
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||||
name="Power to weight ratio on hard terrain"
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||||
name="Terrain coefficient"
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value="hardTerrainCoefficient"
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||||
decimals={1}
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||||
/>
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<Row
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||||
name="medium terrain"
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||||
indent
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||||
value="mediumTerrainCoefficient"
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||||
decimals={1}
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||||
/>
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||||
<Row
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||||
name="soft terrain"
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||||
indent
|
||||
value="softTerrainCoefficient"
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||||
decimals={1}
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||||
/>
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||||
<Row
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||||
name="Power to weight ratio"
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||||
value="powerToWeightRatioHardTerrain"
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||||
decimals={1}
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||||
/>
|
||||
<Row
|
||||
name="Power to weight ratio on medium terrain"
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name="medium terrain"
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||||
indent
|
||||
value="powerToWeightRatioMediumTerrain"
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||||
decimals={1}
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||||
/>
|
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<Row
|
||||
name="Power to weight ratio on soft terrain"
|
||||
name="soft terrain"
|
||||
indent
|
||||
value="powerToWeightRatioSoftTerrain"
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||||
decimals={1}
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||||
/>
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@@ -1334,17 +1397,19 @@ export default function Page() {
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||||
decimals={1}
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||||
/>
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||||
<Row
|
||||
name="Traverse speed on hard terrain"
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name="Traverse speed"
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||||
value="hullTraverseHardTerrain"
|
||||
decimals={1}
|
||||
/>
|
||||
<Row
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||||
name="Traverse speed on medium terrain"
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name="medium terrain"
|
||||
indent
|
||||
value="hullTraverseMediumTerrain"
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decimals={1}
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||||
/>
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<Row
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name="Traverse speed on soft terrain"
|
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name="soft terrain"
|
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indent
|
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value="hullTraverseSoftTerrain"
|
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decimals={1}
|
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/>
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@@ -1362,19 +1427,21 @@ export default function Page() {
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||||
/>
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<Row name="View range" value="viewRange" decimals={0} />
|
||||
<Row
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name="Camouflage still"
|
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name="Camouflage"
|
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value="camouflageStill"
|
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display={(stats) => (stats.camouflageStill * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
||||
/>
|
||||
<Row
|
||||
name="Camouflage moving"
|
||||
name="moving"
|
||||
indent
|
||||
value="camouflageMoving"
|
||||
display={(stats) => (stats.camouflageMoving * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
||||
/>
|
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<Row
|
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name="Camouflage shooting still"
|
||||
name="shooting"
|
||||
indent
|
||||
value="camouflageShootingStill"
|
||||
display={(stats) =>
|
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(stats.camouflageShootingStill * 100).toFixed(0)
|
||||
@@ -1382,7 +1449,8 @@ export default function Page() {
|
||||
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
||||
/>
|
||||
<Row
|
||||
name="Camouflage shooting moving"
|
||||
name="shooting & moving"
|
||||
indent
|
||||
value="camouflageShootingMoving"
|
||||
display={(stats) =>
|
||||
(stats.camouflageShootingMoving * 100).toFixed(0)
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||||
@@ -1390,7 +1458,8 @@ export default function Page() {
