fix: dpm using adrelaine and tungesten

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TrèsAbhi committed 2024-02-16 10:25:15 -06:00
1 parent 2a70602f7e
commit ddf2c2b2ac
2 files changed
+19 -4

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@@ -5,19 +5,27 @@ export function resolveDpm(
shell: ShellDefinition,
hasRammer = false,
hasShellReloadBoost = false,
hasAdrenaline = false,
hasTungsten = false,
) {
const alpha = shell.damage.armor * (hasTungsten ? 1.15 : 1);
if (gun.type === 'regular') {
return (shell.damage.armor / ((hasRammer ? 0.93 : 1) * gun.reload)) * 60;
return (
(alpha /
((hasRammer ? 0.93 : 1) * (hasAdrenaline ? 0.8 : 1) * gun.reload)) *
60
);
} else if (gun.type === 'autoLoader') {
return (
((shell.damage.armor * gun.count) /
((alpha * gun.count) /
(gun.reload +
(gun.count - 1) * gun.interClip * (hasShellReloadBoost ? 0.7 : 1))) *
60
);
} else {
return (
((shell.damage.armor * gun.count) /
((alpha * gun.count) /
(gun.reload.reduce((a, b) => a + b, 0) +
(gun.count - 1) * gun.interClip)) *
60