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flatten armor dir
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import { memo, useRef } from "react";
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import { Group, Plane, Scene, Vector3 } from "three";
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import { correctZYTuple } from "../core/blitz/correctZYTuple";
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import { nameToArmorId } from "../core/blitzkit/nameToArmorId";
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import { resolveArmor } from "../core/blitzkit/resolveThickness";
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import { useArmor } from "../hooks/useArmor";
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import { useModel } from "../hooks/useModel";
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import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
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import { useTankTransform } from "../hooks/useTankTransform";
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import { Duel } from "../stores/duel";
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import { ModelTankWrapper } from "./ModelTankWrapper";
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import { SpacedArmorSceneComponent } from "./SpacedArmorSceneComponent";
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export enum ArmorType {
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Primary,
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Spaced,
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External,
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}
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interface SpacedArmorSceneProps {
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scene: Scene;
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}
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export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
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const wrapper = useRef<Group>(null);
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const turretContainer = useRef<Group>(null!);
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const gunContainer = useRef<Group>(null!);
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const tank = Duel.use((state) => state.protagonist.tank);
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const track = Duel.use((state) => state.protagonist.track);
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const turret = Duel.use((state) => state.protagonist.turret);
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const gun = Duel.use((state) => state.protagonist.gun);
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const { gltf: armorGltf } = useArmor(tank.id);
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const { gltf: modelGltf } = useModel(tank.id);
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const armorNodes = Object.values(armorGltf.nodes);
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const modelNodes = Object.values(modelGltf.nodes);
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const tankModelDefinition = useTankModelDefinition();
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const trackModelDefinition = tankModelDefinition.tracks[track.id];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const gunModelDefinition = turretModelDefinition.guns[gun.id];
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const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
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const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
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const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
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const maskOrigin =
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gunModelDefinition.mask === undefined
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? undefined
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: gunModelDefinition.mask + hullOrigin.y + turretOrigin.y + gunOrigin.y;
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const isDynamicArmorActive = Duel.use((state) =>
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state.protagonist.consumables.includes(73),
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);
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useTankTransform(track, turret, turretContainer, gunContainer);
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return (
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<ModelTankWrapper ref={wrapper}>
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<group position={hullOrigin}>
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{armorNodes.map((node) => {
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const isHull = node.name.startsWith("hull_");
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const isVisible = isHull;
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const armorId = nameToArmorId(node.name);
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const { spaced, thickness } = resolveArmor(
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tankModelDefinition.armor!,
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armorId,
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);
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if (
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!isVisible ||
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thickness === undefined ||
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(isDynamicArmorActive && node.name.includes("state_00")) ||
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(!isDynamicArmorActive && node.name.includes("state_01"))
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)
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return null;
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return (
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<SpacedArmorSceneComponent
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scene={scene}
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key={`${node.uuid}-hull`}
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type={spaced ? ArmorType.Spaced : ArmorType.Primary}
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thickness={thickness}
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node={node}
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/>
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);
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})}
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</group>
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{modelNodes.map((node) => {
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const isWheel = node.name.startsWith("chassis_wheel_");
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const isTrack = node.name.startsWith("chassis_track_");
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const isVisible = isWheel || isTrack;
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if (!isVisible) return null;
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return (
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<SpacedArmorSceneComponent
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scene={scene}
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key={`${node.uuid}-track`}
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type={ArmorType.External}
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thickness={trackModelDefinition.thickness}
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variant="track"
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node={node}
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/>
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);
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})}
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<group ref={turretContainer}>
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{armorNodes.map((node) => {
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const isCurrentTurret = node.name.startsWith(
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`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`,
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);
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const isVisible = isCurrentTurret;
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const armorId = nameToArmorId(node.name);
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const { spaced, thickness } = resolveArmor(
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turretModelDefinition.armor!,
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armorId,
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);
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if (
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!isVisible ||
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thickness === undefined ||
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(isDynamicArmorActive && node.name.includes("state_00")) ||
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(!isDynamicArmorActive && node.name.includes("state_01"))
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)
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return null;
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return (
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<group position={hullOrigin} key={node.uuid}>
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<group position={turretOrigin}>
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<SpacedArmorSceneComponent
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scene={scene}
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key={`${node.uuid}-turret`}
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type={spaced ? ArmorType.Spaced : ArmorType.Primary}
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thickness={thickness}
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node={node}
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/>
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</group>
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</group>
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);
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})}
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<group ref={gunContainer}>
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{armorNodes.map((node) => {
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const isCurrentGun = node.name.startsWith(
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`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`,
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);
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const isVisible = isCurrentGun;
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const armorId = nameToArmorId(node.name);
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const { spaced, thickness } = resolveArmor(
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gunModelDefinition.armor!,
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armorId,
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);
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if (
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!isVisible ||
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thickness === undefined ||
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(isDynamicArmorActive && node.name.includes("state_00")) ||
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(!isDynamicArmorActive && node.name.includes("state_01"))
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)
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return null;
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return (
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<group position={hullOrigin} key={`${node.uuid}-gun-spaced}`}>
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<group position={turretOrigin.clone().add(gunOrigin)}>
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<SpacedArmorSceneComponent
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scene={scene}
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type={spaced ? ArmorType.Spaced : ArmorType.Primary}
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thickness={thickness}
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node={node}
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/>
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</group>
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</group>
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);
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})}
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{modelNodes.map((node) => {
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const gunString = `gun_${gunModelDefinition.model_id
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.toString()
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.padStart(2, "0")}`;
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const isCurrentGun = gunModelDefinition.mask
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? node.name.startsWith(gunString)
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: node.name === gunString;
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const isVisible = isCurrentGun;
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if (!isVisible) return null;
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return (
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<SpacedArmorSceneComponent
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scene={scene}
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key={`${node.uuid}-gun-external`}
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type={ArmorType.External}
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thickness={gunModelDefinition.thickness}
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variant="gun"
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node={node}
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clip={
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maskOrigin === undefined
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? undefined
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: new Plane(new Vector3(0, 0, -1), -maskOrigin)
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}
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/>
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);
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})}
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</group>
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</group>
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</ModelTankWrapper>
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);
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});
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