|
||||
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
||||
/>
|
||||
<Row
|
||||
name="Camouflage caught on fire"
|
||||
name="caught on fire"
|
||||
indent
|
||||
value="camouflageCaughtOnFire"
|
||||
display={(stats) =>
|
||||
(stats.camouflageCaughtOnFire * 100).toFixed(0)
|
||||
@@ -1398,29 +1467,32 @@ export default function Page() {
|
||||
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
||||
/>
|
||||
<Row
|
||||
name="Width"
|
||||
name="Volume"
|
||||
value="volume"
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={1}
|
||||
/>
|
||||
<Row
|
||||
name="width"
|
||||
indent
|
||||
value="width"
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={1}
|
||||
/>
|
||||
<Row
|
||||
name="Height"
|
||||
name="height"
|
||||
indent
|
||||
value="height"
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={1}
|
||||
/>
|
||||
<Row
|
||||
name="Length"
|
||||
name="length"
|
||||
indent
|
||||
value="length"
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={1}
|
||||
/>
|
||||
<Row
|
||||
name="Volume"
|
||||
value="volume"
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={1}
|
||||
/>
|
||||
</Table.Body>
|
||||
</Table.Root>
|
||||
|
||||
|
||||
@@ -139,7 +139,7 @@ export function Characteristics() {
|
||||
<Flex direction="column" gap="8" style={{ flex: 1 }}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex align="center" gap="4">
|
||||
<Heading size="5">Fire</Heading>
|
||||
<Heading size="5">Firepower</Heading>
|
||||
|
||||
<Flex>
|
||||
{gun.shells.map((thisShell, shellIndex) => (
|
||||
@@ -297,6 +297,11 @@ export function Characteristics() {
|
||||
<InfoWithDelta name="Damage" unit="hp" decimals={0}>
|
||||
{stats.damage}
|
||||
</InfoWithDelta>
|
||||
{gun.type !== 'regular' && (
|
||||
<InfoWithDelta name="Clipping potential" indent>
|
||||
{stats.clipDamage!}
|
||||
</InfoWithDelta>
|
||||
)}
|
||||
<InfoWithDelta name="Module damage" unit="hp" decimals={0}>
|
||||
{stats.moduleDamage}
|
||||
</InfoWithDelta>
|
||||
@@ -388,6 +393,15 @@ export function Characteristics() {
|
||||
>
|
||||
{stats.dispersionGunDamaged}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
indent
|
||||
name="Maximum"
|
||||
unit="m"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{stats.maxDispersion}
|
||||
</InfoWithDelta>
|
||||
<Info name="Gun flexibility" unit="°" />
|
||||
<InfoWithDelta decimals={1} indent name="Depression">
|
||||
{stats.gunDepression}
|
||||
@@ -520,6 +534,16 @@ export function Characteristics() {
|
||||
>
|
||||
{stats.weight}
|
||||
</InfoWithDelta>
|
||||
<Info name="Terrain coefficients" />
|
||||
<InfoWithDelta decimals={1} indent name="Hard">
|
||||
{stats.hardTerrainCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Medium">
|
||||
{stats.mediumTerrainCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Soft">
|
||||
{stats.softTerrainCoefficient}
|
||||
</InfoWithDelta>
|
||||
<Info name="Power to weight ratio" unit="hp/tn" />
|
||||
<InfoWithDelta decimals={1} indent name="On hard terrain">
|
||||
{stats.powerToWeightRatioHardTerrain}
|
||||
|
||||
@@ -9,7 +9,7 @@ import { modelDefinitions } from '../../../../../core/blitzkit/modelDefinitions'
|
||||
import { Pose, poseEvent } from '../../../../../core/blitzkit/pose';
|
||||
import { useAwait } from '../../../../../hooks/useAwait';
|
||||
import { useDuel } from '../../../../../stores/duel';
|
||||
import { useTankopediaPersistent } from '../../../../../stores/tankopedia';
|
||||
import { useTankopediaTemporary } from '../../../../../stores/tankopedia';
|
||||
|
||||
const poseDistances: Record<Pose, number> = {
|
||||
[Pose.HullDown]: 15,
|
||||
@@ -62,8 +62,8 @@ export function Controls() {
|
||||
}, [camera]);
|
||||
|
||||
useEffect(() => {
|
||||
const unsubscribeTankopedia = useTankopediaPersistent.subscribe(
|
||||
(state) => state.model.visual.controlsEnabled,
|
||||
const unsubscribeTankopedia = useTankopediaTemporary.subscribe(
|
||||
(state) => state.controlsEnabled,
|
||||
(enabled) => {
|
||||
if (orbitControls.current) orbitControls.current.enabled = enabled;
|
||||
},
|
||||
@@ -182,7 +182,7 @@ export function Controls() {
|
||||
maxDistance={20}
|
||||
minDistance={5}
|
||||
ref={orbitControls}
|
||||
enabled={useTankopediaPersistent.getState().model.visual.controlsEnabled}
|
||||
enabled={useTankopediaTemporary.getState().controlsEnabled}
|
||||
rotateSpeed={0.25}
|
||||
enableDamping={false}
|
||||
autoRotate={autoRotate}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { ChevronLeftIcon, MixIcon } from '@radix-ui/react-icons';
|
||||
import { Button, Flex, Heading, Text } from '@radix-ui/themes';
|
||||
import Link from 'next/link';
|
||||
import { classIcons } from '../../../../../../components/ClassIcon';
|
||||
import { TIER_ROMAN_NUMERALS } from '../../../../../../core/blitzkit/tankDefinitions/constants';
|
||||
import { useFullScreen } from '../../../../../../hooks/useFullScreen';
|
||||
import { useWideFormat } from '../../../../../../hooks/useWideFormat';
|
||||
@@ -11,14 +12,15 @@ import { TankSandbox } from './TankSandbox';
|
||||
import { Options } from './components/Options';
|
||||
|
||||
export function HeroSection() {
|
||||
const protagonistTank = useDuel((state) => state.protagonist!.tank);
|
||||
const antagonistTank = useDuel((state) => state.antagonist!.tank);
|
||||
const protagonist = useDuel((state) => state.protagonist!.tank);
|
||||
