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feat: progress on compare
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@@ -0,0 +1,420 @@
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import { asset } from '@blitzkit/core';
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import { Flex, Heading, IconButton, Table } from '@radix-ui/themes';
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import type { TankCharacteristics } from '../../core/blitzkit/tankCharacteristics';
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import { CompareEphemeral } from '../../stores/compareEphemeral';
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import { StickyColumnHeaderCell } from '../StickyColumnHeaderCell';
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import { CompareRow } from './CompareRow';
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import { CompareSectionTitle } from './CompareSectionTitle';
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interface BodyProps {
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stats: TankCharacteristics[];
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}
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export function Body({ stats }: BodyProps) {
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const members = CompareEphemeral.use((state) => state.members);
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const hasNonRegularGun = members.some(({ gun }) => gun.type !== 'regular');
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const mutateCompareEphemeral = CompareEphemeral.useMutation();
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return (
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<>
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<Table.Header>
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<Table.Row>
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<StickyColumnHeaderCell top={137} style={{ left: 0, zIndex: 2 }}>
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<Flex height="100%" align="center">
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<Heading size="4">Firepower</Heading>
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</Flex>
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</StickyColumnHeaderCell>
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{members.map(({ gun, shell, key }, index) => (
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<StickyColumnHeaderCell key={key} top={137}>
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<Flex justify="center">
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<Flex>
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{gun.shells.map((thisShell, shellIndex) => (
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<IconButton
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color={thisShell.id === shell.id ? undefined : 'gray'}
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variant="soft"
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key={thisShell.id}
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style={{
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borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
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borderBottomLeftRadius:
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shellIndex === 0 ? undefined : 0,
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borderTopRightRadius:
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shellIndex === gun.shells.length - 1 ? undefined : 0,
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borderBottomRightRadius:
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shellIndex === gun.shells.length - 1 ? undefined : 0,
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marginLeft: shellIndex === 0 ? 0 : -1,
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}}
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onClick={() => {
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mutateCompareEphemeral((draft) => {
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draft.members[index].shell = thisShell;
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});
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}}
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>
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<img
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alt={thisShell.name}
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width={16}
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height={16}
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src={asset(`icons/shells/${thisShell.icon}.webp`)}
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/>
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</IconButton>
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))}
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</Flex>
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</Flex>
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</StickyColumnHeaderCell>
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))}
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</Table.Row>
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</Table.Header>
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<Table.Body>
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<CompareRow stats={stats} name="DPM" value="dpm" decimals={0} />
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<CompareRow
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stats={stats}
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name="Reload"
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deltaType="lowerIsBetter"
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value={(stats) =>
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stats.shellReload ??
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stats.shellReloads!.reduce((a, b) => a + b, 0) /
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stats.shellReloads!.length
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}
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display={(stats) =>
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stats.shellReload?.toFixed(2) ??
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stats.shellReloads!.map((reload) => reload.toFixed(2)).join(', ')
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}
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deltaNominalDisplay={(delta) => delta.toFixed(2)}
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/>
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{hasNonRegularGun && (
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<>
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<CompareRow
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stats={stats}
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name="Intra-clip"
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deltaType="lowerIsBetter"
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value="intraClip"
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decimals={2}
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/>
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<CompareRow
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stats={stats}
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name="Shells"
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value="shells"
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decimals={0}
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/>
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</>
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)}
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<CompareRow
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stats={stats}
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name="Penetration"
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value="penetration"
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decimals={0}
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/>
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<CompareRow stats={stats} name="Damage" value="damage" decimals={0} />
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{hasNonRegularGun && (
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<CompareRow
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stats={stats}
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name="clipping potential"
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indent
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value="clipDamage"
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decimals={0}
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/>
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)}
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<CompareRow
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stats={stats}
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name="Module damage"
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value="moduleDamage"
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decimals={0}
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/>
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<CompareRow stats={stats} name="Caliber" value="caliber" decimals={0} />
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<CompareRow
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stats={stats}
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name="Normalization"
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value="shellNormalization"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="Ricochet"
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value="shellRicochet"
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deltaType="lowerIsBetter"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="Shell velocity"
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value="shellVelocity"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="Aim time"
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value="aimTime"
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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<CompareRow
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stats={stats}
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name="Dispersion"
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value="dispersion"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<CompareRow
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stats={stats}
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name="moving"
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indent
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value="dispersionMoving"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<CompareRow
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stats={stats}
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name="hull traversing"
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indent
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value="dispersionHullTraversing"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<CompareRow
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stats={stats}
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name="turret traversing"
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indent
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value="dispersionTurretTraversing"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<CompareRow
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stats={stats}
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name="shooting"
