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fix: update all
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86 files changed
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@@ -20,7 +20,7 @@ export const TankRow = memo<TankRowProps>(
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const averages = averageDefinitions.averages[tank.id];
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const ratio = useAveragesExclusionRatio();
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const playerCountPeriod = Performance.use(
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(state) => state.playerCountPeriod
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(state) => state.playerCountPeriod,
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);
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const { locale } = useLocale();
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@@ -29,107 +29,109 @@ export const TankRow = memo<TankRowProps>(
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<TankRowHeaderCell tank={tank} />
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<CompareCell
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value={averages.mu.wins / averages.mu.battles}
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value={averages.mu!.wins / averages.mu!.battles}
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truth={average.winrate}
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align="center"
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>
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{((averages.mu.wins / averages.mu.battles) * 100).toFixed(1)}%
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{((averages.mu!.wins / averages.mu!.battles) * 100).toFixed(1)}%
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</CompareCell>
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<Table.Cell align="center">
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{formatCompact(
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locale,
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Math.round(ratio * averages.samples[playerCountPeriod])
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Math.round(ratio * averages.samples![playerCountPeriod]),
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)}
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</Table.Cell>
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<CompareCell
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value={averages.mu.damage_dealt / averages.mu.battles}
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value={averages.mu!.damage_dealt / averages.mu!.battles}
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truth={average.damage}
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align="center"
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>
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{Math.round(
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averages.mu.damage_dealt / averages.mu.battles
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averages.mu!.damage_dealt / averages.mu!.battles,
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).toLocaleString(locale)}
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</CompareCell>
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<CompareCell
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value={averages.mu.survived_battles / averages.mu.battles}
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value={averages.mu!.survived_battles / averages.mu!.battles}
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truth={average.survival}
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align="center"
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>
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{Math.round(
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(averages.mu.survived_battles / averages.mu.battles) * 100
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(averages.mu!.survived_battles / averages.mu!.battles) * 100,
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)}
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%
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</CompareCell>
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<CompareCell
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value={averages.mu.xp / averages.mu.battles}
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value={averages.mu!.xp / averages.mu!.battles}
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truth={average.xp}
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align="center"
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>
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{Math.round(averages.mu.xp / averages.mu.battles).toLocaleString(
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locale
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{Math.round(averages.mu!.xp / averages.mu!.battles).toLocaleString(
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locale,
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)}
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</CompareCell>
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<CompareCell
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value={averages.mu.frags / averages.mu.battles}
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value={averages.mu!.frags / averages.mu!.battles}
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truth={average.kills}
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align="center"
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>
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{(averages.mu.frags / averages.mu.battles).toFixed(2)}
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{(averages.mu!.frags / averages.mu!.battles).toFixed(2)}
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</CompareCell>
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<CompareCell
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value={averages.mu.spotted / averages.mu.battles}
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value={averages.mu!.spotted / averages.mu!.battles}
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truth={average.spots}
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align="center"
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>
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{(averages.mu.spotted / averages.mu.battles).toFixed(2)}
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{(averages.mu!.spotted / averages.mu!.battles).toFixed(2)}
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</CompareCell>
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<CompareCell
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value={averages.mu.hits / averages.mu.shots}
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value={averages.mu!.hits / averages.mu!.shots}
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truth={average.accuracy}
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align="center"
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>
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{Math.round((averages.mu.hits / averages.mu.shots) * 100)}%
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{Math.round((averages.mu!.hits / averages.mu!.shots) * 100)}%
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</CompareCell>
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<CompareCell
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value={averages.mu.shots / averages.mu.battles}
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value={averages.mu!.shots / averages.mu!.battles}
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truth={average.shots}
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align="center"
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>
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{(averages.mu.shots / averages.mu.battles).toFixed(1)}
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{(averages.mu!.shots / averages.mu!.battles).toFixed(1)}
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</CompareCell>
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<CompareCell
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value={averages.mu.hits / averages.mu.battles}
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value={averages.mu!.hits / averages.mu!.battles}
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truth={average.hits}
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align="center"
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>
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{(averages.mu.hits / averages.mu.battles).toFixed(1)}
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{(averages.mu!.hits / averages.mu!.battles).toFixed(1)}
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</CompareCell>
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<CompareCell
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value={averages.mu.damage_dealt / averages.mu.damage_received}
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value={averages.mu!.damage_dealt / averages.mu!.damage_received}
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truth={average.damageRatio}
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align="center"
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>
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{(averages.mu.damage_dealt / averages.mu.damage_received).toFixed(2)}
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{(averages.mu!.damage_dealt / averages.mu!.damage_received).toFixed(
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2,
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)}
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</CompareCell>
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<CompareCell
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value={averages.mu.damage_received / averages.mu.battles}
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value={averages.mu!.damage_received / averages.mu!.battles}
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truth={average.damageReceived}
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direction={CompareCellDirection.LOWER_IS_BETTER}
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align="center"
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>
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{Math.round(
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averages.mu.damage_received / averages.mu.battles
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averages.mu!.damage_received / averages.mu!.battles,
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).toLocaleString(locale)}
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</CompareCell>
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<CompareCell
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value={averages.mu.capture_points / averages.mu.battles}
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value={averages.mu!.capture_points / averages.mu!.battles}
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truth={average.capturePoints}
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align="center"