const antagonist = useDuel((state) => state.antagonist!.tank);
|
||||
const wideFormat = useWideFormat(880);
|
||||
const compareTanks =
|
||||
protagonistTank.id === antagonistTank.id
|
||||
? [protagonistTank.id]
|
||||
: [protagonistTank.id, antagonistTank.id];
|
||||
protagonist.id === antagonist.id
|
||||
? [protagonist.id]
|
||||
: [protagonist.id, antagonist.id];
|
||||
const isFullScreen = useFullScreen();
|
||||
const Icon = classIcons[protagonist.class];
|
||||
|
||||
return (
|
||||
<Flex
|
||||
@@ -58,18 +60,26 @@ export function HeroSection() {
|
||||
<Heading
|
||||
size={wideFormat ? '9' : '8'}
|
||||
align={wideFormat ? undefined : 'center'}
|
||||
color={
|
||||
protagonist.treeType === 'collector'
|
||||
? 'blue'
|
||||
: protagonist.treeType === 'premium'
|
||||
? 'amber'
|
||||
: undefined
|
||||
}
|
||||
>
|
||||
{protagonistTank.nameFull ?? protagonistTank.name}
|
||||
<Icon style={{ width: '0.75em', height: '0.75em' }} />{' '}
|
||||
{protagonist.nameFull ?? protagonist.name}
|
||||
</Heading>
|
||||
|
||||
<Text color="gray">
|
||||
Tier {TIER_ROMAN_NUMERALS[protagonistTank.tier]}{' '}
|
||||
Tier {TIER_ROMAN_NUMERALS[protagonist.tier]}{' '}
|
||||
{
|
||||
(strings.common.nations_adjectives as Record<string, string>)[
|
||||
protagonistTank.nation
|
||||
protagonist.nation
|
||||
]
|
||||
}{' '}
|
||||
{strings.common.tank_class_short[protagonistTank.class]}
|
||||
{strings.common.tank_class_short[protagonist.class]}
|
||||
</Text>
|
||||
|
||||
<Flex gap="4" mt="-1">
|
||||
|
||||
@@ -22,6 +22,7 @@ import { useState } from 'react';
|
||||
import { ModuleButton } from '../../../../../../../components/ModuleButtons/ModuleButton';
|
||||
import { SmallTankIcon } from '../../../../../../../components/SmallTankIcon';
|
||||
import { resolveNearPenetration } from '../../../../../../../core/blitz/resolveNearPenetration';
|
||||
import { resolvePenetrationCoefficient } from '../../../../../../../core/blitz/resolvePenetrationCoefficient';
|
||||
import { asset } from '../../../../../../../core/blitzkit/asset';
|
||||
import { Pose, poseEvent } from '../../../../../../../core/blitzkit/pose';
|
||||
import {
|
||||
@@ -113,7 +114,17 @@ export function Options() {
|
||||
top: '50%',
|
||||
transform: 'translateY(-50%)',
|
||||
}}
|
||||
align="end"
|
||||
>
|
||||
<Text color="gray" size={{ initial: '1', sm: '2' }}>
|
||||
{(
|
||||
resolvePenetrationCoefficient(
|
||||
hasCalibratedShells,
|
||||
antagonistShell.type,
|
||||
) * resolveNearPenetration(antagonistShell.penetration)
|
||||
).toFixed(0)}
|
||||
mm
|
||||
</Text>
|
||||
<Flex direction="column">
|
||||
{antagonistGun.shells.map((thisShell, shellIndex) => (
|
||||
<IconButton
|
||||
@@ -157,7 +168,6 @@ export function Options() {
|
||||
</IconButton>
|
||||
))}
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" style={{ pointerEvents: 'auto' }}>
|
||||
<IconButton
|
||||
color={hasCalibratedShells ? undefined : 'gray'}
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
import { ThreeEvent, useThree } from '@react-three/fiber';
|
||||
import { memo, useEffect, useRef } from 'react';
|
||||
import { Euler, Group, Vector2, Vector3 } from 'three';
|
||||
import {
|
||||
Euler,
|
||||
Group,
|
||||
Mesh,
|
||||
MeshStandardMaterial,
|
||||
Vector2,
|
||||
Vector3,
|
||||
} from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../constants/axis';
|
||||
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
|
||||
@@ -15,9 +22,7 @@ import { normalizeAngleRad } from '../../../../../../../core/math/normalizeAngle
|
||||
import { useAwait } from '../../../../../../../hooks/useAwait';
|
||||
import { useModel } from '../../../../../../../hooks/useModel';
|
||||
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
|
||||
import mutateTankopediaPersistent, {
|
||||
mutateTankopediaTemporary,
|
||||
} from '../../../../../../../stores/tankopedia';
|
||||
import { mutateTankopediaTemporary } from '../../../../../../../stores/tankopedia';
|
||||
|
||||
export const TankModel = memo(() => {
|
||||
const awaitedModelDefinitions = useAwait(modelDefinitions);
|
||||
@@ -117,11 +122,52 @@ export const TankModel = memo(() => {
|
||||
const isWheel = node.name.startsWith('chassis_wheel_');
|
||||
const isTrack = node.name.startsWith('chassis_track_');
|
||||
const isVisible = isHull || isWheel || isTrack;
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
function translateTexture(offset: number) {
|
||||
const mesh = node.children[0] as Mesh;
|
||||
const material = mesh?.material as MeshStandardMaterial;
|
||||
|
||||
if (!material) return;
|
||||
|
||||
if (material.map) material.map.offset.y += offset;
|
||||
if (material.aoMap) material.aoMap.offset.y += offset;
|
||||
if (material.normalMap) material.normalMap.offset.y += offset;
|
||||
if (material.roughnessMap) material.roughnessMap.offset.y += offset;
|
||||
if (material.metalnessMap) material.metalnessMap.offset.y += offset;
|
||||
}
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
if (!isTrack) return;
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
event.stopPropagation();
|
||||
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
});
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
const deltaX = delta.x / window.innerWidth;
|
||||
const deltaY = delta.y / window.innerHeight;
|
||||
|
||||
translateTexture(deltaX + deltaY);
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(
|
||||
