feat: composite stats

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tresabhi committed 2024-11-08 10:32:44 -06:00
1 parent f1767bf5d7
commit d910ed9f5e
5 files changed
+314 -60

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@@ -1,3 +1,5 @@
import { calculateWN8 } from '../calculateWN8';
export const blitzStatsKeys = [
'battles',
'capture_points',
@@ -131,70 +133,256 @@ export type CompositeStatsKey =
| `cumulative_${(typeof cumulativeCompositeStatsKeys)[number]}`;
export type CompositeStats = Record<CompositeStatsKey, number>;
enum CumulationType {
Sum,
WeightedSum,
}
export const compositeStatsFormatting: {
[Key in CompositeStatsKey]: {
unit?: string;
fixed: number;
coefficient?: number;
preview: number;
localeFormat?: boolean;
cumulate: CumulationType;
};
} = {
normalized_damage_dealt: { fixed: 0, preview: 3246, localeFormat: true },
normalized_damage_received: { fixed: 0, preview: 966, localeFormat: true },
normalized_deaths: { fixed: 0, unit: '%', coefficient: 100, preview: 0.09 },
normalized_frags: { fixed: 2, preview: 2.1 },
normalized_hits: { fixed: 2, preview: 12.33 },
normalized_losses: { fixed: 0, unit: '%', coefficient: 100, preview: 0.3 },
normalized_misses: { fixed: 2, preview: 1.02 },
normalized_shots: { fixed: 2, preview: 14.54 },
normalized_spotted: { fixed: 2, preview: 2.02 },
normalized_damage_dealt: {
fixed: 0,
localeFormat: true,
cumulate: CumulationType.WeightedSum,
},
normalized_damage_received: {
fixed: 0,
localeFormat: true,
cumulate: CumulationType.WeightedSum,
},
normalized_deaths: {
fixed: 0,
unit: '%',
coefficient: 100,
cumulate: CumulationType.WeightedSum,
},
normalized_frags: {
fixed: 2,
cumulate: CumulationType.WeightedSum,
},
normalized_hits: {
fixed: 2,
cumulate: CumulationType.WeightedSum,
},
normalized_losses: {
fixed: 0,
unit: '%',
coefficient: 100,
cumulate: CumulationType.WeightedSum,
},
normalized_misses: {
fixed: 2,
cumulate: CumulationType.WeightedSum,
},
normalized_shots: {
fixed: 2,
cumulate: CumulationType.WeightedSum,
},
normalized_spotted: {
fixed: 2,
cumulate: CumulationType.WeightedSum,
},
normalized_survived_battles: {
fixed: 0,
unit: '%',
coefficient: 100,
preview: 0.65,
cumulate: CumulationType.WeightedSum,
},
normalized_win_and_survived: {
fixed: 0,
unit: '%',
coefficient: 100,
preview: 0.59,
cumulate: CumulationType.WeightedSum,
},
normalized_wins: {
fixed: 0,
unit: '%',
coefficient: 100,
cumulate: CumulationType.WeightedSum,
},
normalized_xp: {
fixed: 0,
localeFormat: true,
cumulate: CumulationType.WeightedSum,
},
normalized_battle_life_time: {
fixed: 1,
coefficient: 1 / 60,
cumulate: CumulationType.WeightedSum,
},
normalized_wins: { fixed: 0, unit: '%', coefficient: 100, preview: 0.72 },
normalized_xp: { fixed: 0, preview: 982, localeFormat: true },
normalized_battle_life_time: { fixed: 1, preview: 4.6, coefficient: 1 / 60 },
cumulative_accuracy: { fixed: 0, unit: '%', coefficient: 100, preview: 0.91 },
cumulative_battles: { fixed: 0, preview: 12 },
cumulative_capture_points: { fixed: 2, preview: 0.12 },
cumulative_damage_dealt: { fixed: 0, preview: 45023, localeFormat: true },
cumulative_damage_ratio: { fixed: 2, preview: 2.83 },
cumulative_damage_received: { fixed: 0, preview: 10093, localeFormat: true },
cumulative_deaths: { fixed: 0, preview: 2 },
cumulative_dropped_capture_points: { fixed: 2, preview: 15 },
cumulative_frags: { fixed: 0, preview: 26 },
cumulative_hits: { fixed: 0, preview: 480 },
cumulative_accuracy: {
fixed: 0,
unit: '%',
coefficient: 100,
cumulate: CumulationType.WeightedSum,
},
cumulative_battles: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_capture_points: {
fixed: 2,
cumulate: CumulationType.Sum,
},
cumulative_damage_dealt: {
fixed: 0,
localeFormat: true,
cumulate: CumulationType.Sum,
},
cumulative_damage_ratio: {
fixed: 2,
cumulate: CumulationType.WeightedSum,
},
cumulative_damage_received: {
fixed: 0,
localeFormat: true,
cumulate: CumulationType.Sum,
},
cumulative_deaths: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_dropped_capture_points: {
fixed: 2,
cumulate: CumulationType.Sum,
},
cumulative_frags: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_hits: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_inaccuracy: {
fixed: 0,
unit: '%',
coefficient: 100,
preview: 0.08,
cumulate: CumulationType.WeightedSum,
},
cumulative_kills_to_death_ratio: {
fixed: 2,
cumulate: CumulationType.WeightedSum,
},