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indent
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value="dispersionShooting"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<CompareRow
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stats={stats}
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name="gun damaged"
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indent
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value="dispersionGunDamaged"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<CompareRow
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stats={stats}
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name="maximum"
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indent
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value="maxDispersion"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<CompareRow
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stats={stats}
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name="Gun depression"
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value="gunDepression"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="elevation"
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indent
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value="gunElevation"
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decimals={1}
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/>
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</Table.Body>
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<CompareSectionTitle>Maneuverability</CompareSectionTitle>
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<Table.Body>
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<CompareRow
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stats={stats}
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name="Speed forwards"
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value="speedForwards"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="backwards"
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indent
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value="speedBackwards"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="Engine power"
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value="enginePower"
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decimals={0}
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/>
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<CompareRow stats={stats} name="Weight" value="weight" decimals={1} />
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<CompareRow
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stats={stats}
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name="Terrain coefficient"
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value="hardTerrainCoefficient"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="medium terrain"
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indent
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value="mediumTerrainCoefficient"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="soft terrain"
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indent
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value="softTerrainCoefficient"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="Raw terrain coefficient"
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value="hardTerrainCoefficientRaw"
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decimals={2}
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/>
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<CompareRow
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stats={stats}
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name="medium terrain"
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indent
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value="mediumTerrainCoefficientRaw"
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decimals={2}
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/>
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<CompareRow
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stats={stats}
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name="soft terrain"
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indent
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value="softTerrainCoefficientRaw"
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decimals={2}
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/>
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<CompareRow
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stats={stats}
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name="Power to weight ratio"
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value="powerToWeightRatioHardTerrain"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="medium terrain"
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indent
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value="powerToWeightRatioMediumTerrain"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="soft terrain"
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indent
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value="powerToWeightRatioSoftTerrain"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="Turret traverse speed"
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value="turretTraverseSpeed"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="Traverse speed"
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value="hullTraverseHardTerrain"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="medium terrain"
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indent
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value="hullTraverseMediumTerrain"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="soft terrain"
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indent
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value="hullTraverseSoftTerrain"
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decimals={1}
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/>
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</Table.Body>
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<CompareSectionTitle>Survivability</CompareSectionTitle>
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<Table.Body>
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<CompareRow stats={stats} name="Health" value="health" decimals={0} />
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<CompareRow
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stats={stats}
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name="Fire chance"
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value="fireChance"
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deltaType="lowerIsBetter"
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display={(stats) => (stats.fireChance * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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<CompareRow
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stats={stats}
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name="View range"
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value="viewRange"
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decimals={0}
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/>
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<CompareRow
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stats={stats}
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name="Camouflage"
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value="camouflageStill"
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display={(stats) => (stats.camouflageStill * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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<CompareRow
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stats={stats}
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name="moving"
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indent
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value="camouflageMoving"
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display={(stats) => (stats.camouflageMoving * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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<CompareRow
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stats={stats}
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name="shooting"
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indent
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value="camouflageShootingStill"
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display={(stats) => (stats.camouflageShootingStill * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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<CompareRow
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stats={stats}
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name="shooting & moving"
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indent
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value="camouflageShootingMoving"
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display={(stats) => (stats.camouflageShootingMoving * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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<CompareRow
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stats={stats}
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name="caught on fire"
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indent
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value="camouflageCaughtOnFire"
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display={(stats) => (stats.camouflageCaughtOnFire * 100).toFixed(0)}
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deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
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/>
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<CompareRow
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stats={stats}
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name="Volume"
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value="volume"
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deltaType="lowerIsBetter"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="width"
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indent
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value="width"
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deltaType="lowerIsBetter"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="height"
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indent
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value="height"
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deltaType="lowerIsBetter"
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decimals={1}
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/>
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<CompareRow
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stats={stats}
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name="length"
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indent
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value="length"
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deltaType="lowerIsBetter"
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decimals={1}
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/>
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</Table.Body>
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</>
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);
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}
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