@@ -158,8 +204,8 @@ export const TankModel = memo(() => {
|
||||
yaw = protagonist.yaw;
|
||||
pitch = protagonist.pitch;
|
||||
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.model.visual.controlsEnabled = false;
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
});
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.shot = undefined;
|
||||
@@ -194,8 +240,8 @@ export const TankModel = memo(() => {
|
||||
draft.protagonist!.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist!.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.model.visual.controlsEnabled = true;
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
@@ -234,8 +280,8 @@ export const TankModel = memo(() => {
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.model.visual.controlsEnabled = false;
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
});
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.shot = undefined;
|
||||
@@ -269,8 +315,8 @@ export const TankModel = memo(() => {
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.model.visual.controlsEnabled = true;
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.pitch = normalizeAngleRad(pitch);
|
||||
|
||||
@@ -38,7 +38,9 @@ export function RotationInputs() {
|
||||
function handleTransformEvent({ pitch, yaw }: ModelTransformEventData) {
|
||||
if (!pitchInput.current || !yawInput.current) return;
|
||||
|
||||
pitchInput.current.value = (-radToDeg(pitch)).toFixed(1);
|
||||
pitchInput.current.value = (
|
||||
-radToDeg(pitch) + (tankModelDefinition.turretRotation?.pitch ?? 0)
|
||||
).toFixed(1);
|
||||
|
||||
if (yaw === undefined) return;
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import { ShotDisplayCard } from '../../../../../components/Armor/components/ShotDisplayCard';
|
||||
|
||||
export function ShotDisplaySection() {
|
||||
return (
|
||||
<Flex
|
||||
justify="center"
|
||||
display={{
|
||||
initial: 'flex',
|
||||
sm: 'none',
|
||||
}}
|
||||
>
|
||||
<ShotDisplayCard />
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -11,6 +11,7 @@ import { HistorySection } from './components/HistorySection';
|
||||
import { CharacteristicsSection } from './components/Model/CharacteristicsSection';
|
||||
import { HeroSection } from './components/Model/HeroSection';
|
||||
import { TechTreeSection } from './components/Model/TechTreeSection';
|
||||
import { ShotDisplaySection } from './components/ShotDisplaySection';
|
||||
import { VideoSection } from './components/VideoSection';
|
||||
|
||||
export default function Page({ params }: { params: { id: string } }) {
|
||||
@@ -77,6 +78,7 @@ export default function Page({ params }: { params: { id: string } }) {
|
||||
{assigned && (
|
||||
<>
|
||||
<HeroSection />
|
||||
<ShotDisplaySection />
|
||||
{!exempt && <AdMidSectionResponsive />}
|
||||
<CharacteristicsSection />
|
||||
{!exempt && <AdMidSectionResponsive />}
|
||||
|
||||
@@ -10,9 +10,10 @@ import { Sort } from './Sort';
|
||||
|
||||
interface SearchBarProps {
|
||||
topResult?: TankDefinition;
|
||||
onSelect?: (tank: TankDefinition) => void;
|
||||
}
|
||||
|
||||
export function SearchBar({ topResult }: SearchBarProps) {
|
||||
export function SearchBar({ topResult, onSelect }: SearchBarProps) {
|
||||
const router = useRouter();
|
||||
const input = useRef<HTMLInputElement>(null);
|
||||
const searching = useTankopediaFilters((state) => state.searching);
|
||||
@@ -42,7 +43,12 @@ export function SearchBar({ topResult }: SearchBarProps) {
|
||||
if (event.key !== 'Enter' || !topResult || searching) return;
|
||||
|
||||
event.preventDefault();
|
||||
router.push(`/tools/tankopedia/${topResult.id}`);
|
||||
|
||||
if (onSelect) {
|
||||
onSelect(topResult);
|
||||
} else {
|
||||
router.push(`/tools/tankopedia/${topResult.id}`);
|
||||
}
|
||||
},
|
||||
[topResult],
|
||||
);
|
||||
|
||||
@@ -43,7 +43,17 @@ export function Sort() {
|
||||
});
|
||||
}}
|
||||
>
|
||||
DPM
|
||||
Standard DPM
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.dpmPremium'}
|
||||
onClick={() => {
|
||||
mutateTankopediaFilters((draft) => {
|
||||
draft.sort.by = 'fire.dpmPremium';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Premium DPM
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.reload'}
|
||||
|
||||
@@ -51,6 +51,8 @@ export function TankCard({ tank, onSelect }: TankCardProps) {
|
||||
return gun.dispersion.base.toFixed(3);
|
||||
case 'fire.dpm':
|
||||
return resolveDpm(gun, shell0).toFixed(0);
|
||||
case 'fire.dpmPremium':
|
||||
return shell1 ? resolveDpm(gun, shell1).toFixed(0) : '--';
|
||||
case 'fire.reload':
|
||||
return resolveReload(gun).toFixed(2);
|
||||
case 'fire.standardPenetration':
|
||||
|
||||
@@ -69,7 +69,8 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
(a, b) =>
|
||||
awaitedGameDefinitions.nations.indexOf(b.nation) -
|
||||
awaitedGameDefinitions.nations.indexOf(a.nation),
|
||||
);
|
||||
)
|
||||
.sort((a, b) => a.tier - b.tier);
|
||||
break;
|
||||
|
||||
case 'survivability.health': {
|
||||
@@ -179,6 +180,24 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.dpmPremium':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
|
||||
? resolveDpm(
|
||||
a.turrets.at(-1)!.guns.at(-1)!,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[1],
|
||||
)
|
||||
: 0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
|
||||
? resolveDpm(
|
||||
b.turrets.at(-1)!.guns.at(-1)!,
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[1],