cumulative_losses: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_misses: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_shots: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_spotted: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_survived_battles: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_win_and_survived: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_wins: {
fixed: 0,
cumulate: CumulationType.Sum,
},
cumulative_xp: {
fixed: 0,
localeFormat: true,
cumulate: CumulationType.Sum,
},
cumulative_wn8: {
fixed: 0,
localeFormat: false,
cumulate: CumulationType.WeightedSum,
},
cumulative_kills_to_death_ratio: { fixed: 2, preview: 2.3 },
cumulative_losses: { fixed: 0, preview: 3 },
cumulative_misses: { fixed: 0, preview: 13 },
cumulative_shots: { fixed: 0, preview: 309 },
cumulative_spotted: { fixed: 0, preview: 99 },
cumulative_survived_battles: { fixed: 0, preview: 10 },
cumulative_win_and_survived: { fixed: 0, preview: 9 },
cumulative_wins: { fixed: 0, preview: 8 },
cumulative_xp: { fixed: 0, preview: 19403, localeFormat: true },
cumulative_wn8: { fixed: 0, preview: 3103, localeFormat: true },
cumulative_battle_life_time: {
fixed: 0,
preview: 109,
coefficient: 1 / 60,
localeFormat: true,
cumulate: CumulationType.Sum,
},
};
export function calculateCompositeStats(s: BlitzkitStats, a: BlitzStats) {
return {
cumulative_accuracy: s.hits / s.shots,
cumulative_battle_life_time: s.battle_life_time,
cumulative_battles: s.battles,
cumulative_capture_points: s.capture_points,
cumulative_damage_dealt: s.damage_dealt,
cumulative_damage_ratio: s.damage_dealt / s.damage_received,
cumulative_damage_received: s.damage_received,
cumulative_deaths: s.battles - s.survived_battles,
cumulative_dropped_capture_points: s.dropped_capture_points,
cumulative_frags: s.frags,
cumulative_hits: s.hits,
cumulative_inaccuracy: (s.shots - s.hits) / s.shots,
cumulative_kills_to_death_ratio: s.frags / (s.battles - s.survived_battles),
cumulative_losses: s.losses,
cumulative_misses: s.shots - s.hits,
cumulative_shots: s.shots,
cumulative_spotted: s.spotted,
cumulative_survived_battles: s.survived_battles,
cumulative_win_and_survived: s.win_and_survived,
cumulative_wins: s.wins,
cumulative_wn8: calculateWN8(a, s),
cumulative_xp: s.xp,
normalized_battle_life_time: s.battle_life_time / s.battles,
normalized_damage_dealt: s.damage_dealt / s.battles,
normalized_damage_received: s.damage_received / s.battles,
normalized_deaths: (s.battles - s.survived_battles) / s.battles,
normalized_frags: s.frags / s.battles,
normalized_hits: s.hits / s.battles,
normalized_losses: s.losses / s.battles,
normalized_misses: (s.shots - s.hits) / s.battles,
normalized_shots: s.shots / s.battles,
normalized_spotted: s.spotted / s.battles,
normalized_survived_battles: s.survived_battles / s.battles,
normalized_win_and_survived: s.win_and_survived / s.battles,
normalized_wins: s.wins / s.battles,
normalized_xp: s.xp / s.battles,
} satisfies CompositeStats;
}
export function sumCompositeStats(stats: CompositeStats[]) {
const battles = stats.reduce((a, b) => a + b.cumulative_battles, 0);
const summed: Partial<CompositeStats> = {};
Object.entries(compositeStatsFormatting).forEach(([key, value]) => {
switch (value.cumulate) {
case CumulationType.Sum: {
summed[key as keyof CompositeStats] = stats.reduce(
(a, b) => a + b[key as keyof CompositeStats],
0,
);
break;
}
case CumulationType.WeightedSum: {
summed[key as keyof CompositeStats] =
stats.reduce(
(a, b) => a + b[key as keyof CompositeStats] * b.cumulative_battles,
0,
) / battles;
break;
}
}
});
return summed as CompositeStats;
}
@@ -49,19 +49,20 @@ export function compositeStats(stats: BlitzkitStats, average: BlitzkitStats) {
} satisfies CompositeStats;
}
export function formatCompositeStat(value: number, key: CompositeStatsKey) {
export function formatCompositeStat(
value: number,
key: CompositeStatsKey,
composite: CompositeStats,
) {
if (composite.cumulative_battles === 0) return '--';
const formatting = compositeStatsFormatting[key];
const resolvedValue = (formatting.coefficient ?? 1) * value;
return `${
formatting.localeFormat
? resolvedValue.toLocaleString()
? Math.round(resolvedValue).toLocaleString()
: resolvedValue.toFixed(formatting.fixed)
}${formatting.unit ?? ''}`;
}
export function previewCompositeStat(key: CompositeStatsKey) {
const { preview } = compositeStatsFormatting[key];
return formatCompositeStat(preview, key);
}
export * from './constants';