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>
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{(averages.mu.capture_points / averages.mu.battles).toFixed(2)}
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{(averages.mu!.capture_points / averages.mu!.battles).toFixed(2)}
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</CompareCell>
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</Table.Row>
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);
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},
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(prev, next) => prev.tank.id === next.tank.id
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(prev, next) => prev.tank.id === next.tank.id,
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);
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@@ -49,10 +49,10 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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const filteredTanks = usePromise(
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() =>
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filterTanks(filters, tankList).then((tanks) =>
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tanks.filter(({ id }) => id in averageDefinitions.averages)
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tanks.filter(({ id }) => id in averageDefinitions.averages),
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),
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// react-promise-suspense has awful type annotations
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[filters] as any
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[filters] as any,
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);
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const tanksMapped = useMemo(
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() =>
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@@ -60,7 +60,7 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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id,
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...averageDefinitions.averages[id],
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})),
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[filters]
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[filters],
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);
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const tanksSorted = useMemo(() => {
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const { playerCountPeriod } = Performance.state;
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@@ -69,83 +69,85 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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case "accuracy":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction * (a.mu.hits / a.mu.shots - b.mu.hits / b.mu.shots)
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sort.direction *
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(a.mu!.hits / a.mu!.shots - b.mu!.hits / b.mu!.shots),
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);
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case "capture_points":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.capture_points / a.mu.battles -
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b.mu.capture_points / b.mu.battles)
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(a.mu!.capture_points / a.mu!.battles -
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b.mu!.capture_points / b.mu!.battles),
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);
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case "damage":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.damage_dealt / a.mu.battles -
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b.mu.damage_dealt / b.mu.battles)
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(a.mu!.damage_dealt / a.mu!.battles -
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b.mu!.damage_dealt / b.mu!.battles),
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);
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case "damage_ratio":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.damage_dealt / a.mu.damage_received -
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b.mu.damage_dealt / b.mu.damage_received)
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(a.mu!.damage_dealt / a.mu!.damage_received -
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b.mu!.damage_dealt / b.mu!.damage_received),
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);
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case "damage_taken":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.damage_received / a.mu.battles -
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b.mu.damage_received / b.mu.battles)
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(a.mu!.damage_received / a.mu!.battles -
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b.mu!.damage_received / b.mu!.battles),
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);
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case "hits":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.hits / a.mu.battles - b.mu.hits / b.mu.battles)
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(a.mu!.hits / a.mu!.battles - b.mu!.hits / b.mu!.battles),
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);
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case "kills":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.frags / a.mu.battles - b.mu.frags / b.mu.battles)
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(a.mu!.frags / a.mu!.battles - b.mu!.frags / b.mu!.battles),
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);
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case "shots":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.shots / a.mu.battles - b.mu.shots / b.mu.battles)
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(a.mu!.shots / a.mu!.battles - b.mu!.shots / b.mu!.battles),
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);
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case "players":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.samples[playerCountPeriod] - b.samples[playerCountPeriod])
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(a.samples![playerCountPeriod] - b.samples![playerCountPeriod]),
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);
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case "spots":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.spotted / a.mu.battles - b.mu.spotted / b.mu.battles)
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(a.mu!.spotted / a.mu!.battles - b.mu!.spotted / b.mu!.battles),
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);
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case "survival":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.survived_battles / a.mu.battles -
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b.mu.survived_battles / b.mu.battles)
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(a.mu!.survived_battles / a.mu!.battles -
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b.mu!.survived_battles / b.mu!.battles),
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);
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case "winrate":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction *
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(a.mu.wins / a.mu.battles - b.mu.wins / b.mu.battles)
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(a.mu!.wins / a.mu!.battles - b.mu!.wins / b.mu!.battles),
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);
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case "xp":
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return tanksMapped.sort(
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(a, b) =>
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sort.direction * (a.mu.xp / a.mu.battles - b.mu.xp / b.mu.battles)
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sort.direction *
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(a.mu!.xp / a.mu!.battles - b.mu!.xp / b.mu!.battles),
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);
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}
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}, [filters, sort]);
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@@ -161,11 +163,11 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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const sum = useCallback(
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(slice: (tank: BlitzkitStats) => number) => {
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return tanksSorted.reduce(
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(acc, tank) => acc + tank.samples[playerCountPeriod] * slice(tank.mu),
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0
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(acc, tank) => acc + tank.samples![playerCountPeriod] * slice(tank.mu!),
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0,
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);
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},
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[tanksSorted]
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[tanksSorted],
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);
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const battles = sum(({ battles }) => battles);
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@@ -209,7 +211,7 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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<Table.Cell align="center">
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{formatCompact(
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locale,
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ratio * averageDefinitions.samples[playerCountPeriod]
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ratio * averageDefinitions.samples![playerCountPeriod],
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)}
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</Table.Cell>
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<Table.Cell align="center">
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@@ -255,12 +257,12 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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key={index}
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onIntersection={() => {
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setLoadedRows((state) =>
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Math.min(state + 2, tanksSorted.length)
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Math.min(state + 2, tanksSorted.length),
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);
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}}
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/>
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);
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}
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},
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)}
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</Table.Body>
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);
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