|
||||
)
|
||||
: 0),
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.reload':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
@@ -360,7 +379,7 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
|
||||
return (
|
||||
<Flex direction="column" gap="4" flexGrow="1" {...props}>
|
||||
<SearchBar topResult={tanks?.[0]} />
|
||||
<SearchBar topResult={tanks?.[0]} onSelect={onSelect} />
|
||||
|
||||
{!filters.search && !filters.searching && (
|
||||
<FilterControl compact={compact} />
|
||||
|
||||
@@ -1,39 +1,17 @@
|
||||
import { Card, Flex, Inset, Separator, Text } from '@radix-ui/themes';
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import { Html } from '@react-three/drei';
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
import { ComponentProps, useRef } from 'react';
|
||||
import { Euler, Mesh, Quaternion } from 'three';
|
||||
import { radToDeg } from 'three/src/math/MathUtils';
|
||||
import { J_HAT } from '../../../constants/axis';
|
||||
import {
|
||||
ShotLayer,
|
||||
ShotLayerNonExternal,
|
||||
ShotStatus,
|
||||
useTankopediaTemporary,
|
||||
} from '../../../stores/tankopedia';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
import { ExternalModuleVariant } from './SpacedArmorSceneComponent';
|
||||
import { ShotDisplayCard } from './ShotDisplayCard';
|
||||
|
||||
const layerTypeNames: Record<ArmorType | 'null', string> = {
|
||||
[ArmorType.Core]: 'Core',
|
||||
[ArmorType.Spaced]: 'Spaced',
|
||||
[ArmorType.External]: 'External',
|
||||
null: 'Gap',
|
||||
};
|
||||
|
||||
const externalLayerNames: Record<ExternalModuleVariant, string> = {
|
||||
gun: 'Gun',
|
||||
track: 'Tracks',
|
||||
};
|
||||
|
||||
const shotStatusNames: Record<ShotStatus, string> = {
|
||||
blocked: 'Blocked',
|
||||
ricochet: 'Ricochet',
|
||||
penetration: 'penetration',
|
||||
splash: 'splash',
|
||||
};
|
||||
|
||||
const shotStatusColors: Record<
|
||||
export const shotStatusColors: Record<
|
||||
ShotStatus,
|
||||
ComponentProps<typeof Text>['color']
|
||||
> = {
|
||||
@@ -44,93 +22,10 @@ const shotStatusColors: Record<
|
||||
};
|
||||
|
||||
const SURFACE_POINT_SIZE = 12;
|
||||
const LENGTH_INFINITY = 4;
|
||||
export const SHOT_DISPLAY_LENGTH_INFINITY = 4;
|
||||
const TRACER_THICK = 1 / 32;
|
||||
const TRACER_THIN = TRACER_THICK / 2;
|
||||
|
||||
function LayerEntry({
|
||||
layerIndex,
|
||||
shotStatusColor,
|
||||
layerName,
|
||||
layer,
|
||||
angle,
|
||||
}: {
|
||||
layerIndex?: string;
|
||||
shotStatusColor: ComponentProps<typeof Text>['color'];
|
||||
layerName: string;
|
||||
layer: ShotLayer;
|
||||
angle?: number;
|
||||
}) {
|
||||
return (
|
||||
<Flex align="center" gap="2">
|
||||
<Text
|
||||
size="1"
|
||||
color="gray"
|
||||
style={{
|
||||
width: 12,
|
||||
}}
|
||||
>
|
||||
{layerIndex}
|
||||
</Text>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 47 }}>
|
||||
{layerName}
|
||||
</Text>
|
||||
|
||||
{layer.type === null && (
|
||||
<>
|
||||
<Text
|
||||
size="2"
|
||||
color={shotStatusColor}
|
||||
style={{
|
||||
width: 64,
|
||||
}}
|
||||
>
|
||||
{Math.round(layer.distance * 1000).toLocaleString()}
|
||||
<Text size="1">mm</Text>
|
||||
</Text>
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{Math.max(-100, Math.round(-50 * layer.distance))}% penetration
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
|
||||
{layer.type === ArmorType.External && (
|
||||
<Text
|
||||
size="2"
|
||||
color={shotStatusColor}
|
||||
style={{
|
||||
width: 64,
|
||||
}}
|
||||
>
|
||||
{Math.round(layer.thickness).toLocaleString()}
|
||||
<Text size="1">mm</Text>
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{(layer.type === ArmorType.Core || layer.type === ArmorType.Spaced) && (
|
||||
<>
|
||||
<Text
|
||||
size="2"
|
||||
color={shotStatusColor}
|
||||
style={{
|
||||
width: 80,
|
||||
}}
|
||||
>
|
||||
{Math.round(layer.thicknessAngled).toLocaleString()}
|
||||
<Text size="1">{`mm${angle === undefined ? '' : ` ${Math.round(radToDeg(angle))}°`}`}</Text>
|
||||
</Text>
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{Math.round(layer.thickness).toLocaleString()}
|
||||
<Text size="1">mm</Text> nominal
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
|
||||
export function ShotDisplay() {
|
||||
const shot = useTankopediaTemporary((state) => state.shot);
|
||||
const inTracer = useRef<Mesh>(null);
|
||||
@@ -157,13 +52,13 @@ export function ShotDisplay() {
|
||||
shot.in.layers.reduce((accumulator, layer) => {
|
||||
if (layer.type === null) return accumulator + layer.distance;
|
||||
return accumulator;
|
||||
}, 0) + LENGTH_INFINITY;
|
||||
}, 0) + SHOT_DISPLAY_LENGTH_INFINITY;
|
||||
const outLength =
|
||||
shot.out && shot.out.layers.length > 0
|
||||
? (shot.in.layers.at(-1) as ShotLayerNonExternal).point.distanceTo(
|
||||
(shot.out.layers.at(-1) as ShotLayerNonExternal).point,
|
||||
)
|
||||
: LENGTH_INFINITY;
|
||||
: SHOT_DISPLAY_LENGTH_INFINITY;
|
||||
const inLast = shot.in.layers.findLast(
|
||||
(layer) => layer.type !== null,
|
||||
) as ShotLayerNonExternal;
|
||||
@@ -181,122 +76,15 @@ export function ShotDisplay() {
|
||||
transform: 'translateY(-50%)',
|
||||
}}
|
||||
>
|
||||
<Card ml="9" style={{ width: 300 }}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{shot.in.status !== 'blocked' &&
|
||||
shot.in.status !== 'ricochet' && (
|
||||
<>
|
||||
{Math.round(shot.damage).toLocaleString()}
|
||||
<Text size="1">hp</Text>
|
||||
</>
|
||||
)}
|
||||
{` ${shotStatusNames[shot.in.status]} `}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.in.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
layer.type === ArmorType.External
|
||||
? externalLayerNames[layer.variant]
|
||||
: layerTypeNames[`${layer.type}`];
|
||||
const layerIndex =
|
||||
layer.type === null
|
||||
? undefined
|
||||
: `${(shot.containsGaps ? index / 2 : index) + 1}.`;
|
||||
const shotStatusColor =
|
||||
shot.in.status === 'splash'
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
return (
|
||||
<LayerEntry
|
||||
key={index}
|
||||
layer={layer}
|
||||
layerIndex={layerIndex}
|
||||
layerName={layerName}
|
||||
shotStatusColor={shotStatusColor}
|
||||
angle={
|
||||
layer.type === ArmorType.Core ||
|
||||
layer.type === ArmorType.Spaced
|
||||
? layer.angle
|
||||
: undefined
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
{shot.out && shot.out.layers.length > 0 && (
|
||||
<>
|
||||
<Inset side="x">
|
||||
<Flex align="center" gap="2">
|
||||
<Separator
|
||||
style={{
|
||||
flex: 1,
|
||||
}}
|
||||
/>
|
||||
<Text size="1" color="gray">
|
||||
ricochet (-25% penetration)
|
||||
</Text>
|
||||
<Separator
|
||||
style={{
|
||||
flex: 1,
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
</Inset>
|
||||
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{shot.out.status !== 'blocked' &&
|
||||
shot.out.status !== 'ricochet' && (
|
||||
<>
|
||||
{Math.round(shot.damage).toLocaleString()}
|
||||
<Text size="1">hp</Text>
|
||||
</>
|
||||
)}
|
||||
{` ${shotStatusNames[shot.out.status]} `}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.out.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
layer.type === ArmorType.External
|
||||
? externalLayerNames[layer.variant]
|
||||
: layerTypeNames[`${layer.type}`];
|
||||
const shiftedIndex = index + shot.out!.layers.length;
|
||||
const layerIndex =
|
||||
layer.type === null
|
||||
? undefined
|
||||
: `${(shot.containsGaps ? shiftedIndex / 2 : shiftedIndex) + 1}.`;
|
||||
const shotStatusColor =
|
||||
shot.out!.status === 'splash'
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
return (
|
||||
<LayerEntry
|
||||
key={index}
|
||||
layer={layer}
|
||||
layerIndex={layerIndex}
|
||||
layerName={layerName}
|
||||
shotStatusColor={shotStatusColor}
|
||||
angle={
|
||||
layer.type === ArmorType.Core ||
|
||||
layer.type === ArmorType.Spaced
|
||||
? layer.angle
|
||||
: undefined
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
</Card>
|
||||
<Box
|
||||
pl="9"
|
||||
display={{
|
||||
initial: 'none',
|
||||
sm: 'block',
|
||||
}}
|
||||
>
|
||||
<ShotDisplayCard />
|
||||
</Box>
|
||||
</Html>
|
||||
|
||||
{[...shot.in.layers, ...(shot.out?.layers ?? [])].map((layer, index) => {
|
||||
|
||||
@@ -0,0 +1,242 @@
|
||||
import { Card, Flex, Inset, Separator, Text } from '@radix-ui/themes';
|
||||
import { ComponentProps } from 'react';
|
||||
import { radToDeg } from 'three/src/math/MathUtils';
|
||||
import {
|
||||
ShotLayer,
|
||||
ShotStatus,
|
||||
useTankopediaTemporary,
|
||||
} from '../../../stores/tankopedia';
|
||||
import { shotStatusColors } from './ShotDisplay';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
import { ExternalModuleVariant } from './SpacedArmorSceneComponent';
|
||||
|
||||
const layerTypeNames: Record<ArmorType | 'null', string> = {
|
||||
[ArmorType.Core]: 'Core',
|
||||
[ArmorType.Spaced]: 'Spaced',
|
||||
[ArmorType.External]: 'External',
|
||||
null: 'Gap',
|
||||
};
|
||||
|
||||
const externalLayerNames: Record<ExternalModuleVariant, string> = {
|
||||
gun: 'Gun',
|
||||
track: 'Tracks',
|
||||
};
|
||||
|
||||
const shotStatusNames: Record<ShotStatus, string> = {
|
||||
blocked: 'Blocked',
|
||||
ricochet: 'Ricochet',
|
||||
penetration: 'penetration',
|
||||
splash: 'splash',
|
||||
};
|
||||
|
||||
function LayerEntry({
|
||||
layerIndex,
|
||||
shotStatusColor,
|
||||
layerName,
|
||||
layer,
|
||||
angle,
|
||||
}: {
|
||||
layerIndex?: string;
|
||||
shotStatusColor: ComponentProps<typeof Text>['color'];
|
||||
layerName: string;
|
||||
layer: ShotLayer;
|
||||
angle?: number;
|
||||
}) {
|
||||
return (
|
||||
<Flex align="center" gap="2">
|
||||
<Text
|
||||
size="1"
|
||||
color="gray"
|
||||
style={{
|
||||
width: 12,
|
||||
}}
|
||||
>
|
||||
{layerIndex}
|
||||
</Text>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 47 }}>
|
||||
{layerName}
|
||||
</Text>
|
||||
|
||||
{layer.type === null && (
|
||||
<>
|
||||
<Text
|
||||
size="2"
|
||||
color={shotStatusColor}
|
||||
style={{
|
||||
width: 64,
|
||||
}}
|
||||
>
|
||||
{Math.round(layer.distance * 1000).toLocaleString()}
|
||||
<Text size="1">mm</Text>
|
||||
</Text>
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{Math.max(-100, Math.round(-50 * layer.distance))}% penetration
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
|
||||
{layer.type === ArmorType.External && (
|
||||
<Text
|
||||
size="2"
|
||||
color={shotStatusColor}
|
||||
style={{
|
||||
width: 64,
|
||||
}}
|
||||
>
|
||||
{Math.round(layer.thickness).toLocaleString()}
|
||||
<Text size="1">mm</Text>
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{(layer.type === ArmorType.Core || layer.type === ArmorType.Spaced) && (
|
||||
<>
|
||||
<Text
|
||||
size="2"
|
||||
color={shotStatusColor}
|
||||
style={{
|
||||
width: 80,
|
||||
}}
|
||||
>
|
||||
{Math.round(layer.thicknessAngled).toLocaleString()}
|
||||
<Text size="1">{`mm${angle === undefined ? '' : ` ${Math.round(radToDeg(angle))}°`}`}</Text>
|
||||
</Text>
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{Math.round(layer.thickness).toLocaleString()}
|
||||
<Text size="1">mm</Text> nominal
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
|
||||
export function ShotDisplayCard() {
|
||||
const shot = useTankopediaTemporary((state) => state.shot);
|
||||
|
||||
if (!shot) return null;
|
||||
|
||||
const outTitleColor = shot.out
|
||||
? shotStatusColors[shot.out.status]
|
||||
: undefined;
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
|
||||
return (
|
||||
<Card style={{ width: 300 }}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{shot.in.status !== 'blocked' && shot.in.status !== 'ricochet' && (
|
||||
<>
|
||||
{Math.round(shot.damage).toLocaleString()}
|
||||
<Text size="1">hp</Text>
|
||||
</>
|
||||
)}
|
||||
{` ${shotStatusNames[shot.in.status]} `}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.in.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
layer.type === ArmorType.External
|
||||
? externalLayerNames[layer.variant]
|
||||
: layerTypeNames[`${layer.type}`];
|
||||
const layerIndex =
|
||||
layer.type === null
|
||||
? undefined
|
||||
: `${(shot.containsGaps ? index / 2 : index) + 1}.`;
|
||||
const shotStatusColor =
|
||||
shot.in.status === 'splash'
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
return (
|
||||
<LayerEntry
|
||||
key={index}
|
||||
layer={layer}
|
||||
layerIndex={layerIndex}
|
||||
layerName={layerName}
|
||||
shotStatusColor={shotStatusColor}
|
||||
angle={
|
||||
layer.type === ArmorType.Core ||
|
||||
layer.type === ArmorType.Spaced
|
||||
? layer.angle
|
||||
: undefined
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
{shot.out && shot.out.layers.length > 0 && (
|
||||
<>
|
||||
<Inset side="x">
|
||||
<Flex align="center" gap="2">
|
||||
<Separator
|
||||
style={{
|
||||
flex: 1,
|
||||
}}
|
||||
/>
|
||||
<Text size="1" color="gray">
|
||||
ricochet (-25% penetration)
|
||||
</Text>
|
||||
<Separator
|
||||
style={{
|
||||
flex: 1,
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
</Inset>
|
||||
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{shot.out.status !== 'blocked' &&
|
||||
shot.out.status !== 'ricochet' && (
|
||||
<>
|
||||
{Math.round(shot.damage).toLocaleString()}
|
||||
<Text size="1">hp</Text>
|
||||
</>
|
||||
)}
|
||||
{` ${shotStatusNames[shot.out.status]} `}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.out.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
layer.type === ArmorType.External
|
||||
? externalLayerNames[layer.variant]
|
||||
: layerTypeNames[`${layer.type}`];
|
||||
const shiftedIndex = index + shot.out!.layers.length;
|
||||
const layerIndex =
|
||||
layer.type === null
|
||||
? undefined
|
||||
: `${(shot.containsGaps ? shiftedIndex / 2 : shiftedIndex) + 1}.`;
|
||||
const shotStatusColor =
|
||||
shot.out!.status === 'splash'
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
return (
|
||||
<LayerEntry
|
||||
key={index}
|
||||
layer={layer}
|
||||
layerIndex={layerIndex}
|
||||
layerName={layerName}
|
||||
shotStatusColor={shotStatusColor}
|
||||
angle={
|
||||
layer.type === ArmorType.Core ||
|
||||
layer.type === ArmorType.Spaced
|
||||
? layer.angle
|
||||
: undefined
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -143,7 +143,11 @@ export default function Navbar() {
|
||||
<PersonIcon style={{ cursor: 'pointer' }} />
|
||||
</Popover.Trigger>
|
||||
|
||||
<Popover.Content align="end" width="320px">
|
||||
<Popover.Content
|
||||
align="end"
|
||||
width="320px"
|
||||
onOpenAutoFocus={(event) => event.preventDefault()}
|
||||
>
|
||||
{(logins.patreon || logins.wargaming) && (
|
||||
<Flex direction="column" gap="2">
|
||||
<Text align="center" color="gray">
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { EquipmentMatrix } from '../../stores/duel';
|
||||
import { isExplosive } from '../blitz/isExplosive';
|
||||
import { resolveNearPenetration } from '../blitz/resolveNearPenetration';
|
||||
import { resolvePenetrationCoefficient } from '../blitz/resolvePenetrationCoefficient';
|
||||
import { coefficient } from './coefficient';
|
||||
@@ -359,11 +360,20 @@ export function tankCharacteristics(
|
||||
const penetration =
|
||||
resolveNearPenetration(shell.penetration) * penetrationCoefficient;
|
||||
const damage = shell.damage.armor * damageCoefficient;
|
||||
const clipDamage = gun.type === 'regular' ? undefined : gun.count * damage;
|
||||
const moduleDamage = shell.damage.module * damageCoefficient;
|
||||
const explosionRadius = shell.explosionRadius;
|
||||
const shellVelocity = shell.speed * shellVelocityCoefficient;
|
||||
const aimTime = gun.aimTime * aimTimeCoefficient;
|
||||
const dispersion = gun.dispersion.base * dispersionStillCoefficient;
|
||||
const maxDispersion =
|
||||
gun.dispersion.base *
|
||||
Math.sqrt(
|
||||
((gun.dispersion.traverse * turret.traverseSpeed) ** 2 +
|
||||
(track.dispersion.traverse * track.traverseSpeed) ** 2 +
|
||||
track.dispersion.move * tank.speed.forwards) **
|
||||
2,
|
||||
);
|
||||
const dispersionMoving = track.dispersion.move * dispersionMovingCoefficient;
|
||||
const dispersionHullTraversing =
|
||||
track.dispersion.traverse * dispersionHullTraverseCoefficient;
|
||||
@@ -396,40 +406,37 @@ export function tankCharacteristics(
|
||||
const speedForwards = tank.speed.forwards + speedForwardsSum;
|
||||
const speedBackwards = tank.speed.backwards + speedBackwardsSum;
|
||||
const enginePower = resolvedEnginePower;
|
||||
const hardTerrainCoefficient =
|
||||
track.resistance.hard * resistanceHardCoefficient;
|
||||
const mediumTerrainCoefficient =
|
||||
track.resistance.medium * resistanceMediumCoefficient;
|
||||
const softTerrainCoefficient =
|
||||
track.resistance.soft * resistanceSoftCoefficient;
|
||||
const powerToWeightRatioHardTerrain =
|
||||
resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.hard * resistanceHardCoefficient);
|
||||
resolvedEnginePower / weightTons / hardTerrainCoefficient;
|
||||
const powerToWeightRatioMediumTerrain =
|
||||
resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.medium * resistanceMediumCoefficient);
|
||||
resolvedEnginePower / weightTons / mediumTerrainCoefficient;
|
||||
const powerToWeightRatioSoftTerrain =
|
||||
resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.soft * resistanceSoftCoefficient);
|
||||
resolvedEnginePower / weightTons / softTerrainCoefficient;
|
||||
const weight = weightTons;
|
||||
const turretTraverseSpeed = turret.traverseSpeed * turretTraverseCoefficient;
|
||||
const hullTraverseHardTerrain =
|
||||
(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.hard * resistanceHardCoefficient)) *
|
||||
(track.resistance.hard / hardTerrainCoefficient) *
|
||||
(stockWeight / weightKg);
|
||||
const hullTraverseMediumTerrain =
|
||||
(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.medium * resistanceMediumCoefficient)) *
|
||||
(track.resistance.hard / mediumTerrainCoefficient) *
|
||||
(stockWeight / weightKg);
|
||||
const hullTraverseSoftTerrain =
|
||||
(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.soft * resistanceSoftCoefficient)) *
|
||||
(track.resistance.hard / softTerrainCoefficient) *
|
||||
(stockWeight / weightKg);
|
||||
const health = (tank.health + turret.health) * healthCoefficient;
|
||||
const fireChance = engine.fireChance * fireChanceCoefficient;
|
||||
@@ -453,7 +460,7 @@ export function tankCharacteristics(
|
||||
const length = size[1];
|
||||
const volume = width * height * length;
|
||||
const shellNormalization = shell.normalization ?? 0;
|
||||
const shellRicochet = shell.ricochet;
|
||||
const shellRicochet = isExplosive(shell.type) ? undefined : shell.ricochet;
|
||||
|
||||
return {
|
||||
shellNormalization,
|
||||
@@ -469,11 +476,13 @@ export function tankCharacteristics(
|
||||
caliber,
|
||||
penetration,
|
||||
damage,
|
||||
clipDamage,
|
||||
moduleDamage,
|
||||
explosionRadius,
|
||||
shellVelocity,
|
||||
aimTime,
|
||||
dispersion,
|
||||
maxDispersion,
|
||||
dispersionMoving,
|
||||
dispersionHullTraversing,
|
||||
dispersionTurretTraversing,
|
||||
@@ -489,6 +498,9 @@ export function tankCharacteristics(
|
||||
azimuthRight,
|
||||
speedForwards,
|
||||
speedBackwards,
|
||||
hardTerrainCoefficient,
|
||||
mediumTerrainCoefficient,
|
||||
softTerrainCoefficient,
|
||||
enginePower,
|
||||
powerToWeightRatioHardTerrain,
|
||||
powerToWeightRatioMediumTerrain,
|
||||
|
||||
@@ -15,6 +15,9 @@ export function useAdExempt() {
|
||||
`/api/patreon/membership/${patreon.token}`,
|
||||
{ cache: 'force-cache' },
|
||||
);
|
||||
|
||||
if (!response.ok) return resolve(false);
|
||||
|
||||
const json = await response.json();
|
||||
const exempt = typeof json === 'boolean' && json;
|
||||
cache[patreon.token] = exempt;
|
||||
|
||||
@@ -20,7 +20,6 @@ export interface TankopediaPersistent {
|
||||
wireframe: boolean;
|
||||
opaque: boolean;
|
||||
environment: (typeof ENVIRONMENTS)[number];
|
||||
controlsEnabled: boolean;
|
||||
showGrid: boolean;
|
||||
greenPenetration: boolean;
|
||||
showEnvironment: boolean;
|
||||
@@ -45,6 +44,7 @@ export interface TankopediaPersistent {
|
||||
interface TankopediaTemporary {
|
||||
shot?: Shot;
|
||||
skills: Record<string, number>;
|
||||
controlsEnabled: boolean;
|
||||
}
|
||||
|
||||
export interface ShotLayerBase {
|
||||
@@ -114,7 +114,8 @@ export const SORT_NAMES = {
|
||||
'survivability.camouflageShooting': 'camouflage shooting',
|
||||
'survivability.volume': 'volume',
|
||||
'survivability.length': 'length',
|
||||
'fire.dpm': 'DPM',
|
||||
'fire.dpm': 'standard DPM',
|
||||
'fire.dpmPremium': 'premium DPM',
|
||||
'fire.reload': 'reload',
|
||||
'fire.caliber': 'caliber',
|
||||
'fire.standardPenetration': 'standard penetration',
|
||||
@@ -143,6 +144,7 @@ export const SORT_UNITS: Record<TankopediaSortBy, string | undefined> = {
|
||||
'fire.dispersionMoving': 'm',
|
||||
'fire.dispersionStill': 'm',
|
||||
'fire.dpm': undefined,
|
||||
'fire.dpmPremium': undefined,
|
||||
'fire.gunDepression': '°',
|
||||
'fire.gunElevation': '°',
|
||||
'fire.premiumPenetration': 'mm',
|
||||
@@ -199,6 +201,7 @@ export const useTankopediaPersistent = create<TankopediaPersistent>()(
|
||||
export const useTankopediaTemporary = create<TankopediaTemporary>()(
|
||||
subscribeWithSelector<TankopediaTemporary>(() => ({
|
||||
skills: {},
|
||||
controlsEnabled: true,
|
||||
})),
|
||||
);
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@ export const useTankopediaFilters = create<TankopediaFilters>()(() => ({
|
||||
by: 'meta.none',
|
||||
direction: 'descending',
|
||||
},
|
||||
tier: 10,
|
||||
searching: false,
|
||||
}));
|
||||
|
||||
|
||||
Reference in new issue
Block a user